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Comment History  (0 - 30 of 35)
n0mad23
n0mad23 - - 35 comments @ Pre-Blowout Murder with No Emission Camera Shake

Only eliminates camera shake during emissions by patching Pre-Blowout Murder.

Does require Pre-Blowout Murder installed first. Link in description above.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ [DLTX] T.H.A.P. Rework 2.1

10/10 for me.

Thank you most kindly.

Good karma+4 votes
n0mad23
n0mad23 - - 35 comments @ Pre-Blowout Murder with No Emission Camera Shake

This, I did not know.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ [1.5.1/1.5.2] KillTracker

Requesting a firmware update. I keep turning it off and on again, but it keeps painting a series of circles around my current location. Almost like a bullseye. I can barely swat the bandits away in time.

Hope the warranty is still valid, even though I pillaged my copy off a dead mercenary. Any help greatly appreciated.

Good karma+2 votes
n0mad23
n0mad23 - - 35 comments @ Pre-Blowout Murder with No Emission Camera Shake

Добро пожаловать. Надеюсь, ты повеселишься!

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Pre-Blowout Murder with No Emission Camera Shake

Google Tranlate - киллтрекер, это то, что вам нужно. Доступно у качественных продавцов, но недешево. Орда свои сейчас рубли.
Moddb.com

Спасибо.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Zergh's No Emission Camera Shake [1.5.1]

Thank you Zergh.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ n0mad23

Do any of us belong here, STALKERs?

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Zergh's No Emission Camera Shake [1.5.1]

Still no word from Ethylia. I think I'll wait a couple more days, and if no word I'll put it up myself with links to both your addons and a note saying if Ethylia wants me to take it down I will. I think it'll be less messy that way.

How it looks:

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Classic Moving Clouds [1.5.1/1.5.2]

Very, very nice.

Cheers.

Good karma+3 votes
n0mad23
n0mad23 - - 35 comments @ Zergh's No Emission Camera Shake [1.5.1]

I've removed the link until I've heard back from Ethylia, the mod author in question.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Pre-Blowout Murder

Would it be OK for me to post a patch for this to play well with Zergh's No Emission Camera Shake - Moddb.com ?

Both use the same script file, and I'm sure I'm not the only one who'd like to use both.

Cheers.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Zergh's No Emission Camera Shake [1.5.1]

Not sure what I've been waiting on, but you are right. Notepad ++ IS the way to go!

I've got a patch for the main addon done now, and am doing the "hurry up and wait" for a Blowout. Using debug's not an option, as the crows want to sing 60 sec's prior.

If it goes as anticipated, I'll zip it up and put it on google drive for you.

One question though: Pre-blowout Murder of Crows has several options. Crow's Music, Quieter Crows, and Re-timed. Should I do them all so it can be a complete patch?

Cheers

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Zergh's No Emission Camera Shake [1.5.1]

Both Addons use surge_manager.script, so if one overwrites the other...I'm a Mod Organizer 2 user, and love how quickly it points out conflicts.

I've almost got them merged (I think) going line by line with both scripts open in notepad side by side. Don't trust these aging eyes of mine, so going to go through them another time before I fire up Anomaly and see if it worked.

Yours has fewer changed lines, so I'm pasting those into the other script.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Zergh's No Emission Camera Shake [1.5.1]

I'm about to sit down and see if I can't figure out how to make this play well with the Murder of Crows mod.

Would suggest considering a patch for those of us wanting to keep the Murder of Crows mod. (Yup, some of us seem to be too lazy to figure out fixing things on our own). Will let you know if I'm successful.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Hunger, thirst, sleepiness bars 1.01

Absolutely brilliant. One of those things that really should have been implemented in Anomaly from the beginning.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Machine Pistols and Sawed-offs in Sidearm Slot

Good stuff

Thank you and cheers.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ "Cinematic VFX" Particle Effects Addon (3.7)

Electric anomalies no longer have blue "glow," "plasma," or whatever that effect used to be? Is this deliberate, or a problem on my end? I just now have white discharge bolts.

I'm rather missing the effects that the Gauss gun used to have.

