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Salutations,

So I started this week by adding a couple of upgrade ideas pertaining to the orc boss - I still haven't tied them up though - will do a pass for upgrades when I finish the entire mission.

Upgrades for fighting the boss

The first upgrade reduces the amount of reinforcements that are spawned in the throne room when the boss summons them. I still haven't determined the cost yet, but it should probably be more than just gold - perhaps some equipment.

The second upgrade reduces the impact of the health potion on the boss.

Again, I still haven't tied them up, so I might change them slightly if they don't look like they're working.

And with that done - it was time to start on the first map - breaking through the wall.

As I explained a few weeks ago - depending on which first upgrade is chosen - the first map changes.

Upgrades related to picking the first map

This is the default map - and is going to be the hardest fight. The idea is that the player prefers the combat aspect of the game - they can get a decent fight, but if they've focused more on the economic aspect, they can make this fight easier, or skip entirely.

With that said, let's take a look at the (very work in progress) map:

High Level Screenshot of the ram map

Lots of the map isn't done yet or is missing - but we can take an early look at what this mission is all about.

In the corner of the map there is a battering ram manned by two tribesfolk. It is your duty to defend the ram until it slowly makes its way to the gate.

The towers will spawn a steady stream of goblins. If there are any goblins within the blue circle around the ram, then it'll stop. When there are no longer any goblins in that circle, it'll continue once more.

Zoomed in view showing the ram

To stop this level from getting hectic, at the moment there's no plan to have the ram get destroyed if you fail to clear enemies from it - so the only possible failure is having your health go down to 0.

And that's it for this week. Next week I plan on continuing this map, making it look nicer, making the goblins spawn, and other such things.

Til then

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PsyWarVeteran
PsyWarVeteran - - 1,842 comments

Killed itself for no reason.

Reply Good karma Bad karma+1 vote
aboba2286
aboba2286 - - 2 comments

супер

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WantedRaccoon
WantedRaccoon - - 42 comments

Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com

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TwinStoneStudio
TwinStoneStudio - - 9 comments

Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity

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Soul-Guardian
Soul-Guardian - - 760 comments

Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?

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onionman
onionman - - 621 comments

Yes of course. It's one of the most robust game engines out there.

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DOMENISHI
DOMENISHI - - 13 comments

Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.

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hatsune-fan
hatsune-fan - - 43 comments

love the engine, I'm just not that good at it yet lol.

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Thumbender
Thumbender - - 1 comments

Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.

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VectorX
VectorX - - 5 comments

Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !

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