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Comment History  (0 - 30 of 63)
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Boomsticks and Sharpsticks

Are you using the 1.5.2 version of anomaly? the author said that the quick melee wasn't adapted to 1.5.2 on the previous comment

Good karma+1 vote
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ [1.5.2] Anomaly Modded Exes Engine Mod (LINK IN DESCRIPTION)

Is there any support to the ARX mod?

Good karma+1 vote
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Boomsticks and Sharpsticks

Its running pretty well alongside the other mods in efp reposition modlist on Anomaly 1.5.2.
I haven't discover any issue yet.

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ [1.5.2] NPC Die in Emissions (For Real) (UPDATE 9)

Dang, that's fast, Thanks for fixing it

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ [1.5.2] NPC Die in Emissions (For Real) (UPDATE 9)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ....l.k.e.r anomaly 1.5.1/bin/..\gamedata\scripts\_g.script:2045: attempt to compare number with userdata

Crashed during Emission,
Also I'm using anomaly 1.5.2 despite the folder name

Good karma+1 vote
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Suits and Helmets Rebalance 2.21.1 for 1.5.2

The Bandana and the Face mask now has a lot of ballistic protection, Is this normal?
Imgur.com

Good karma+1 vote
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ 1st Person Visible Body [Ported from SWM] Upd.6

This is cool, but the legs are too bright. Maybe because I'm playing on DX8?

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ [1.5.1] More Travel Locations (EFP/GAMMA)(ENG/RU) (UPDATE 5.2)

Yep, I just did that and the game is no longer crashing. Thank you.

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ [1.5.1] More Travel Locations (EFP/GAMMA)(ENG/RU) (UPDATE 5.2)

Compatible with the Warfare Overhaul?

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ [DLTX] More Firstnames, MGS Mercs & European UNISG Merge

Turns out it was just a load order issue. Putting your mod below the **** solved the issue. But the female stalkers that **** added still have missing names.

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ [DLTX] More Firstnames, MGS Mercs & European UNISG Merge

Not compatible with ****, right? There are so many stalkers with missing names.

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Binocular Reanim

Awesome! Thank you for making this

Good karma+3 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Overhaul Blowout

My ears, man.

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Clear Sky UI Tweaks and MCM Patch (Original mod required)

Also, can you make the inventory compatible with the HTS mod?

Good karma+1 vote
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Outfit Parts and Repair Overhaul

yep, having the same problem here

Good karma+1 vote
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Food Degradation v2.0e [1.5.1/1.5.2]

Oh whoops, I thought I already have the mod from the Nitpicker's modpack, sorry

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Food Degradation v2.0e [1.5.1/1.5.2]

Also it crashes when I tried to cook meat, here's the log

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...data\scripts\zzzz_food_degradation_z_item_cooking.script:27: attempt to call method 'CollectValidItems' (a nil value)

stack trace:

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Food Degradation v2.0e [1.5.1/1.5.2]

Uh oh the game crashed after I poisoned myself for a while, here's the log, I hope you could fix it, Amazing mod btw

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...ly 1.5.1/bin/..\gamedata\scripts\food_degradation.script:298: attempt to call global 'force_sleep' (a nil value)food_degradation.script:298: attempt to call global 'force_sleep' (a nil value)

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ LADC v1.4006 STcopes Weapon Pack

I just found out that it only happens when I'm using static lighting.
bummer.

Good karma+1 vote
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ LADC v1.4006 STcopes Weapon Pack

The models are messed up, like characters, interactable objects, and weapons showing up as wonky dorito chips instead of their intended models.
Is there any fix for this?
Anyway, I'm playing in static lighting.

Good karma+1 vote
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ L.U.R.K.

Still waiting for the 1.2

Good karma+2 votes
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Narodnaya Solyanka

It's not working, but it only happens occasionally, just for the quest stuff where the Marked One needs to wake up after he passes out.

Good karma+1 vote
deanvitohelmifahreza
deanvitohelmifahreza - - 63 comments @ Narodnaya Solyanka

Turns out it works great, but the camera is very spiny when the character gets up. Well, that's just a slight problem.
Anyway, I found the fix here: Youtu.be

Good karma+1 vote