....I did not know HK Drones currently have an aoe anti-tank payload.
....I did not know HK Drones currently have an aoe anti-tank payload.
I see that's a pity then, not gonna lie I wanted to see a Lightning with Lift Fans in the game....
Regardless how do you feel about the other suggestion? outfitting Lightnings with an ASCAT missile payload kit for them to deal with crowds of lightly armored targets?
How would the dev team feel about about a high capacity and quick reaction airfield for the US? I'm thinking of a compact airfield strictly for use by Lightnings or at least a variant of the Lighting based on the F-35B SVTOL. This "Airpad" variant of the airfield would as said earlier only allow Lightnings to land, but since the Lightnings would utilize vertical takeoff their time to taxi and scramble is heavily reduced, allowing them to react faster than other aircraft. I guess it would act similar to the Air Force General's "Levitation Pads" from the Contra mod that allows them to take-off near instantaneously.
Thematically this would be on brand for the US since it accentuates their air focused firepower, and allows the US to react faster to attacks using their planes without depending too much on their rotorcraft.
So to summarize the Airpad:
USA AIRPAD
+ Allows fighter aircraft to sortie faster
+ Repairs damaged rotorcraft (Comanches, Vipers, etc...)
+? Capacity for six Lightning Fighters
+?? Allows production of rotorcraft
-Only accepts Lightning Fighters
-Does NOT unlock Detention Center or Drone Control Center
*"?" means unsure
In case that six Lightning Fighters being able to take off faster than other jets becoming too overpowered. I suggest having a specialized SVTOL variant as mentioned above. This variant, like the real F-35B would suffer from reduced payloads to make way for its Lift Fans and would only have two missiles instead of the original Lightnings' four. And would make the player weigh the pros and cons between using a high capacity, but slow to sortie aircraft or a quick reaction aircraft with limited payload. Another method for balancing the SVTOL Lightnings payload is to replace their regular high damage missiles with an AOE missile that is similar to the Javelin ASCAT that would allow them to deal low damage to a large area and is excellent against light vehicles and infantry.
I saw the giant "DOWNLOAD NOW" button and nearly had a heart attack.
I thought it was a surprise release for 1.9 lmao
Navy was scrapped a long time ago. Had some coding issues
So does the Lightning have any kits? Like weapon loadouts?
Aside from the Stealth Kit what other kits does the Lightning have again?
How about that awesome Blackbear poster used as the menu screen last stream?
Aside from the Backup Generators support power, will the US receive new ways to improve their power infrastructure? They have the worst performing power plant in the game in terms of upgrade capability and health. Or is it a designed Achilles Heel for the US because of their drones?
That's the first time I saw Anarchists using Scorpion Rockets like a Malyutka/Sagger ATGM. Pretty neat addition
So in short the ECA is more like the Alliance of Lordaeron in Warcraft 3 than a standard military. Humans are the common workers, footsoldiers, and mounted cavalry. While the Elves are supporting spellcasters and the dwarves provide artillery and riflemen.
Will Spear Teams be exclusive to a single GLA General in the future? If so who would it go to?
Big thanks to Mzo I finally saw the Prometheus in action. Turns out I already saw it before lol, what I thought was a cryo missile kit for the Trident turns out to be a Prometheus launching a neutron missile.
So are those GLA Airpads supposed to produce Hooks/Gazelles or serve as a drop off point for airdropped supplies like the old GLA airstrip was supposed to do? Or do both even?
I see, last question on infantry subdual. How will it affect weapon crews (Javelin Teams, Disruptor Teams etc.) and "grouped" infantry (Insurrectionists/Angry Mobs, Volunteer Squads) do they just die instantly like vanilla?
Also piggybacking on the other question, how will other factions be able to use the surrender mechanic? US has flashbangs, and Russia iirc has frag grenades. How about the other three factions?
>subdued mercenaries are now turning their backs on their former player when captured, instead of being sent to the detention camp for intel
What a boon for US forces lol, but do they keep all the upgrades they had? For example if they had Stealth Tactics before being subdued and captured will they become invisible also?
Are we going to see more of the surrender mechanic in 1.9 or will it be more focused on 2.0?
The other infantry you saw was probably the Purge Trooper. It's basically a Shock Division version of the Shmel Trooper (Mael will probably correct me on this if I'm wrong) that can plant explosive charges and Tesla Mines.
Prometheus unit demo next livestream please 👀
Really curious as to what replaced the Fenris in the Pandora Protocol
lmao
Because $$$ is too mainstream
Is that supposed to be a burger in the flag?
As of now Tear Gas/Nerve Gas has been retconned out of the ECA arsenal right?
If you really want to use the T-64, then just get Armor Reserves as Russia. The Rhino is just a "modernized" T-64/T-55
Do all neutral Tech Structures leave behind rubble than can be repaired like the Oil Derricks / Oil Refineries?
Does that mean no more Concrete Curtain dividing East/West Europe?
So as of now it just fires green stuff at missiles?
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