Dark Salvation is about a dead woman named Talia who becomes possessed with an object called the Spirit Crystal. Her parents released the Lucafix demon through one of their cult meetings and she has been pulled into the Underworld to purge it of evil.
Experience fast paced, old school FPS action at its scariest. Face multiple monsters within dozens of indoor, outdoor and underground levels. Wield a deadly arsenal of weaponry in which Talia can cast magic spells from each weapon.
Dark Salvation contains a very diverse musical score with each level containing its own individual creepy, eerie and heart pumping music. Each song is unique coming from over a dozen music artists who have contributed their talent to the project. Some of the artists music found within the game are from: Halo In Reverse, The Holocaust Humanity, Abstractive Noise, Dead Factory and many, many more!
You can sample a few of the tracks found within the game here: Sample1 - Sample2 - Sample3 - Sample4
Take a look at the screenshots while listening to the samples to get a vibe of what you'll experience while playing the game.
The Underworld of Dark Salvation contains many sinister weapons all of which can cast magic spells by the one who is tainted by the Spirit Crystal and has the weapon in their possession. From deflective shields, to exploding skull launchers, blood/life/soul suckers, stake shooters and more, there is a weapon to aid you in every type of battle you encounter. There are even helper weapons that will latch onto certain objects that can help pull you across pits or to normally unreachable areas where you can find secrets and items.
Well, well, it is never too late for an update. :)
It has literally been 8 years since Dark Salvation was originally released and received a few updates.
I stopped production under Mangled Eye Studios years ago but always enjoyed receiving feedback from people who have played the game. While the game was originally designed to be very hard, for most of the feedback I received is that it was kind of too hard. At least when first starting off.
So after 8 years of not ever touching the game, I've decided to do one final update to the game which now brings Dark Salvation up to v1.0.7 and will be the final update for good. I've made a major overhaul in the difficulty and some other level adjustments to make for a better experience.
Something else I've always had that never was released are topdown map layouts for some of the levels. These show where the Start, Exit, Teleporters and Weapons are located. I've posted some examples below.
If you haven't yet tried the game you can now obtain it through the Itch.io storefront. As always I appreciate your support. I'm looking forward to releasing my next game and like the saying goes, the next game will be released "when it is done".
Dark Salvation Download - Itch.io
v1.0.7
- Made some adjustments to player damage for environmental hazards and enemies.
- Made some map adjustments to darks01, darks04, darks04b, darks05, darks05b, secret-level3, secret-level3b.
- Made some adjustments to wall ladder textures so they can be noticed better.
v1.0.6
- Fixed a few map bug issues as well as made a few adjustments in darks01, darks05-ent, darks05b-ent, darks06 and darks06b.
v1.0.4
- Fixed Save/Load states where the save and load menu buttons were not functioning.
- Fixed TAB completion bug that crashed the game when trying to TAB complete a console command.
- Fixed allowing players to select the Bloodreaper weapon while cycling through weapons.
- Cleaned up some more unused cvars.
The Dark Salvation Free Offer has expired. The game is no longer set as a free download. You can still obtain your copy from the website.
Dark Salvation Now On Impulse Driven Dark Salvation is now available on Impulse Driven. They are a leading digital download service with a good community...
From now until Dec. 31st, Dark Salvation has a special Christmas holiday pricing. You can now purchase the game for only $5. You can also pick up the...
The Dark Salvation Demo for Windows PC is now available for download. This 480MB demo contains 3 main levels (2 normal levels and 1 secret level) with...
Would this work with any source ports?
Sorry but I gave it a go and it's pretty bad. The saving doesn't work and the level design is terrible. I gave up pretty early due to the frustrating platforming and the lack of saving.
Saving only works when you have cleared a level. The game does not tell you this and there is a save menu which is available at all times, so it can be very confusing. The game works like a roguelite: you can save your progress at each new level, but not within the level.
Having that said, there appears to be a lack-of-testing issue, which resulted in a poorly tested jump function. Type /g_gravity 600 in the console and you'll find yourself enjoying the game a whole lot more.
In 2010, when I first played this game ,I was deeply attracted. Although Dark Salvation is a ID tech3 engine game, but levals and monsters are designed very great.but the problem of saving game has
forced me to give up ....If you can solve this problem, I'll be very glad to pay for this game
Try playing it with a properly calibrated jump function.
By going into console and typing /g_gravity 600 you will get
a jump function that was properly measured and calibrated for
this game's levels. This will change your enjoyment of the
game dramatically, make platforming and exploration actually
fun and minimize cheap deaths.
I seem to have a problem with saving the game. I tried running as admin, but it didn't solve the problem. In the first chapter, I can save and load again, but it always loads up at the beginning of the level without progress made.
Is this normal or a bug?
It's the way the game was designed. Roguelite fashion.
Saving only works when you have cleared a level.
Not the best choice, i agree, but if you calibrate the
jump function properly in console (/g_gravity 600), then
with a reliable jump - the levels become very manageable.
This is normal.
Its based on ID Tech 3, that engine wasn't build for single player games actually :P
The first chapter is really hard, you should use /g_gravity 50 to pass through some parts of it (unless you have superhuman timing)
So anyone experience the same problem.?
Will there be a Xbox 360 version?