the atmosphere in this maps is nuts. and I always appreciate some scripted enemies as well.
the atmosphere in this maps is nuts. and I always appreciate some scripted enemies as well.
I'm sorry the key is actually there on cyberdemon my mistake
there's a bug with project brutality 3.0 where you fight cyberdemon in a small room with 4 pillars and golden skull key should spawn when the cyberdemon get killed but it isn't
hi sarge can you change the grenade explosion to the v20 version.it feels on this version the explosion is really weak.yesterday I threw a grenade on two imp and they both survived the explosion
holy crap that shotgun aiming really smooth
is this compatible with tomtefars extension mod?
Do you planning to add the weapons from doom eternal?
Nice mod btw
is it work on bd gold edition?
can you add changelog into description?
maybe you didnt disable the autoaim
too bad the sound when rescuing marine got removed.i really like that
should've made an option to change the d64 and the original sound
yeah im also had that problem with xv117 mutator where you tring to pick up ssg but nothing happen
is this the final version or is there will be another in the future?
according to the discord community the 3.0 version is going to be release after doom eternal
the backblast is no longer hurting you anymore in bd21 gold version
is it possible to make the grenade power like in the bd20b version.it feels like the blast is more powerfull in bd20b
delphiarya
Arya joined
playing doom and it's mods religiously since 2019