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Comment History
DeadCrow
DeadCrow - - 22 comments @ TB's Bugged Stashes Fix v1.4

Oh, man, I ran into red_treasure_9 and I spent SO MUCH TIME trying to see if I could reach it. Thanks, man, really appreciate this.

Good karma+1 vote
DeadCrow
DeadCrow - - 22 comments @ Fluid Aim for Anomaly 1.5.1

This is something I never thought of, but feels so important now that I see it. Thank you for making this mod.

Good karma+6 votes
DeadCrow
DeadCrow - - 22 comments @ Old Ammo Soft Removal (Old Becomes Normal Ammo)

The solution you've made it quite interesting. Sure beats the hell out of manually changing ammo drop rates yourself, at least.

Good karma+5 votes
DeadCrow
DeadCrow - - 22 comments @ CaramellGiant

what in tarnation

Good karma+2 votes
DeadCrow
DeadCrow - - 22 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Ah, I'm an idiot. I think I messed up the installation since the file wasn't there. Thank you for replying.

Good karma+1 vote
DeadCrow
DeadCrow - - 22 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Hi, is there a way to implement parts for the new outfits?

I am using an addon that randomizes the condition of items that traders sell, but the outfits don't have parts that I can replace to repair them. The only way to do so is to have a technician do it, but it's cheaper for me to do it myself.

Good karma+1 vote
DeadCrow
DeadCrow - - 22 comments @ NPC Loot Claim 1.0.5

Yeah, I was Monolith. Thanks for the quick fix and the good work.

Good karma+2 votes
DeadCrow
DeadCrow - - 22 comments @ NPC Loot Claim 1.0.5

I ran into a zombie stalker in the Red Forest that had a claim on an ecologist he killed, might want to look into that.

Good karma+2 votes
DeadCrow
DeadCrow - - 22 comments @ Less Eardrum-Blasting RF Receiver (1.5.1+!)

Thanks a ton for this, fellow stalker. The volume on that thing is ridiculous.

Good karma+3 votes
DeadCrow
DeadCrow - - 22 comments @ JSRS ProjectReality

No prob, thanks for answering.

Good karma+1 vote
DeadCrow
DeadCrow - - 22 comments @ JSRS ProjectReality

Nice trailer, would be cool if you could do a comparison video between the old and new sounds if you can spare the time.

Good karma+1 vote
DeadCrow
DeadCrow - - 22 comments @ ♂ Aniki Actor Portrait ♂

He may but gone, but he will live on in the Zone.

Good karma+2 votes
DeadCrow
DeadCrow - - 22 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Is there a difference between the weapon_sounds for this update and the JSRS patch one? They seem the same but the filesizes are different.

Good karma+1 vote
DeadCrow
DeadCrow - - 22 comments @ SoulsHUD

10/10 HUD, the Dark Souls style fits STALKER perfectly.

Good karma+2 votes
DeadCrow
DeadCrow - - 22 comments @ Dynamic Mutants/SCO3 - Fixing Compatibility Issue

Neverhood reference, nice.

Good karma+1 vote
DeadCrow
DeadCrow - - 22 comments @ New Item Highlight (Anomaly 1.5.1/1.5.2)

Super useful, thanks for making it.

Good karma+2 votes
DeadCrow
DeadCrow - - 22 comments @ Stealth 2.31

I understand that, thanks for replying.

Metro Exodus does have that wristwatch that shows visibility, but it's pretty much either "unseen/can be seen". I think that's outside of the scope of this mod if I'm asking for immersive items for a simple function now, but it's just food for thought.

So a bit more of a selfish request: is there a way to change the light gem color so it's less of a gradient and just changes color based upon percentage? Like black for <10% luminosity, green for 10-35%, yellow for 35-60%, and red for 60-100%, etc.

Good karma+1 vote
DeadCrow
DeadCrow - - 22 comments @ Stealth 2.31

I have no knowledge of this kind of stuff, but would it be possible to create a light bar instead of a gem? Where instead of the gem changing color, there is a gradient bar with a marker that shows exactly how dark your surroundings are, kind of like the one from the older Splinter Cell games.

Good karma+2 votes
DeadCrow
DeadCrow - - 22 comments @ Sorting Plus (Anomaly 1.5.1/1.5.2)

You are amazing, thanks for this.

Good karma+4 votes
DeadCrow
DeadCrow - - 22 comments @ Companions Don't Die [1.5.2]

Love this mod, thanks for making it.

EDIT: Is there a way to remove medkit requirement on picking companions back up? They're not exactly the smartest tools around and they would have died to a lot of dumb stuff.

Good karma+2 votes
DeadCrow
DeadCrow - - 22 comments @ Instant tooltip (Anomaly 1.5.1/1.5.2)

Nice work, simple script is nice to have.

Good karma+1 vote