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Comment History
floder
floder - - 16 comments @ Brutal Doom Community Expansion Compatibility Patches

Thank you.
Does version v21.15.0 need to be downloaded from github.com?

Good karma+2 votes
floder
floder - - 16 comments @ Extermination Day for BDCE

Super. Thank you.

Correct the description:
edaymustictestdec09.wad (optional) ->
edaymusictestdec09.wad (optional)

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom Community Expansion Compatibility Patches

I made matching list WADs with patches filenames:
***
??? [BDCE_VV2_COMPATIBILITY]
1994 Tune-Up [BDCE_1994TU_COMPATIBILITY]
2002: A Doom Odyssey [BDCE_2002ADO_COMPATIBILITY]
Alien Vendetta [BDCE_AV_COMPATIBILITY]
Ancient Aliens (Fixed Font) [BDCE_AALIENS_COMPATIBILITY]
Anomaly Report [BDCE_AR_COMPATIBILITY]
Atmospheric Extinction [BDCE_AEX_COMPATIBILITY]
Atonement [BDCE_ATONE_COMPATIBILITY]
Back to Saturn X Ep 1 [BDCE_BTSX_E1_COMPATIBILITY]
Back to Saturn X Ep 2 [BDCE_BTSX_E2_COMPATIBILITY]
Bellatrix: Tales of Orionis [BDCE_BX_E1_COMPATIBILITY]
Bloodstain [BDCE_BLOODSTAIN_COMPATIBILITY]
Community Chest 2 [BDCE_CCHEST2_COMPATIBILITY]
Community Chest 3 [BDCE_CCHEST3_COMPATIBILITY]
Community Chest 4 [BDCE_CCHEST4_COMPATIBILITY]
Dark 7 [BDCE_DARK7_COMPATIBILITY]
Dark 7 Mission Pack [BDCE_DARK7MPK_COMPATIBILITY]
"DBP37: AUGER;ZENITH" [BDCE_DBP37_COMPATIBILITY]
Deadly Standards 4 [BDCE_STANDRD4_COMPATIBILITY]
Demonfear [BDCE_DMONFEAR_COMPATIBILITY]
Deus Vult [BDCE_DV_COMPATIBILITY]
Deus Vult II [BDCE_DVII_COMPATIBILITY]
Doom II: 25 Years On Earth [BDCE_25YOE_COMPATIBILITY]
Doom II: In Spain Only [BDCE_D2ISO_COMPATIBILITY]
Doom II: Reloaded [BDCE_D2RELOAD_COMPATIBILITY]
Doom II: The Way ID Did [BDCE_D2TWID_COMPATIBILITY]
Dystopia 3 [BDCE_DYSTOPIA3_COMPATIBILITY]
Earth [BDCE_EARTH_COMPATIBILITY]
Epic [BDCE_EPIC_COMPATIBILITY]
Epic 2 [BDCE_EPIC2_COMPATIBILITY]
Equinox [BDCE_EQUINOX_COMPATIBILITY]
Eternal Doom [BDCE_ETERNAL_COMPATIBILITY]
Eviternity [BDCE_EVITERNITY_COMPATIBILITY]
Extermination Day [BDCE_EDAY_COMPATIBILITY]
Going Down [BDCE_GD_COMPATIBILITY]
Hadephobia [BDCE_HADEPHOBIA_COMPATIBILITY]
Hell Ground [BDCE_HG_COMPATIBILITY]
Hellbound [BDCE_HELLBOUND_COMPATIBILITY]
Hellcore v2.0 [BDCE_HCv2.0_COMPATIBILITY]
Herian 2 [BDCE_HERIAN2_COMPATIBILITY]
Icarus Alien Vanguard [BDCE_IAV_COMPATIBILITY]
Japanese Community Project [BDCE_JPCP_COMPATIBILITY]
Jenesis [BDCE_JENESIS_COMPATIBILITY]
Mapgame [BDCE_MAPGAME_COMPATIBILITY]
Memento Mori [BDCE_MM_COMPATIBILITY]
Memento Mori 2 [BDCE_MM2_COMPATIBILITY]
New Doom Community Project [BDCE_NDCP_COMPATIBILITY]
No End In Sight [BDCE_NEIS_COMPATIBILITY]
Phobos [BDCE_PHOBOS_COMPATIBILITY]
Phobos Anomaly Reborn [BDCE_PAR_COMPATIBILITY]
Plutonia [BDCE_PLUTONIA_COMPATIBILITY]
Plutonia 2 [BDCE_PLUTONIA2_COMPATIBILITY]
Plutonia Revisited Community Project [BDCE_PRCP_COMPATIBILITY]
Plutonia Revisited Community Project 2 [BDCE_PRCP2_COMPATIBILITY]
Requiem [BDCE_REQUIEM_COMPATIBILITY]
Resurgence [BDCE_RESURGENCE_COMPATIBILITY]
Scythe [BDCE_SCYTHE_COMPATIBILITY]
Scythe 2 [BDCE_SCYTHE2_COMPATIBILITY]
Shallow World [BDCE_SHALLOWWE1_COMPATIBILITY]
Speed of Doom [BDCE_SoD_COMPATIBILITY]
Sunlust [BDCE_SUNLUST_COMPATIBILITY]
Tei Tenga [BDCE_TEITENGA_COMPATIBILITY]
The Brotherhood of Ruin [BDCE_RUINBROS_COMPATIBILITY]
The Darkening [BDCE_DARKEN_COMPATIBILITY]
The Darkening Episode 2 [BDCE_DARKEN2_COMPATIBILITY]
TNT [BDCE_TNT_COMPATIBILITY]
TNT Revilution [BDCE_TNTR_COMPATIBILITY]
TVR! Revolution [BDCE_TVR_COMPATIBILITY]
Unholy Realms [BDCE_UR_COMPATIBILITY]
Valiant (Vaccinated Edition) [BDCE_VALIANT_COMPATIBILITY]
Whispers of Satan [BDCE_WOS_COMPATIBILITY]
Whitemare 2 [BDCE_WHITEMARE2_COMPATIBILITY]

