Fantastic work.
I really appreciate all the work you do for this mod.
It's all good. I will keep you posted. Though, either way I tried playing the new upload and I get a "bind_stalker.script:253: attempt to index global 'weather_control' (a nil value)" right as I start in Toad's bunker. I still have the previous mod version stored in case.
And no, I'm not there. If we need to speak, could we move to DMs, please?
That did it, thanks. And the report (tied to Compass) from the military blockpost's laptop is also fixed now. Other than that, the sa_callbacks still persist. Should I start a new game with your new whole updated pack?
Thank you.. after removing the bar_dialogs I can speak to Snitch fine. Before, the game crashed just as I pressed F on him, and that was right as I had to go to take X16 docs to Yantar.
Btw, I ran into an another crash in Garbage, took the Barman's Bandit camp elimination, and as soon I reach their spawn range (Camp #2 near Vehicle graveyard), after a second I get either:
scripts\sa_callbacks.script:223
scripts\xr_motivator.script:157: attempt to index global 'sr_territory' (a nil value)
I'm sorry if I'm flooding you with too much reports, but I didn't had these issues when playing sole Shadows Addon 0.8.9.
Was that the 0.3 translation from the header? Using the 0.9.2 one fixed it for me.
Hello. I really like this weapon pack, doesn't look out of place among the vanilla weapons and has quality put to them. However, I'm getting so much crashes the game is very tedious to play as I got to X16. Here are some crashes I've ran into:
- Totally random, low freq, in Cordon (gamedata\scripts\_g.script:22: bad argument #2 to 'format' (string expected, got no value))
- Entering X16 due to missing karlik.omf file (fixed myself by extracting karlik_animations from the gamedata files and renaming it)
- Karlik spawns after picking up 2nd code in X16 (E:\stalker\sources\trunk\xr_3da\xrGame\PHCaptureInit.cpp
, wrong capture bone)
- Downloading the report from the Military Blockpost (Can't open section 'af_compas')
- Speaking to Snitch in Bar (scripts\bar_dialogs.script:460: attempt to index)
And the most frequent and random crashes that occur even after like <5 mins of gameplay:
- scripts\sa_callbacks.script:223: C stack overflow
- LUA error: C stack overflow
Hi, this is great, thank you!
Thank you, the Full Dynamic Lighting works now. Good luck in your works
Throwing a single bolt creates one in your inventory that crashes the game upon clicking it...
And I'm not sure if the game is intended to be played with Static Lighting on with this mod installed, but playing it with any other Render settings than the one mentioned causes also a crash.
FATAL ERROR
[error]Expression : fs
[error]Function : CResourceManager::_CreateVS
[error]File : E:\stalker\sources\trunk\xr_3da\ResourceManager_Resources.cpp
[error]Line : 185
[error]Description : shader file doesnt exist
[error]Arguments : c:\games\shadow addon\gamedata\shaders\r2\deffer_model_slflt_flat.vs
Whenever I try to skin a Flesh, the games crashes and the log writes out this.
FATAL ERROR
[error]Expression : inherited::line_exist(S,L)
[error]Function : CScriptIniFile::r_string
[error]File : script_ini_file.cpp
[error]Line : 80
[error]Description : Cannot find line flesh_weak Spawn_Inventory_Item_Class
Thank you for the response!
Everytime I try to skin a Flesh the game crashes... I'm running the game with SWR and its LAR compability, if that's relevant to the issue.
FATAL ERROR
[error]Expression : inherited::line_exist(S,L)
[error]Function : CScriptIniFile::r_string
[error]File : script_ini_file.cpp
[error]Line : 80
[error]Description : Cannot find line flesh_weak Spawn_Inventory_Item_Class
Incredibly gorgeous pack! This Buildo atmopshere is excellent.
I'm playing as a Mercenary and I'm stuck on the Living Legend: Following Trail part. Whenever I talk to Blackjack, none of the quest dialogue options show up besides "tell me about yourself" or the job part... how can I fix this please?
freezercoot
joined
S.T.A.L.K.E.R. Buildo enthusiast