Is there a reason this mod is rated so low? I tested the sounds and they work fine and some of them are great, so why the review bomb? One of the least offensive mods
Is there a reason this mod is rated so low? I tested the sounds and they work fine and some of them are great, so why the review bomb? One of the least offensive mods
I keep crashing to desktop with from running out of memory. Was this tested?
Excellent mod that adds much to the startup of ironman runs and the game as a whole ♥️
I made a patch for this which plays the shorter animation when applying a patch with "patches by hotkey" but I just added it as a keybind for the the animation to play. Would it be reasonable for you to make an official patch which recognizes patches being removed?
These 2 guns never get any love, gj :]
Please read description
Lol you can always edit the correct fields in items_explosive.ltx (be sure to read the annotations!!!) but i HIGHLY recommend learning DLTX.
Its an insanely powerful tool that can make what you want possible in just 3 lines of code with compatibility with all mods. Cheers :]
Seems more appropriate for renegade instead of monolith since it is heavily implied that they are terrorist/violent extremist. Or Sin since they are confirmed to have a religious zeal for the zone as a living organism that needs protected. Not to mention that there is more wiggle room for interpretation and flavor text for those 2 factions.
but thats not scary!!! >:0
It should work fine with just TBF new stashes and thats all but the balance was built around GAMMA. For example, in GAMMA, the RPG IED requires 3 grenades in the recipe, so the change in utility from this mod reflects that substantial cost. I cant say these wouldn't be overpowered in vanilla.
Im not sure what you mean? Also great preview :]
Thanks!!! Im big into QOL mods. Anomaly already has enough base code to implement most of what I want out of it
2/27/24 -
I am archiving this mod until I have the time to convert it to DLTX.
Thank you all for all the support and feedback! I can't wait to update this for maximum compatibility.
OMG ive wanted to do exactly this and got the idea the other day and literally called it "Stalker stories" XD i might be building on this as a platform in the near future. Great work Rasc@l :)
Hey, just some friendly advice - its best to simply provide the correct folder/file hierarchy since most people use mod organizers.
I would just add the db for users like so
db\mods\Classic_Upscaled_Maps\db\mods
Great mod otherwise, thank you! :]
Great Mod and i use it frequently. Just one bug i noticed, using freelook while running without a weapon causes your guy to get stuck in the running anim. This happens EVEN if the running anim is disabled in MCM as i have it. Any solution? Otherwise everything works great! Thank you
Thank you, the motion blur is finally fixed! Great for lower fps builds like mine appreciate the work ty!
Does this mod also raise spawn rate/modify spawns or will the population remain the same just with more specific job instructions?
Thanks all! Just a simple qol edit that I use frequently because the default one has alot of visual artefacting from bad compression that is extremely noticeable in 4k. It was really obvious where the seam in the default one was and it distracting so did something about it is all.
Спасибо всем! Просто небольшое улучшение качества жизни (Quality of Life - QoL), которое я часто использую, потому что стандартное имеет много видимых артефактов от плохой компрессии, которые особенно заметны на 4K. Было очень заметно, где находится шов в стандартном варианте, и это отвлекало, поэтому я решил что-то с этим сделать. Извините, если перевод получился не очень хорошим, я использовал ChatGPT.
I applaud the effort and will be keeping an eye on it. Im sure that it goes without saying that we have had pip scopes in the past and poor implementation and optimization have soured the a large portion of the community on them. Might i make a suggestion? there is a method to implement scopes that look WONDERFUL and believable at no fps cost because it doesnt bother rendering the scene twice. The method is a smoke and mirrors combo of the see-thru scope renderer and the fov change for zoom normally found in stlaker for existing scopes. here is a the orignal vid, the timestamp you want is 1:19 (method 3)
This, combined with the excellent DOF effect tuned by grok for gamma (though increased to cover everything outside the scope) could make for the best possible effect we can hope for given the limitations.
If the scopes cut fps in half, the community will not use them.
Good luck to you! Regardless of the outcome, its quite an undertaking and i appreciate it <3
Dubious_Repute
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