How I wish it there was a Linux version or at least the source code with instructions to compile it on Linux (AMD64, ARM64) like EDUKE32, I don't use Windows, and I can't make this game work properly with WINE on ARM64
How I wish it there was a Linux version or at least the source code with instructions to compile it on Linux (AMD64, ARM64) like EDUKE32, I don't use Windows, and I can't make this game work properly with WINE on ARM64
Good evening, I know I am kinda late. But I discovered this mod kinda recently. My specific question: I run Linux Ubuntu Mate 22.04 on a Raspbwerry Pi 4B and I compiled eduke32 for it, but when I try to run this mod it just reports a huge list of errors on the console till the program finally aborts. The eduke32.exe that comes with this mod is specifically compiled for DNF? Is there a Linux version or the possibility to compile eduke32 for DNF mod similar to what you can do with AMCTC? Thank you
Gamebanana version didn't work for me, no sound and maps didn't load. While this version works and audio also works
Hello, I'd like to try this source port to try the mod "High Poly Quake 2 Weapons" that was made thinking in running it in Berseker Quake 2, I was wondering if this would run on Linux Mint ? Thank you
I'd like to try this source port, but I wonder, it has Linux support?
Uhm.... so, would these work on Quake 2 Evolved?
I hope it works on Darkplaces for Linux, since it's my main OS.
Expecting this mod to load like other mods "F4 > load mods"
BTW, stupid Avast on Windows7 believes it's a virus...
Does it work for Doom 3 BFG *.resources files?
Cool mod, very complete with monsters and weapons, the lots of sprites make the animations look fluent even without 3D models, nice job!
Just one question: Is there a possibility to play this with Doom2 instead of Doom1 to use megawads created for Doom2? Thanks
Well, in GzDoom in the menu>options>Customize Controls you usually are able to bind keys or buttons for Fire, Alt, Fire, Reload and Zoom, there are a number of mods that use those actions, so you better map those actions on your Source Port
I tried to load a couple of bots I downloaded for Q3A and a map and Open Arena doesn't recognize them, aren't they compatible?
I never knew North Korea had animation, and accidentally found it a couple weeks ago, and yes! North Korea has a decent level of animation.
Huh, I will have to check if the 2.2 stable version is available to pull from the GZDoom GIT repository and then compile again, to see if this mod runs
Same problem here, using GZDoom 2.1.1 compiled for Xubuntu Linux. I will check if the stable version 2.2 is available to pull and compile from the GZDoom GIT repository
gato303
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