Only the attack and pain frames, theses walking animations were believed to be either lost or to had never existed in the first place
Only the attack and pain frames, theses walking animations were believed to be either lost or to had never existed in the first place
Ammo will be plentyfull as of now in the next uptate, altrought not as much as in the base game
All mods work! My friend, vanilla included!
Another not so well known fact that I might adress is that the same issue exist for the Baron of hell, his missing rotations where found in the 0.2 and 0.3. However his colors are a tad bit different, for instance the orns are colored a lighter grey. Fixing that wouldn't be an issue but creating Hell Knight rotations for consistancy is gonna be hard.
Thanks! I have currently finished cleaning theses sprites up, they will be more consistant with eachothers now. I just started doing the Player Sprites once again!
Thanks mate;) It means a lot!
While I am currently busy finishing the Player's sprites, this is definitly something I could do afterwards, once it's done.
Hey there! It's the same nerd who talked about cut zombies in the uper comments, I was wondering, did you had to manually convert the mesh files for the e3 marine? if so, I was wondering if it would be possible to convert manually the meshes of the security guards and marines from the e3 as well? I tried with the marine model once and actually managed to get it working into the game who didn't crash! wich on itself is a huge step up! however I messed up the model so far beyond belief it just couldn't be recoverd, so sad....
Hi there, I love the map Enhancement system, but I feel like in some cases it was handled poorly, I was wondering if it would be possible to to use your mod as a base of a little project of mine that involves redoing the level textures and decorations from scratch to be a bit more respectfull to the original Artstyle, with credits to you of course for managing to extract and fix many issues, wich is simply not an easy task. Thank you.
I did this using the LANGUAGE text file that lies within GZDoom itself
if you have the GZDoom sourceport, just unzip the zip file and grad and drop the file onto your GZDoom exe
they look like Aliens... I like that
good to knon there is still hope
if it does then it's great, no worries, we all have things to attend to.
Sorry, but probably not, give it a try and prehaps it will? I have no intent on making it compatible with anything, however particle mods do work as I did not touch anything related to theses.
I could try, but I am no coder, but I have been wanting to open a discord server and get a few guys to work on this mod, my lack of programming skills is a big issue and prehaps I could find someone who could be intrested, then again, I don't know if I will.
I am trying to add the og marine model for the npcs, the files for materials still exist, but the texture and mesh is absent from the finised game, all I need to do is manually convert the e3 mesh into what the retail game has, and if succeded I probably will to the same for the og security armor and the commando's chaingun. Betruger also had a entirely more realistic design with a prostetic arm, as for the player, it's already in.
the task at hand is trully a big one just for the astetics, but I am learning as I go, hopefully it's gonna be worth the wait.
Most visual assets such as textures, models and sound effects are already in, particles and animations however would need to be recreated from scratch due to them using a file format no longer supported in game and I am no animator saldy. so I guess I will do with what I can.
thanks
God damn is he dead? hope not.
prehaps finding textures that maches the og Doom artstyle would make it even better? then again good job man
Sorry I can't as it relies on brutal Doom's modifications to work
thanks man, unfortunately I have no idea how to that. I guess whoever wants them in theirs mod will do it themselves? gonna learn how to make some myself.
yes and no, since I can't add any new decorations for thoses ports, but the others maybe
I wil look into that enventually but all it does in fixing visual bugs like missing textures and adding ones that got cut from the final games.
This monster would make a wonderfull Baron of Hell. nice work
Thank you so much, with this I could do so much once I learn how to properly work with this
Prehaps if you ever take a look into Resurection of evil, paint the machingun and armor pickups blue to match the marines. Good luck on your work.
Pygargue00fr
joined
A humble modder born in the fast and ferocious country that is France, I enjoy making small mods as a hobby and is a huge Doom and Team Fortress 2 nerd!