NICE
this addon is specially made in order not to use fast travel once again, because it breaks the atmosphere of perception. This is a separate modification that returns a chip from the Call of Pripyat
qualitative !
try to register grenade animations as individual ones so that they do not replace vanilla animations, other grants work on vanilla animations, and your files replace them, which breaks the hardware and causes crashes. I think someone will help you if you leave your Discord
make a dltx version, it doesn’t work with addons that add new grenades
oh no, I mean the animation of shaking the camera and using the item. Whenever a character puts away a weapon, the inventory closes and the camera shakes with the sounds of eating. better than animation curves like in FDDA. thank you
!Sound [corpse_loot_good] not found for [sim_default_freedom_2]: characters_voice\human\woman\states\loot\loot_good_
!Sound [patrol_run] not found for [sim_default_freedom_2]: characters_voice\human\woman\alife\patrol\run_
!Sound [mugging_fight] not found for [sim_default_freedom_2]: characters_voice\human\woman\states\mugging_fight\mugging_fight_
!Sound [patrol_sneak] not found for [sim_default_freedom_2]: characters_voice\human\woman\alife\patrol\sneak_
!Sound [post_combat_wait_long] not found for [sim_default_freedom_2]: characters_voice\human\woman\fight\post_combat_wait\wait_
!Sound [mugging_hello] not found for [sim_default_freedom_2]: characters_voice\human\woman\states\mugging_hello\mugging_hello_
!Sound [mugging_fight] not found for [sim_default_freedom_3]: characters_voice\human\freedom_3\states\mugging_fight\mugging_fight_
!Sound [mugging_hello] not found for [sim_default_freedom_3]: characters_voice\human\freedom_3\states\mugging_hello\mugging_hello_
! Invalid ogg-comment version, file: d:/anomaly/s.t.a.l.k.e.r anomaly 1.5.2 last/s.t.a.l.k.e.r anomaly 1.5.2/bin/..\gamedata\sounds\weapons\metro_revolver\metro_hammer.ogg
!Sound [mugging_fight] not found for [sim_default_duty_0]: characters_voice\human\dolg_3\states\mugging_fight\mugging_fight_
!Sound [mugging_hello] not found for [sim_default_duty_0]: characters_voice\human\dolg_3\states\mugging_hello\mugging_hello_
!Sound [mugging_fight] not found for [sim_default_freedom_3]: characters_voice\human\freedom_3\states\mugging_fight\mugging_fight_
!Sound [mugging_hello] not found for [sim_default_freedom_3]: characters_voice\human\freedom_3\states\mugging_hello\mugging_hello_
list of conflicting mods -
REDONE_Collection
Tha_Walking_Ded
Less_Infuriating_Hip_for_Anomaly
DLTX_MiniMod_Pack (STORYLINES)
Dux's Innumerable Character Kit2
Duty_Expansion
drunks_miserable_masks_v7_fomod
we are waiting for the DLTX version or patches
Can you at least have some animations for mushrooms?
update each addon individually!I use mushrooms separately, let’s say I don’t need the rest, but I want to have a consistently fresh version of mushrooms with animations, please. In general, it’s better to post them separately so that people have a choice!
it would be great if mushrooms grew in a zone like the AREA
make sure that the character stops when he uses them as food. I can share the Russian translation
please make icons without attributions
try to make a system with mushrooms like in AREA, so that they grow throughout the entire zone! it would be much cooler and more elaborate
you are simply a master of your craft! I'm waiting for the updated backpack quick release system!)
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Fatal Error
---------------------------
Expression : _valid( c )
Function : CPhysicsShellHolder::correct_spawn_pos
File : D:\a\xray-monolith\xray-monolith\src\xrGame\PhysicsShellHolder.cpp
Line : 189
Description : object: wpn_m4_tac_eot52996 model: dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world
stack trace:
Press OK to abort execution
---------------------------
ОК
---------------------------
when throwing a rifle with a sight on the ground
you forgot to add icons!!!
how to enable/disable the yellow psi radiation filter?
ждем русский перевод
You made a patch for LTTZ, handsome!
crashes at the start of the game on the backwater, there is LTTZ
should your addon be installed after or before LTTZ?
---------------------------
Fatal Error
---------------------------
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 : [Lua] .../bin/..\gamedata\scripts\zzzzz_arti_outfit_repair.script(157) : OnItemSelect
LUA error: .../bin/..\gamedata\scripts\zzzzz_arti_outfit_repair.script:157: attempt to index global 'a_repair_override' (a nil value)
Check log for details
stack trace:
Press OK to abort execution
---------------------------
ОК
---------------------------
---------------------------
Fatal Error
---------------------------
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 262
Description : fatal error
Arguments :
1 : [Lua] ...nomaly 1.5.2/bin/..\gamedata\scripts\corpse_fauna.script(32) : func_or_userdata
LUA error: ...nomaly 1.5.2/bin/..\gamedata\scripts\corpse_fauna.script:32: attempt to index local 'npc' (a nil value)
Check log for details
stack trace:
Press OK to abort execution
---------------------------
ОК
---------------------------
In the dark valley
UPD switching to version 1.1.2 fixed the bug.
can you please help me combine with Moddb.com
please this is very important for assembly(
make compatible with - Moddb.com PLS!!!!
If she could do more damage, that would be cool
Lexus2411
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