Thank you.
Does version v21.15.0 need to be downloaded from github.com?
Thank you.
Does version v21.15.0 need to be downloaded from github.com?
Super. Thank you.
Correct the description:
edaymustictestdec09.wad (optional) ->
edaymusictestdec09.wad (optional)
I made matching list WADs with patches filenames:
***
??? [BDCE_VV2_COMPATIBILITY]
1994 Tune-Up [BDCE_1994TU_COMPATIBILITY]
2002: A Doom Odyssey [BDCE_2002ADO_COMPATIBILITY]
Alien Vendetta [BDCE_AV_COMPATIBILITY]
Ancient Aliens (Fixed Font) [BDCE_AALIENS_COMPATIBILITY]
Anomaly Report [BDCE_AR_COMPATIBILITY]
Atmospheric Extinction [BDCE_AEX_COMPATIBILITY]
Atonement [BDCE_ATONE_COMPATIBILITY]
Back to Saturn X Ep 1 [BDCE_BTSX_E1_COMPATIBILITY]
Back to Saturn X Ep 2 [BDCE_BTSX_E2_COMPATIBILITY]
Bellatrix: Tales of Orionis [BDCE_BX_E1_COMPATIBILITY]
Bloodstain [BDCE_BLOODSTAIN_COMPATIBILITY]
Community Chest 2 [BDCE_CCHEST2_COMPATIBILITY]
Community Chest 3 [BDCE_CCHEST3_COMPATIBILITY]
Community Chest 4 [BDCE_CCHEST4_COMPATIBILITY]
Dark 7 [BDCE_DARK7_COMPATIBILITY]
Dark 7 Mission Pack [BDCE_DARK7MPK_COMPATIBILITY]
"DBP37: AUGER;ZENITH" [BDCE_DBP37_COMPATIBILITY]
Deadly Standards 4 [BDCE_STANDRD4_COMPATIBILITY]
Demonfear [BDCE_DMONFEAR_COMPATIBILITY]
Deus Vult [BDCE_DV_COMPATIBILITY]
Deus Vult II [BDCE_DVII_COMPATIBILITY]
Doom II: 25 Years On Earth [BDCE_25YOE_COMPATIBILITY]
Doom II: In Spain Only [BDCE_D2ISO_COMPATIBILITY]
Doom II: Reloaded [BDCE_D2RELOAD_COMPATIBILITY]
Doom II: The Way ID Did [BDCE_D2TWID_COMPATIBILITY]
Dystopia 3 [BDCE_DYSTOPIA3_COMPATIBILITY]
Earth [BDCE_EARTH_COMPATIBILITY]
Epic [BDCE_EPIC_COMPATIBILITY]
Epic 2 [BDCE_EPIC2_COMPATIBILITY]
Equinox [BDCE_EQUINOX_COMPATIBILITY]
Eternal Doom [BDCE_ETERNAL_COMPATIBILITY]
Eviternity [BDCE_EVITERNITY_COMPATIBILITY]
Extermination Day [BDCE_EDAY_COMPATIBILITY]
Going Down [BDCE_GD_COMPATIBILITY]
Hadephobia [BDCE_HADEPHOBIA_COMPATIBILITY]
Hell Ground [BDCE_HG_COMPATIBILITY]
Hellbound [BDCE_HELLBOUND_COMPATIBILITY]
Hellcore v2.0 [BDCE_HCv2.0_COMPATIBILITY]
Herian 2 [BDCE_HERIAN2_COMPATIBILITY]
Icarus Alien Vanguard [BDCE_IAV_COMPATIBILITY]
Japanese Community Project [BDCE_JPCP_COMPATIBILITY]
Jenesis [BDCE_JENESIS_COMPATIBILITY]
Mapgame [BDCE_MAPGAME_COMPATIBILITY]
Memento Mori [BDCE_MM_COMPATIBILITY]
Memento Mori 2 [BDCE_MM2_COMPATIBILITY]
New Doom Community Project [BDCE_NDCP_COMPATIBILITY]
No End In Sight [BDCE_NEIS_COMPATIBILITY]
Phobos [BDCE_PHOBOS_COMPATIBILITY]
Phobos Anomaly Reborn [BDCE_PAR_COMPATIBILITY]
Plutonia [BDCE_PLUTONIA_COMPATIBILITY]
Plutonia 2 [BDCE_PLUTONIA2_COMPATIBILITY]
Plutonia Revisited Community Project [BDCE_PRCP_COMPATIBILITY]
Plutonia Revisited Community Project 2 [BDCE_PRCP2_COMPATIBILITY]
Requiem [BDCE_REQUIEM_COMPATIBILITY]
Resurgence [BDCE_RESURGENCE_COMPATIBILITY]
Scythe [BDCE_SCYTHE_COMPATIBILITY]
