Only eliminates camera shake during emissions by patching Pre-Blowout Murder.
Does require Pre-Blowout Murder installed first. Link in description above.
Only eliminates camera shake during emissions by patching Pre-Blowout Murder.
Does require Pre-Blowout Murder installed first. Link in description above.
10/10 for me.
Thank you most kindly.
This, I did not know.
Requesting a firmware update. I keep turning it off and on again, but it keeps painting a series of circles around my current location. Almost like a bullseye. I can barely swat the bandits away in time.
Hope the warranty is still valid, even though I pillaged my copy off a dead mercenary. Any help greatly appreciated.
Добро пожаловать. Надеюсь, ты повеселишься!
Google Tranlate - киллтрекер, это то, что вам нужно. Доступно у качественных продавцов, но недешево. Орда свои сейчас рубли.
Moddb.com
Спасибо.
Thank you Zergh.
Still no word from Ethylia. I think I'll wait a couple more days, and if no word I'll put it up myself with links to both your addons and a note saying if Ethylia wants me to take it down I will. I think it'll be less messy that way.
How it looks:
Very, very nice.
Cheers.
I've removed the link until I've heard back from Ethylia, the mod author in question.
Would it be OK for me to post a patch for this to play well with Zergh's No Emission Camera Shake - Moddb.com ?
Both use the same script file, and I'm sure I'm not the only one who'd like to use both.
Cheers.
Not sure what I've been waiting on, but you are right. Notepad ++ IS the way to go!
I've got a patch for the main addon done now, and am doing the "hurry up and wait" for a Blowout. Using debug's not an option, as the crows want to sing 60 sec's prior.
If it goes as anticipated, I'll zip it up and put it on google drive for you.
One question though: Pre-blowout Murder of Crows has several options. Crow's Music, Quieter Crows, and Re-timed. Should I do them all so it can be a complete patch?
Cheers
Both Addons use surge_manager.script, so if one overwrites the other...I'm a Mod Organizer 2 user, and love how quickly it points out conflicts.
I've almost got them merged (I think) going line by line with both scripts open in notepad side by side. Don't trust these aging eyes of mine, so going to go through them another time before I fire up Anomaly and see if it worked.
Yours has fewer changed lines, so I'm pasting those into the other script.
I'm about to sit down and see if I can't figure out how to make this play well with the Murder of Crows mod.
Would suggest considering a patch for those of us wanting to keep the Murder of Crows mod. (Yup, some of us seem to be too lazy to figure out fixing things on our own). Will let you know if I'm successful.
Absolutely brilliant. One of those things that really should have been implemented in Anomaly from the beginning.
Good stuff
Thank you and cheers.
Electric anomalies no longer have blue "glow," "plasma," or whatever that effect used to be? Is this deliberate, or a problem on my end? I just now have white discharge bolts.
I'm rather missing the effects that the Gauss gun used to have.
Love this addon, and cannot imagine the Zone without it at this stage!
Cheers.
Still haven't seen all the anomalies since upgrading to 3.5. Have to say I LOVE the new somewhat dialed back green of the Chemical anomalies. That is a quality change imo.
Still haven't experienced the dreaded crash at the main anomaly in Generators, and I've used binoculars and scopes both - I am only using texture upgrades for weapons of scopes if that's useful information.
Thank you for this addon. Cheers.
Thank you.
I'm confused. This addon instead of Textures Localization [ENG / UA] v0.1 for Anomaly 1.5.1? But the date on Ukrainian Localization v0.2 for Anomaly 1.5.1 + some addons is a day older than the other, but Texture Localization says outdated?
Nice work, what I've seen so far.
Thanks.
Love this mod.
Any possibility of you patching it to the latest version of FDD as it seems the missing animations have been added? I don't believe missing animations mod is working with the latest version of FDD, and this requries that....
Nice work.
No issues at all in 1.5.1 that I've seen.
Thanks for this.
I am indeed!
Only managed to record an Emission so far, but hoping to bag an Psi-storm soon!
Gorgeous.
I'm going to do a Emission/Psi-Storm compilation video to showcase it.
Will post a link here once it's up.
Thanks.
Did I mention these are gorgeous?
Hey paradoiia8 -
I've got a request should you decide to mess with Doors again. It's a quibble really, but lately I've been running into the wooden doors featured in the 3rd picture from the bottom on this page. The "herringbone" texture - While they're quite lovely, they seem to be brand new and make me double take whenever I encounter one.
Is there anyway you could "age" them somehow?
Love this set, it's just that particular door "bugs" me somehow. I suppose I could just delete that particular texture without consequence though, couldn't I?
Anyway - as I said, just a quibble, and certainly not enough of an issue to make me want to remove the mod. Waiting for a door to seal to enter into a Scientific Base and having these textures in place certainly has added a new level of immersion for me. Thanks!
I too prefer the immersive fast travel option, but am really glad I have this one installed in my game.
Got stuck in a little room by followers, and dismissing them didn't help. Fast traveled with PDA Level Change sorted things right out!
Thanks!
BTW - I've been testing your other mod, Backpack Fast Travel, and can really see it being useful as well. Simple, conflict free mods. Well done.
Gnomus scopes - don't enter the Zone without them!
Thank you kindly for this. Using with OWR3 in 1920x1080 without a single issue to date.
After installing Structures Redux, the doors really stood out to me as a stark contrast between vanilla textures and upgraded modded ones.
I don't mind waiting for the pressurized doors to be ready to open at the Ecologists' digs now since installing Meet the Door.
Double thumbs up, and 10/10 rating from me!
Thank you.
Looks like the version here is more current than the one on Nexus. So I'll post my thank you here.
The added diversity of outfits really expands the immersive experience now of exploring the Zone.
Thank you and Cheers!
n0mad23
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