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Quack Attack Release

carewj Blog

In our final week of development, we mostly did quality of life improvements. We added edge-scrolling with your mouse, showed when new types of ducks arrived, indicating when you don't have enough resources to build a building, a deconstruction system. We also did a number of balance changes like changing the cost of towers, adjusting duck health and speed, and improving certain towers. Additionally, we made number of juice improvements, such as new ducks to the game, a cutscene for beating the game, adjustments to tower descriptions, health bars for boss type enemies, a number of UI updates, and updates the title screen to be more interesting. Lastly, we fixed a large number of bugs and improved performance greatly. We are looking to the future showcase with great anticipation as we come to a close on our development


Downloadable at: Carewj.itch.io

Quack Attack Beta

carewj Blog

Title Screen

What’s New?
This week we added more ducks, more towers, and more sounds! Consequently, there have been a lot of balancing changes needed to incorporate all the new features. We tweaked frequencies and intensities of waves; we made it so enemies target and destroy structures; we tweaked prices of structures and introduced a price scaling system; And of course, we have fixed a fair amount of gameplay bugs.
What’s the Motivation?
Adding more ducks helps the game's difficulty scaling not purely rely on the quantity of enemies. Adding more towers gives players a more rewarding experience while climbing through the tiers. The gameplay tweaks have been made to give the player a more interesting and challenging experience.
What’s Next?
Our main focus is to add more juice and polish to the general experience of our game. Continuous playtesting and bug fixing will take place while we enter our final week of development.

Download available at: Google Drive

Gameplay