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Comment History
Dubious_Repute
Dubious_Repute - - 21 comments @ Detector Sound Buffet

Is there a reason this mod is rated so low? I tested the sounds and they work fine and some of them are great, so why the review bomb? One of the least offensive mods

Good karma+1 vote
Dubious_Repute
Dubious_Repute - - 21 comments @ DEAD AIR WEAPONS EVOLUTION OBT

I keep crashing to desktop with from running out of memory. Was this tested?

Good karma+1 vote
Dubious_Repute
Dubious_Repute - - 21 comments @ Outfit Animations v1.0.2

Excellent mod that adds much to the startup of ironman runs and the game as a whole ♥️

I made a patch for this which plays the shorter animation when applying a patch with "patches by hotkey" but I just added it as a keybind for the the animation to play. Would it be reasonable for you to make an official patch which recognizes patches being removed?

Good karma+1 vote
Dubious_Repute
Dubious_Repute - - 21 comments @ CZ75 with BWRR anims

These 2 guns never get any love, gj :]

Good karma+2 votes
Dubious_Repute
Dubious_Repute - - 21 comments @ Blast-Objects Overhaul (B.O.O.) for GAMMA

Please read description

Good karma+1 vote
Dubious_Repute
Dubious_Repute - - 21 comments @ Blast-Objects Overhaul (B.O.O.) for GAMMA

Lol you can always edit the correct fields in items_explosive.ltx (be sure to read the annotations!!!) but i HIGHLY recommend learning DLTX.
Its an insanely powerful tool that can make what you want possible in just 3 lines of code with compatibility with all mods. Cheers :]

Good karma+1 vote
Dubious_Repute
Dubious_Repute - - 21 comments @ HD models Taliban

Seems more appropriate for renegade instead of monolith since it is heavily implied that they are terrorist/violent extremist. Or Sin since they are confirmed to have a religious zeal for the zone as a living organism that needs protected. Not to mention that there is more wiggle room for interpretation and flavor text for those 2 factions.

Good karma+1 vote
Dubious_Repute
Dubious_Repute - - 21 comments @ Blast-Objects Overhaul (B.O.O.) for GAMMA

but thats not scary!!! >:0

Good karma+3 votes
Dubious_Repute
Dubious_Repute - - 21 comments @ Blast-Objects Overhaul (B.O.O.) for GAMMA

It should work fine with just TBF new stashes and thats all but the balance was built around GAMMA. For example, in GAMMA, the RPG IED requires 3 grenades in the recipe, so the change in utility from this mod reflects that substantial cost. I cant say these wouldn't be overpowered in vanilla.

Good karma+1 vote
Dubious_Repute
Dubious_Repute - - 21 comments @ Blast-Objects Overhaul (B.O.O.) for GAMMA

Im not sure what you mean? Also great preview :]

Good karma+1 vote
Dubious_Repute
Dubious_Repute - - 21 comments @ Blast-Objects Overhaul (B.O.O.) for GAMMA

Thanks!!! Im big into QOL mods. Anomaly already has enough base code to implement most of what I want out of it

Good karma+3 votes
Dubious_Repute
Dubious_Repute - - 21 comments @ Blast-Objects Overhaul (B.O.O.) for GAMMA

2/27/24 -
I am archiving this mod until I have the time to convert it to DLTX.
Thank you all for all the support and feedback! I can't wait to update this for maximum compatibility.

Good karma+3 votes
Dubious_Repute
Dubious_Repute - - 21 comments @ [Not a mod] An unfinished prototype of a quest addon

OMG ive wanted to do exactly this and got the idea the other day and literally called it "Stalker stories" XD i might be building on this as a platform in the near future. Great work Rasc@l :)

Good karma+2 votes
Dubious_Repute
Dubious_Repute - - 21 comments @ CLASSIC UPSCALED MAPS (LITE 1K/2K)

Hey, just some friendly advice - its best to simply provide the correct folder/file hierarchy since most people use mod organizers.
I would just add the db for users like so

db\mods\Classic_Upscaled_Maps\db\mods

Great mod otherwise, thank you! :]

Good karma+3 votes
Dubious_Repute
Dubious_Repute - - 21 comments @ [Opt.DLTX] MoveEffects & AlmostTrueProne BETA Up.5

Great Mod and i use it frequently. Just one bug i noticed, using freelook while running without a weapon causes your guy to get stuck in the running anim. This happens EVEN if the running anim is disabled in MCM as i have it. Any solution? Otherwise everything works great! Thank you

Good karma+1 vote
Dubious_Repute
Dubious_Repute - - 21 comments @ Enhanced Motion Blur (Update 6.1) (Development moved)

Thank you, the motion blur is finally fixed! Great for lower fps builds like mine appreciate the work ty!

Good karma+4 votes
Dubious_Repute
Dubious_Repute - - 21 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

Does this mod also raise spawn rate/modify spawns or will the population remain the same just with more specific job instructions?

Good karma+2 votes
Dubious_Repute
Dubious_Repute - - 21 comments @ Viewport Loading Screens

Thanks all! Just a simple qol edit that I use frequently because the default one has alot of visual artefacting from bad compression that is extremely noticeable in 4k. It was really obvious where the seam in the default one was and it distracting so did something about it is all.

Спасибо всем! Просто небольшое улучшение качества жизни (Quality of Life - QoL), которое я часто использую, потому что стандартное имеет много видимых артефактов от плохой компрессии, которые особенно заметны на 4K. Было очень заметно, где находится шов в стандартном варианте, и это отвлекало, поэтому я решил что-то с этим сделать. Извините, если перевод получился не очень хорошим, я использовал ChatGPT.

Good karma+2 votes
Dubious_Repute
Dubious_Repute - - 21 comments @ See Through Scopes v1.3 ALPHA \ PIP Scopes For Anomaly

I applaud the effort and will be keeping an eye on it. Im sure that it goes without saying that we have had pip scopes in the past and poor implementation and optimization have soured the a large portion of the community on them. Might i make a suggestion? there is a method to implement scopes that look WONDERFUL and believable at no fps cost because it doesnt bother rendering the scene twice. The method is a smoke and mirrors combo of the see-thru scope renderer and the fov change for zoom normally found in stlaker for existing scopes. here is a the orignal vid, the timestamp you want is 1:19 (method 3)

This, combined with the excellent DOF effect tuned by grok for gamma (though increased to cover everything outside the scope) could make for the best possible effect we can hope for given the limitations.
If the scopes cut fps in half, the community will not use them.
Good luck to you! Regardless of the outcome, its quite an undertaking and i appreciate it <3

Good karma+3 votes