Good karma+3 votes
floder
floder - - 16 comments @ Brutal Doom Community Expansion Compatibility Patches

Thanks for your work.
Which PWAD corresponds to patch "BDCE_VV2_COMPATIBILITY.pk3"?
What is the full name?

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom Community Expansion Compatibility Patches

Error with the file: "BDCE_SCYTHE2_COMPATIBILITY.pk3" in GZDoom 4.10.
***
"Script error, "BDCE_SCYTHE2_COMPATIBILITY.pk3:animdefs.txt" line 745:
Unknown texture LFALL33"
***

Good karma+3 votes
floder
floder - - 16 comments @ Brutal Doom v21.13.3 Expansion (Stable)

What can a lagging step sound do?
I have now turned off the step sounds in the settings.

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom v21.13.3 Expansion (Stable)

Are you planning to remove fatality? Maybe fataliti can be disabled in the settings?

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom Community Expansion Compatibility Patches

(TNT, Plutonia) - Is this from the official game "Final Doom TNT: Evilution and The Plutonia Experiment"?

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom Community Expansion Compatibility Patches

Do you know the mod "Beautiful Doom"?
How it solves similar problems with texture replace.
Quote from there:
***"Well, if you use DEHACKED and sprites option, Beautiful Doom will detect if more than one sprite with the same name is loaded, and it won't replace the actor. Note, for animated objects it'll only check for the first sprite; for example, for Red Torch it'll check if TTRBA0 sprite is loaded more than once."***
What do you think of this method?

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom v21.13.3 Expansion (Stable)

You mean "brutalv21 Gold"?
Yes, but by a different author, "BLOODWOLF333".
Corrected some errors of the original.
More balanced version, in my opinion.

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom v21.13.3 Expansion (Stable)

Yes, I played through GZDoom.

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom v21.13.3 Expansion (Stable)

No. Vanilla Doom is also under OpenGL.
There also in "sprite clipping>always" mode, some sprites float in the air.
But there for some reason any change in "sprite clipping ..." has no effect on the position of the barrels at all. It's like the barrels are fixed all the time.
In your "v21.13.1" mod, changing the "sprite clipping ..." parameter also moves the barrels.
But that's not a problem, the "sprite clipping>smarter" setting looks quite good. The barrels only go to the floor a little bit.
Thanks for your work, I prefer to use your "BD-Expansion" mod, especially since it has a good addition "Compatibility Patches".

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom v21.13.3 Expansion (Stable)

In vanilla Doom this parameter has no effect on the position of the barrel at all. In your version, it is better to use "smarter". With "always" some sprites float in the air.

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom v21.13.3 Expansion (Stable)

Thank you. It worked.

Good karma+2 votes
floder
floder - - 16 comments @ Brutal Doom v21.13.3 Expansion (Stable)

Here's a comparison:
Pasteboard.co

Good karma+2 votes