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Comment History
OverNarrated
OverNarrated - - 7 comments @ PDA reanimation

works great! I use B&S and EFT Weapon Reposition and have no issues, however I wish there was MCM compatibility to change the distance/FOV of the PDA from the camera.

Good karma+2 votes
OverNarrated
OverNarrated - - 7 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

idk how but I fixed it by doing random ****

Good karma+2 votes
OverNarrated
OverNarrated - - 7 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

new issue

! e:/anomaly floder/anomaly\appdata\shaders_cache\r4\deffer_impl_flat_d.ps\1536111100110100000000100000110232113110121000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(77,2): warning X3206: implicit truncation of vector type
common_functions.h(82,49): warning X3206: implicit truncation of vector type
common_functions.h(114,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
sload.h(187,21): warning X3206: implicit truncation of vector type
deffer_impl_flat.ps(35,9): warning X3206: implicit truncation of vector type
deffer_impl_flat.ps(36,9): warning X3206: implicit truncation of vector type
deffer_impl_flat.ps(37,9): warning X3206: implicit truncation of vector type
deffer_impl_flat.ps(38,9): warning X3206: implicit truncation of vector type
deffer_impl_flat.ps(48,11): warning X3206: implicit truncation of vector type
deffer_impl_flat.ps(51,10): warning X3206: implicit truncation of vector type
deffer_impl_flat.ps(54,10): warning X3206: implicit truncation of vector type
deffer_impl_flat.ps(57,10): warning X3206: implicit truncation of vector type
deffer_impl_flat.ps(61,18): error X3004: undeclared identifier 'G_SSR_TERRAIN_BUMP_INTENSITY'

Good karma+1 vote
OverNarrated
OverNarrated - - 7 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Okay so I finally got it to work, I just had to put beef's nvgs after enhanced shaders for it to work... kinda stupid if you ask me but I'm glad its launching now, still need to test everything out.

Good karma+1 vote
OverNarrated
OverNarrated - - 7 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

how should I do that? ES works fine, the only time I get any errors is when I turn on the main files and/or ssdo, sss, ssr, ssr water, rain puddles, or the optional exe.
still lost and I would love to use these mods.

Good karma+1 vote
OverNarrated
OverNarrated - - 7 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I'm pretty sure that I am. Here's my mods loaded in MO2 if it helps: Cdn.discordapp.com

Good karma+1 vote
OverNarrated
OverNarrated - - 7 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

I have this issue every time I load the game saying "Shader compilation failed, check your log file for additional information. Heres my log file:
! e:/anomaly floder/anomaly\appdata\shaders_cache\r4\combine_1_msaa_0.ps\1536111100110100000000100000010334113010121000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
night_vision.h(323,37): warning X3206: 'Load': implicit truncation of vector type
night_vision.h(342,30): warning X3206: 'Load': implicit truncation of vector type
pbr_brdf.h(153,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(154,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(155,15): warning X3206: implicit truncation of vector type
pbr_brdf.h(163,9): warning X3206: implicit truncation of vector type
hmodel.h(29,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(34,17): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(77,21): warning X3206: 'Load': implicit truncation of vector type
screenspace_common.h(86,21): warning X3206: 'Load': implicit truncation of vector type
screenspace_common.h(131,29): warning X3206: 'Load': implicit truncation of vector type
screenspace_common.h(132,24): warning X3206: 'Load': implicit truncation of vector type
screenspace_common.h(158,26): warning X3206: 'Load': implicit truncation of vector type
screenspace_common.h(168,25): warning X3206: 'Load': implicit truncation of vector type
screenspace_common.h(169,29): warning X3206: 'Load': implicit truncation of vector type
screenspace_common.h(180,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(188,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_reflections.h(55,10): warning X3206: implicit truncation of vector type
screenspace_reflections.h(132,16): warning X3206: 'mul': implicit truncation of vector type
screenspace_reflections.h(133,20): warning X3206: 'mul': implicit truncation of vector type
ssao.ps(126,9): warning X3206: implicit truncation of vector type
ssao.ps(151,22): warning X3206: 'gbuffer_load_data_offset': implicit truncation of vector type
combine_1.ps(76,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type [2]
combine_1.ps(86,47): warning X3206: implicit truncation of vector type
combine_1.ps(86,29): warning X3206: 'Load': implicit truncation of vector type
combine_1.ps(110,7): warning X3206: implicit truncation of vector type
combine_1.ps(138,9): warning X3206: 'calc_ssdo': implicit truncation of vector type [3]
combine_1.ps(181,2): warning X3206: 'SSFX_ScreenSpaceReflections': implicit truncation of vector type [2]
combine_1.ps(191,33): warning X3206: 'aspect_ratio_correction': implicit truncation of vector type
combine_1.ps(200,34): warning X3206: 'lerp': implicit truncation of vector type
combine_1.ps(209,60): warning X3206: 'aspect_ratio_correction': implicit truncation of vector type
combine_1.ps(215,29): error X3004: undeclared identifier 'luma_conversion_coeff'
combine_1.ps(215,14): error X3013: 'dot': intrinsic function does not take 2 parameters
combine_1.ps(215,14): error X3013: Possible intrinsic functions are:
combine_1.ps(215,14): error X3013: dot(floatM, floatM)

I've been trying for a few hours to get it to work and im stuck. Any way you think you could help me?

Good karma+1 vote