Oh, man, I ran into red_treasure_9 and I spent SO MUCH TIME trying to see if I could reach it. Thanks, man, really appreciate this.
Oh, man, I ran into red_treasure_9 and I spent SO MUCH TIME trying to see if I could reach it. Thanks, man, really appreciate this.
This is something I never thought of, but feels so important now that I see it. Thank you for making this mod.
The solution you've made it quite interesting. Sure beats the hell out of manually changing ammo drop rates yourself, at least.
Ah, I'm an idiot. I think I messed up the installation since the file wasn't there. Thank you for replying.
Hi, is there a way to implement parts for the new outfits?
I am using an addon that randomizes the condition of items that traders sell, but the outfits don't have parts that I can replace to repair them. The only way to do so is to have a technician do it, but it's cheaper for me to do it myself.
Yeah, I was Monolith. Thanks for the quick fix and the good work.
I ran into a zombie stalker in the Red Forest that had a claim on an ecologist he killed, might want to look into that.
Thanks a ton for this, fellow stalker. The volume on that thing is ridiculous.
Nice trailer, would be cool if you could do a comparison video between the old and new sounds if you can spare the time.
He may but gone, but he will live on in the Zone.
Is there a difference between the weapon_sounds for this update and the JSRS patch one? They seem the same but the filesizes are different.
10/10 HUD, the Dark Souls style fits STALKER perfectly.
Neverhood reference, nice.
Super useful, thanks for making it.
I understand that, thanks for replying.
Metro Exodus does have that wristwatch that shows visibility, but it's pretty much either "unseen/can be seen". I think that's outside of the scope of this mod if I'm asking for immersive items for a simple function now, but it's just food for thought.
So a bit more of a selfish request: is there a way to change the light gem color so it's less of a gradient and just changes color based upon percentage? Like black for <10% luminosity, green for 10-35%, yellow for 35-60%, and red for 60-100%, etc.
I have no knowledge of this kind of stuff, but would it be possible to create a light bar instead of a gem? Where instead of the gem changing color, there is a gradient bar with a marker that shows exactly how dark your surroundings are, kind of like the one from the older Splinter Cell games.
You are amazing, thanks for this.
Love this mod, thanks for making it.
EDIT: Is there a way to remove medkit requirement on picking companions back up? They're not exactly the smartest tools around and they would have died to a lot of dumb stuff.
Nice work, simple script is nice to have.
Very nice work.
DeadCrow
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