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Comment History
Gilaburante
Gilaburante - - 10 comments @ S.T.A.L.K.E.R. - A.R.E.A. 1.17.28 Update

Thank you very much again for continuing to work on this gem of a project guys! I swear I would donate money to support you in this, but the truth is that I need it for myself xD. Thank you for leaving us a beautiful free game. Greetings from Argentina.

Good karma+2 votes
Gilaburante
Gilaburante - - 10 comments @ S.T.A.L.K.E.R. - A.R.E.A. 1.17.22 Update

and before I forget, forget what I said about this version being more unstable than the previous one. The problem was with my computer. In this patch you improved performance a lot and made the game crash less, so don't take into account what I said before :>.

Good karma+1 vote
Gilaburante
Gilaburante - - 10 comments @ S.T.A.L.K.E.R. - A.R.E.A. 1.17.22 Update

Oh, I didn't know that the AI ​​changes a gun for a pistol because it has more bullets xD. But yes, it happens quite frequently. Even with allied npcs in different missions. Sometimes they die in a very funny way because they fight a shotgun with a pistol. It's very fun to see xDD.

Good karma+1 vote
Gilaburante
Gilaburante - - 10 comments @ S.T.A.L.K.E.R. - A.R.E.A. 1.17.22 Update

It seems that the AI ​​is now programmed to use various weapons to fight indoors. It's not bad, but there is a problem, they use pistols instead of their automatic weapons. I know it's not a bug or anything to worry about because the AI ​​is still deadly in many aspects, but I think it's nonsense to use a pistol when you have a loaded AK in your possession... I think you could fix it for the next patch.

Good karma+1 vote
Gilaburante
Gilaburante - - 10 comments @ S.T.A.L.K.E.R. - A.R.E.A. 1.17.22 Update

Im sorry to say this, but this version is very unstable. When I started playing I had the first crashes running (basically without doing anything more than that), then they intensified when I wanted to open the inventory of a corpse.

I don't know what part of the bug report to pass from the console, but when you have free time please try to fix it. I really want to see what's new in this version without these things happening too repetitively.

times)
[03:12:24.927] ** number of objects in the spawn queue [36].(reported [2] times)
[03:12:25.693] ** number of objects in the spawn queue [37].(reported [10] times)
[03:12:26.210] ** number of objects in the spawn queue [38].(reported [8] times)
[03:12:26.489] ** number of objects in the spawn queue [39].(reported [5] times)
[03:12:31.361] ** number of objects in the spawn queue [2].(reported [2] times)
[03:12:31.558] ** number of objects in the spawn queue [3].(reported [2] times)
[03:12:31.759] ** number of objects in the spawn queue [4].(reported [2] times)
[03:12:31.953] ** number of objects in the spawn queue [5].(reported [2] times)
[03:12:32.144] ** number of objects in the spawn queue [6].(reported [2] times)
[03:12:32.242] ** number of objects in the spawn queue [7].
[03:12:32.341] ** number of objects in the spawn queue [9].
[03:12:32.435] ** number of objects in the spawn queue [10].
[03:12:32.688] ** number of objects in the spawn queue [11].(reported [3] times)
[03:12:33.433] ** number of objects in the spawn queue [12].(reported [7] times)
[03:12:34.061] ** number of objects in the spawn queue [14].(reported [9] times)
[03:12:34.184] ** number of objects in the spawn queue [15].(reported [2] times)
[03:12:34.321] ** number of objects in the spawn queue [16].(reported [2] times)
[03:12:34.468] ** number of objects in the spawn queue [18].(reported [2] times)
[03:12:34.560] ** number of objects in the spawn queue [20].
[03:12:34.662] ** number of objects in the spawn queue [21].
[03:12:34.763] ** number of objects in the spawn queue [22].
[03:12:34.848] ** number of objects in the spawn queue [24].
[03:12:34.945] ** number of objects in the spawn queue [25].
[03:12:35.113] ** number of objects in the spawn queue [27].(reported [2] times)
[03:12:35.291] ** number of objects in the spawn queue [28].(reported [2] times)
[03:12:35.667] ** number of objects in the spawn queue [29].(reported [2] times)
[03:12:35.856] ** number of objects in the spawn queue [31].(reported [2] times)
[03:12:36.222] ** number of objects in the spawn queue [32].(reported [4] times)
[03:12:36.425] ** number of objects in the spawn queue [33].(reported [2] times)
[03:12:37.297] ** number of objects in the spawn queue [34].(reported [10] times)
[03:12:37.522] ** number of objects in the spawn queue [41].(reported [2] times)
[03:12:37.744] ** number of objects in the spawn queue [43].(reported [2] times)
[03:12:38.776] ** number of objects in the spawn queue [44].(reported [12] times)
[03:12:38.987] ** number of objects in the spawn queue [45].(reported [2] times)
[03:12:39.072] ** number of objects in the spawn queue [46].
[03:12:39.362] ** number of objects in the spawn queue [78].(reported [4] times)
[03:12:39.910] ** number of objects in the spawn queue [99].(reported [7] times)
[03:12:40.102] ** number of objects in the spawn queue [100].(reported [2] times)
[03:12:41.785] ** number of objects in the spawn queue [101].(reported [21] times)
[03:12:42.062] ** number of objects in the spawn queue [102].(reported [4] times)
[03:12:43.362] ** number of objects in the spawn queue [103].(reported [16] times)
[03:12:43.503] ** number of objects in the spawn queue [104].(reported [2] times)
[03:12:43.669] ** number of objects in the spawn queue [106].(reported [2] times)
[03:12:45.754] ! ERROR: e_entity->ID_Parent = [32110] parent = [32153][sim_default_bandit_332153] entity_id = [35663] frame = [22059]
[03:12:45.765]
[03:12:45.765] FATAL ERROR:
[03:12:45.765]
[03:12:45.765] [error]Version Engine : [1.17.21]
[03:12:45.765] [error]Thread ID : [8268]
[03:12:45.765] [error]Message : [La operación se completó correctamente.]
[03:12:45.765]
[03:12:45.765] C++ stack trace:
[03:12:45.765] Address: [6C60342E] Module:[VCRUNTIME140] Function:[memmove()]
[03:12:45.765] Address: [06F253B6] Module:[xrGame] Function:[xrFactory_Destroy()]
[03:12:45.765]