Scythe 2 [BDCE_SCYTHE2_COMPATIBILITY]
Shallow World [BDCE_SHALLOWWE1_COMPATIBILITY]
Speed of Doom [BDCE_SoD_COMPATIBILITY]
Sunlust [BDCE_SUNLUST_COMPATIBILITY]
Tei Tenga [BDCE_TEITENGA_COMPATIBILITY]
The Brotherhood of Ruin [BDCE_RUINBROS_COMPATIBILITY]
The Darkening [BDCE_DARKEN_COMPATIBILITY]
The Darkening Episode 2 [BDCE_DARKEN2_COMPATIBILITY]
TNT [BDCE_TNT_COMPATIBILITY]
TNT Revilution [BDCE_TNTR_COMPATIBILITY]
TVR! Revolution [BDCE_TVR_COMPATIBILITY]
Unholy Realms [BDCE_UR_COMPATIBILITY]
Valiant (Vaccinated Edition) [BDCE_VALIANT_COMPATIBILITY]
Whispers of Satan [BDCE_WOS_COMPATIBILITY]
Whitemare 2 [BDCE_WHITEMARE2_COMPATIBILITY]
Thanks for your work.
Which PWAD corresponds to patch "BDCE_VV2_COMPATIBILITY.pk3"?
What is the full name?
Thank you. It works!
Error with the file: "BDCE_SCYTHE2_COMPATIBILITY.pk3" in GZDoom 4.10.
***
"Script error, "BDCE_SCYTHE2_COMPATIBILITY.pk3:animdefs.txt" line 745:
Unknown texture LFALL33"
***
What can a lagging step sound do?
I have now turned off the step sounds in the settings.
Are you planning to remove fatality? Maybe fataliti can be disabled in the settings?
(TNT, Plutonia) - Is this from the official game "Final Doom TNT: Evilution and The Plutonia Experiment"?
Do you know the mod "Beautiful Doom"?
How it solves similar problems with texture replace.
Quote from there:
***"Well, if you use DEHACKED and sprites option, Beautiful Doom will detect if more than one sprite with the same name is loaded, and it won't replace the actor. Note, for animated objects it'll only check for the first sprite; for example, for Red Torch it'll check if TTRBA0 sprite is loaded more than once."***
What do you think of this method?
You mean "brutalv21 Gold"?
Yes, but by a different author, "BLOODWOLF333".
Corrected some errors of the original.
More balanced version, in my opinion.
Yes, I played through GZDoom.
No. Vanilla Doom is also under OpenGL.
There also in "sprite clipping>always" mode, some sprites float in the air.
But there for some reason any change in "sprite clipping ..." has no effect on the position of the barrels at all. It's like the barrels are fixed all the time.
In your "v21.13.1" mod, changing the "sprite clipping ..." parameter also moves the barrels.
But that's not a problem, the "sprite clipping>smarter" setting looks quite good. The barrels only go to the floor a little bit.
Thanks for your work, I prefer to use your "BD-Expansion" mod, especially since it has a good addition "Compatibility Patches".
In vanilla Doom this parameter has no effect on the position of the barrel at all. In your version, it is better to use "smarter". With "always" some sprites float in the air.
Thank you. It worked.
Here's a comparison:
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