if it won't be balanced, can you add an option in the skirmish menu to disable the ai from becoming them when randomized? or is it not actually going to be that bad?
if it won't be balanced, can you add an option in the skirmish menu to disable the ai from becoming them when randomized? or is it not actually going to be that bad?
oh that's great to hear! can't wait to try them out
are you guys planning on updating some of the game modes in the skirmish settings? since i feel like the killteam one would work better if it spawned multiple squads but gave them only 1 unit each, so you can move around each person individually
What does the "naval" AI difficulty? is it just easier than easy (since it is under easy) or is it a unique ai type that only spawns naval units?
I'm guessing it's just the angle but it looks really thin
Just wondering why the spacemarines are 320rec while the chaos versions are 400rec? are the chaos ones just better than the normal marines?
We do need it though... it essential to the lore that the **** gun is added!
i feel like the AT stuff should destroy in 2 hits, seems really bad that russian tanks are as powerful as gla scorpians...
as well as flak troopers just being the best AT unit in the game with their cannons
where do you get 1.87? on here there is only the 1.85 version with the 1.86 patch.
how different are the renegades going to be from the normal guard? because from what i saw from the old mod and this stuff, it seems just like a reskin (though i doubt that's what it actually is, it just looks like that imo)
is it possible to make it so buildings in the campaign stay for defensive missions, like in DC? since with how many tiers there are, it's really difficult against 2 hard AI when you only get your HQ and tiny honour guard
since we already have the normal tyranid faction, how different is the tyranid swarm meant to be? will it just be more focused on the smaller beasts instead of carnifexes?
are you guys planning on upgrading the models of some of the tyranids? like using the models from dawn of war 2, like what the cinematic battles mod have done.
also how do you actually take models from other games like that? would it be possible to take some models from battlesector, like the Tyrannofex and use that to add it into the army?
who is this youtuber? or are you not allowed to say?
because i've not seen any video saying anything ill about your mod
is there a way to keep the structures in defensive missions in the campaign?
ok thanks, but how would i ask them about it? just comment on their profile?
how hard was it adding the permanent structures to the campaign? since i was wondering if it was possible to use these setting for the crucible mod so you didn't lose your base after coming back to defend
is there a way to keep structures once you come back to defend a map in the campaign since with the increase in tech available it's really hard to defend against a group with 2 large bases...
for the Imperial Guard, is there specific stats that can be viewed for the LR variants? as i find myself only ever building the vanquishers over the others since they cost the same as the rest of them.
will the neutral ai units be changed in any way? since the wild Tib fiends are surprising strong, i've found myself rushing with a lot of cheap infantry and sitting them in the enemy Tib fields so it spawns a ton of those fiends to stop the enemy from being able to use that field too well
still doesn't seem to work, what do you have written in the launch options for the elite mod?
i'm using the elite mod and have to use the shortcut to get it running but i'm not sure how to get these working with it as the maps don't appear
what are those red lines in the air?
i can't wait for the next update :D
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