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10

Half-Life: Crowbar-Deep in the Dead

Early access mod review

To put it simply; A reapplication of the DOOM Level design structure, with the body and soul of Half-Life.

This mod far surpasses the novelty of seeing an iconic level remade in a different engine. (See Mario 1-1). The care and sheer dedication to taking this concept as far as possible is plain to see from the very start.

In iconic Half-Life fashion; things go wrong, hell breaks loose, and this mod get's it over right quick. Not groundbreaking, but a happy medium to give context without dragging it out.

Not long after you're free to explore, and as I walked, the realization came over me that the peaceful laboratory I had just seen ravaged was the spitting image of E1M1, and that I had only been oblivious to this for how Mr_Floyd reimagines and recontextualizes the level to serve the new setting. An overhead view from noclip reveals just how faithful the level structure is despite this. The courtyard? Now it's a parking lot with security gates. The green slime room? Repurposed as the Lab Entrance and the new spawnpoint when you 1st load in.

The feeling I describe is one that would return throughout the demo. It's this middleground, this harmony between both games that seems to emphasize the things I love about them both simultaneously. Everything that's different is a welcome change, and everything I recognize makes me smile.

I'll end the gushing here, but this mod made me feel something special. I guess this is just a match made in heaven for me, and I couldn't be more glad it was in the hands of Mr_Floyd.