Are you using the 1.5.2 version of anomaly? the author said that the quick melee wasn't adapted to 1.5.2 on the previous comment
Are you using the 1.5.2 version of anomaly? the author said that the quick melee wasn't adapted to 1.5.2 on the previous comment
Nice
Ah finally, thank you
Is there any support to the ARX mod?
Its running pretty well alongside the other mods in efp reposition modlist on Anomaly 1.5.2.
I haven't discover any issue yet.
Dang, that's fast, Thanks for fixing it
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ....l.k.e.r anomaly 1.5.1/bin/..\gamedata\scripts\_g.script:2045: attempt to compare number with userdata
Crashed during Emission,
Also I'm using anomaly 1.5.2 despite the folder name
The Bandana and the Face mask now has a lot of ballistic protection, Is this normal?
Imgur.com
This is cool, but the legs are too bright. Maybe because I'm playing on DX8?
Yep, I just did that and the game is no longer crashing. Thank you.
Compatible with the Warfare Overhaul?
Turns out it was just a load order issue. Putting your mod below the **** solved the issue. But the female stalkers that **** added still have missing names.
Not compatible with ****, right? There are so many stalkers with missing names.
Awesome! Thank you for making this
Also, can you make the inventory compatible with the HTS mod?
Oh sweet. Thanks man.
Nice
yep, having the same problem here
Oh whoops, I thought I already have the mod from the Nitpicker's modpack, sorry
Also it crashes when I tried to cook meat, here's the log
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...data\scripts\zzzz_food_degradation_z_item_cooking.script:27: attempt to call method 'CollectValidItems' (a nil value)
stack trace:
Uh oh the game crashed after I poisoned myself for a while, here's the log, I hope you could fix it, Amazing mod btw
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...ly 1.5.1/bin/..\gamedata\scripts\food_degradation.script:298: attempt to call global 'force_sleep' (a nil value)food_degradation.script:298: attempt to call global 'force_sleep' (a nil value)
oooh this is nice, thanks
I just found out that it only happens when I'm using static lighting.
bummer.
The models are messed up, like characters, interactable objects, and weapons showing up as wonky dorito chips instead of their intended models.
Is there any fix for this?
Anyway, I'm playing in static lighting.
It's not working, but it only happens occasionally, just for the quest stuff where the Marked One needs to wake up after he passes out.
Turns out it works great, but the camera is very spiny when the character gets up. Well, that's just a slight problem.
Anyway, I found the fix here: Youtu.be
deanvitohelmifahreza
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