Maybe it's because I have a potato computer xD, but in other versions this didn't happen like it does now. I hope it has a fix so I can play well.

Good karma+1 vote
Gilaburante
Gilaburante - - 10 comments @ S.T.A.L.K.E.R. - A.R.E.A. 1.17.22 Update

well,the game revives, thanks for the update and happy new year for you all!

Good karma+1 vote
Gilaburante
Gilaburante - - 10 comments @ S.T.A.L.K.E.R. - A.R.E.A. 1.1694 Update

I'm going to stop playing AREA until the team responsible for the project shows up to fix things that, in my opinion, are things that ruin the game and take away your desire to play it. Things like the helicopters, the AI ​​with its incredible vision through obstacles, not being able to cancel animations of skinning mutants when you are taking damage, and almost constant crashes. Anyway, AREA is a dead game until its creators revive it.

Good karma0 votes
Gilaburante
Gilaburante - - 10 comments @ S.T.A.L.K.E.R. - A.R.E.A. 1.1694 Update

It is funny and annoying to die because you have jumped at the moment when a cat, dog, bloodsucker, psi-dog, even a flesh, attacks you and you fly off dying crashing at full speed against a wall or a tree. If you can do something with the physics in the next update that would be great.

Good karma+1 vote
Gilaburante
Gilaburante - - 10 comments @ S.T.A.L.K.E.R. - A.R.E.A. 1.1694 Update

I only have one complaint in this version, because if we talk about bugs or crashes it seems that you have fixed it.

the helicopters are VERY annoying. You can't do the main loners missions because of those killing machines. They see you through bushes, through trees, also from 500 meters away (no kidding), through small holes in structures (and also from the distance), and the worst thing is that Fanatic likes to face them with simple ak- 74u, not to mention he gets killed 15 times by those things before you can complete the rookie circuit early game as a loner....I don't know if you guys can fix most things, but at least add one option to deactivate them (I didn't find any), or an rpg to knock them down. At least that will work for a while until it can be fixed (I hope so).

Good karma+1 vote
Gilaburante
Gilaburante - - 10 comments @ A.R.E.A.

I Personally consider this project as the best stalker i have ever played, keep it up with the good work! You are doing something big here for sure!

Good karma+1 vote