Love this addon, and cannot imagine the Zone without it at this stage!

Cheers.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ "Cinematic VFX" Particle Effects Addon (3.7)

Still haven't seen all the anomalies since upgrading to 3.5. Have to say I LOVE the new somewhat dialed back green of the Chemical anomalies. That is a quality change imo.

Still haven't experienced the dreaded crash at the main anomaly in Generators, and I've used binoculars and scopes both - I am only using texture upgrades for weapons of scopes if that's useful information.

Thank you for this addon. Cheers.

Good karma+2 votes
n0mad23
n0mad23 - - 35 comments @ Ukrainian Localization v0.3 for Anomaly 1.5.1 + some addons

I'm confused. This addon instead of Textures Localization [ENG / UA] v0.1 for Anomaly 1.5.1? But the date on Ukrainian Localization v0.2 for Anomaly 1.5.1 + some addons is a day older than the other, but Texture Localization says outdated?

Nice work, what I've seen so far.

Thanks.

Good karma0 votes
n0mad23
n0mad23 - - 35 comments @ Food Drug Drink + Missing Animations Cannabis Patch !DISCONTINUED!

Love this mod.

Any possibility of you patching it to the latest version of FDD as it seems the missing animations have been added? I don't believe missing animations mod is working with the latest version of FDD, and this requries that....

Good karma+2 votes
n0mad23
n0mad23 - - 35 comments @ High Resolution Mutants V1.1

Nice work.

No issues at all in 1.5.1 that I've seen.

Thanks for this.

Good karma+2 votes
n0mad23
n0mad23 - - 35 comments @ Skies Redux V2.1A

I am indeed!

Only managed to record an Emission so far, but hoping to bag an Psi-storm soon!

Good karma+4 votes
n0mad23
n0mad23 - - 35 comments @ Skies Redux V2.1A

Gorgeous.

I'm going to do a Emission/Psi-Storm compilation video to showcase it.

Will post a link here once it's up.

Thanks.

Did I mention these are gorgeous?

Good karma+2 votes
n0mad23
n0mad23 - - 35 comments @ Meet the DOOR v4c

Hey paradoiia8 -

I've got a request should you decide to mess with Doors again. It's a quibble really, but lately I've been running into the wooden doors featured in the 3rd picture from the bottom on this page. The "herringbone" texture - While they're quite lovely, they seem to be brand new and make me double take whenever I encounter one.

Is there anyway you could "age" them somehow?

Love this set, it's just that particular door "bugs" me somehow. I suppose I could just delete that particular texture without consequence though, couldn't I?

Anyway - as I said, just a quibble, and certainly not enough of an issue to make me want to remove the mod. Waiting for a door to seal to enter into a Scientific Base and having these textures in place certainly has added a new level of immersion for me. Thanks!

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ PDA Level Change

I too prefer the immersive fast travel option, but am really glad I have this one installed in my game.

Got stuck in a little room by followers, and dismissing them didn't help. Fast traveled with PDA Level Change sorted things right out!

Thanks!

BTW - I've been testing your other mod, Backpack Fast Travel, and can really see it being useful as well. Simple, conflict free mods. Well done.

Good karma+2 votes
n0mad23
n0mad23 - - 35 comments @ Dodge these Gnomus scopes 1.04 [AO-OWR-STCoP]

Gnomus scopes - don't enter the Zone without them!

Thank you kindly for this. Using with OWR3 in 1920x1080 without a single issue to date.

Good karma+1 vote
n0mad23
n0mad23 - - 35 comments @ Meet the DOOR v4c

After installing Structures Redux, the doors really stood out to me as a stark contrast between vanilla textures and upgraded modded ones.

I don't mind waiting for the pressurized doors to be ready to open at the Ecologists' digs now since installing Meet the Door.

Double thumbs up, and 10/10 rating from me!

Thank you.

Good karma+2 votes
n0mad23
n0mad23 - - 35 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

Looks like the version here is more current than the one on Nexus. So I'll post my thank you here.

The added diversity of outfits really expands the immersive experience now of exploring the Zone.

Thank you and Cheers!

Good karma+1 vote