The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android.
Introducing "Titan Ascension", a puzzle game about rebuilding a robot in a desolate world. Join us!
Hello everyone we are BitterBeetleStudios and today we are here to share with you our first boat model that will be the main character of our game!
Hi everyone today we want to show you what our artist has been making...
This week we are here share how we made our game narrative!
Rise Again at the Endless Replayability Fest! Play new Demo version...
In this devblog we showcase the Color Studies done about our map concept art.
After a long preparation and waiting period, Jumpy Jumptime is now officially available on Steam!
In this Update, we added multiple language support to the game and also made it easy for new gamers to access these language options.
Points of interest, Seasons, Weather Events, and Workbench Design.
Today we begin our Let's Test, Developer's Edition, in which we will show off some of the gameplay footage, insights, and other details of our upcoming...
Short article about the announcement and development of the game Otto's Arv: The Apothecary, more specifically, about the Concept Art and Sketches from...
Short article about the announcement and development of the game Otto's Arv: The Apothecary, more specifically, about the team behind it, the initial...
"James," a former FBI agent, recounts his first encounter with strange events at Cecil Hollow - a remote farm in rural Kentucky.
Read about features in the upcoming Major Test for Anvil Empires.
Short article about the development of Outlawed Steel, more specifically, the showcase of some final concepts as well as the narrative and plot.
For our second post, we want to showcase the Music of MuPo and its relationship with the Game Design, we will explain the Game System of the Instruments...
Here are some more programming updates: Our camera upgrades (zoom, dark and hidden modes). The amount of rays is customizable, along with the ray grid...
Some info about the programming the basic mechanics and the upcoming coding challenges.
Embark on a purr-fectly perilous adventure as this lil kitty cat took an unfortunate cat-nap and ended up stranded sky high! With no way but down, unleash...
This week we are share some concept art of the characters!
In this devblog we showcase the work done in the last two weeks.
Read about new features coming to Pre-Alpha soon like Large Worlds, Animal Breeding, Donkeys, Mills, and More!
Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some final concepts as well as some color studies...
Two enemies that can be found in the vast desert beyond the village of skalotl.
In this article, we will be showing the Spec-sheet about our Game.
For our first post, we would like to present our inspiration for working on MuPo, going from its art to its gameplay, while touching on some of the game...
This week we are here to reveal the title of our game and logo!
This devblog is an update on the features coming to Pre-Alpha like Sawbucks, Powered Saw Mills, and Cisterns.
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