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Comment History  (0 - 30 of 37)
facelessez
facelessez - - 37 comments @ Real TVs for Anomaly (No More Slideshows)

Shader cache is not the problem. The shader of the screen's mesh itself is set to "models\selflightl". For this to work, tv's meshes should have the shaders set to "models\tv"

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

It's mommy but I'll take it

Good karma+2 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Oh damn, ur welcome lol

Good karma+2 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

If I remember correctly there is a guide in the main HF mod page. Also, the weapons rack does not change the sizes of any weapons, it's not capable of that. The player's POV makes everything smaller than what it is.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Of Course. It's safe.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

You could but it's a hassle, you're better off changing the textures of the already implemented posters.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Yes, through MCM. And the default <!!!> means the tab key.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Buddy I don't speak your language, but if you're having problems with lights or the "toggle surface alignment", then to make it clear go to MCM settings and look for hideout furniture, change the setting "switch between alignment modes: surface and player" to your preferred shortcut and try it.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Wouldn't work either because the walls are dynamic objects. That mod only works on static objects.

Good karma+2 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

This mod does just that: Moddb.com

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

This's not a problem from this addon, you didn't install the Hideout Furniture mod correctly. Make sure "Anomaly radial menu" is active in the FOMOD installer.

Good karma+2 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

You can upscale them yourself since you know how to replace them. You could try 512x512 image resolution or 1024. Though they will look out of place with a high resolution.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Read the FAQ, toggle surface alignment to "surface". I think the default keybind for it is TAB, but you can change it in mcm settings.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

It's not a good idea, it won't protect you from emissions. But either way the walls serve enough purpose to make a roof and a floor. I don't indulge this behavior but also I'm not gonna stop it.

Good karma+3 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

lol you're welcome

Good karma+2 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Don't install it manually, use a mod manager. If you want to install it manually then the files are ordered numerically so choose whatever you want and merge their gamedata folder with the "main" folder. I don't know if this's what you meant but here you go.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Wall rack is definitely possible, but unlike Utjan I'm not gonna spend my time editing the offsets of 250 weapons lol. Props to him for doing that. Mannequins, like displays that show the outfits you equip it? I'm not so sure because the dynamic meshes for outfits are folded clothes. That's a no go for me. but again I said the same thing about doors so who knows-

Good karma+2 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

So about the doors... I figured it out. They're now included.

Good karma+2 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Thanks,,, yeah it is lovely.

Good karma+2 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

RE: Some items require toggling surface alignment to "surface" to be placed correctly, like sinks, posters and lights. If some object are placed abnormally to you then try toggling between surface and player and see what fits.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Dividers and walls are going to be in the next update. However doors I'm not so sure I could implement. Maybe ask the author of placeable doors mod, he said something about door in HF.

Edit: Doors are now available.

Good karma+3 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Yes it's intended. Clutter and furnishing necessities are cheap for convenience. There are expensive stuff like some trophies or medical equipment and others I can remember. Depending on what modpack you use prices may differs.

Good karma+2 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

It's because the rug had no physics and the engine doesn't like that. I made it that way to make it easier to put stuff on top of it. So just don't drop it.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Good to hear.
Water pumps from fillable canteens are already implemented as placeable furniture, just not easily accessible. Open the Creative Mode menu from HF and look for Placeable_water_pump. If the creative mode menu didn't pop up for you, enable debug mode and try again.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Are you kidding me? Dead City is a hideout-furnishing heaven.

Good karma+3 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Thanks! It's the place where Magnum the duty's mechanic is stationed at.

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Stalker_Boss shared one in the comments, see the second comment.

Good karma+3 votes
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Try this: Drive.google.com

Overwrite the texture in gamedata\textures\ui

Good karma+1 vote
facelessez
facelessez - - 37 comments @ Even More Hideout Furniture [Update 2]

Some items require toggling surface alignment to "surface" to be placed correctly, like sinks, posters and lights. If some object are placed abnormally to you then try toggling between surface and player and see what fits.

Rotating and advanced settings in Hideout furniture in general never worked for me unless I enabled debug mode. I've heard about this problem plenty times before on efp discord, I don't know if it's the modpack or the mod itself but try enabling the debug mode.

Good karma+1 vote