Shader cache is not the problem. The shader of the screen's mesh itself is set to "models\selflightl". For this to work, tv's meshes should have the shaders set to "models\tv"
Shader cache is not the problem. The shader of the screen's mesh itself is set to "models\selflightl". For this to work, tv's meshes should have the shaders set to "models\tv"
It's mommy but I'll take it
Oh damn, ur welcome lol
If I remember correctly there is a guide in the main HF mod page. Also, the weapons rack does not change the sizes of any weapons, it's not capable of that. The player's POV makes everything smaller than what it is.
Of Course. It's safe.
You could but it's a hassle, you're better off changing the textures of the already implemented posters.
Yes, through MCM. And the default <!!!> means the tab key.
Buddy I don't speak your language, but if you're having problems with lights or the "toggle surface alignment", then to make it clear go to MCM settings and look for hideout furniture, change the setting "switch between alignment modes: surface and player" to your preferred shortcut and try it.
Wouldn't work either because the walls are dynamic objects. That mod only works on static objects.
This mod does just that: Moddb.com
This's not a problem from this addon, you didn't install the Hideout Furniture mod correctly. Make sure "Anomaly radial menu" is active in the FOMOD installer.
You can upscale them yourself since you know how to replace them. You could try 512x512 image resolution or 1024. Though they will look out of place with a high resolution.
Read the FAQ, toggle surface alignment to "surface". I think the default keybind for it is TAB, but you can change it in mcm settings.
It's not a good idea, it won't protect you from emissions. But either way the walls serve enough purpose to make a roof and a floor. I don't indulge this behavior but also I'm not gonna stop it.
lol you're welcome
Don't install it manually, use a mod manager. If you want to install it manually then the files are ordered numerically so choose whatever you want and merge their gamedata folder with the "main" folder. I don't know if this's what you meant but here you go.
Wall rack is definitely possible, but unlike Utjan I'm not gonna spend my time editing the offsets of 250 weapons lol. Props to him for doing that. Mannequins, like displays that show the outfits you equip it? I'm not so sure because the dynamic meshes for outfits are folded clothes. That's a no go for me. but again I said the same thing about doors so who knows-
So about the doors... I figured it out. They're now included.
Thanks,,, yeah it is lovely.
RE: Some items require toggling surface alignment to "surface" to be placed correctly, like sinks, posters and lights. If some object are placed abnormally to you then try toggling between surface and player and see what fits.
Dividers and walls are going to be in the next update. However doors I'm not so sure I could implement. Maybe ask the author of placeable doors mod, he said something about door in HF.
Edit: Doors are now available.
Yes it's intended. Clutter and furnishing necessities are cheap for convenience. There are expensive stuff like some trophies or medical equipment and others I can remember. Depending on what modpack you use prices may differs.
It's because the rug had no physics and the engine doesn't like that. I made it that way to make it easier to put stuff on top of it. So just don't drop it.
Good to hear.
Water pumps from fillable canteens are already implemented as placeable furniture, just not easily accessible. Open the Creative Mode menu from HF and look for Placeable_water_pump. If the creative mode menu didn't pop up for you, enable debug mode and try again.
Are you kidding me? Dead City is a hideout-furnishing heaven.
Thanks! It's the place where Magnum the duty's mechanic is stationed at.
Stalker_Boss shared one in the comments, see the second comment.
Try this: Drive.google.com
Overwrite the texture in gamedata\textures\ui
Some items require toggling surface alignment to "surface" to be placed correctly, like sinks, posters and lights. If some object are placed abnormally to you then try toggling between surface and player and see what fits.
Rotating and advanced settings in Hideout furniture in general never worked for me unless I enabled debug mode. I've heard about this problem plenty times before on efp discord, I don't know if it's the modpack or the mod itself but try enabling the debug mode.
facelessez
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