Yes! I'm not only one here who watch viva la dirt league
Yes! I'm not only one here who watch viva la dirt league
Hello ExocetCom that's true, it's completely my fault, I'll update it as soon as possible. Didn't even know I forgot about option without any patch
Accidentaly found a bug where NPC's can't see you, even react for your gunshot. Fix is almost ready, but harder issue is their no reaction. If I fix reaction, then they see me through bushes, if reaction is bugged, then they can't see me. So be patient, I'll make this work (also with next update it'll be easier for NPC's detecting mutants because sometimes they can't see them)
Soonly will be new version for all who use modded version you'll need mac10 weapon additionaly
Probably it is, because with my mod mutants can't see you clearly through everything like in vanilla anomaly they can. With my mod some mutants depends more on sense of smell and telepatic abilities than eyes but not all, so animals and controller can show something with indicator. Burer, karlik, fracture etc. depends only on their eyes so indicator against them should not showing almost anything but they can spot you and attack with no problem
Stewbs with DFRC found something in dynamic_faction_relations_customizer.ltx, but I think mostly scripts with creatures_ignore_important_npcs should be the problem. It's not my mod so I can't upload fix without permission
Stewbs You just motivated me to upload next update, don't worry :D Also thanks to you I found one code breaking line what is already fixed
Thank you for warm words ;)
Yup, it'll be in next update
Stewbs if you want, you can try decreasing visibility_treshold by 20-60 and if doesn't help transparency_treshold by 10-30. When I'll be at home will try again with this issue. Also velocity_factor should help if you increase it, luminocity_factor as last chance for decreasing. Also you can try this mod without scripts by simply deleting them, but I'll upload new version today with hopefully working fix
Stewbs Issue should be fixed, just download latest version, but have no idea if it really works because never experienced your problem and I'm unable to replicate this situation even with debug mode
StronGV issue is already fixed, download latest version and thanks for letting me know about this problem
It works with 1.5.2 just fine, patch for stealth just missing literally 2 lines of code so you can simply add them with WinMerge
Help me a little, it was night or day? weather condition or maybe something else. Have no idea what can cause this problem because I never encountered this. I'll do some research and fix will come
Thank you for good words, I can live without electricity, so this isn't that bad as you think ;)
MarkColt because my mod should be loaded after stealth, so this way any changes from my mod aren't replaced by stealth. It's much easier than manualy delete script from my mod every update, not all people know where exactly they must look for it
Have no electricity now and updating this mod will be much harder for whole week. I'll try my best to support it and other my mods from phone but I can't test anything this way. Ghillie patch works, but IVA must wait longer to be supported
For now it partialy works, but needs some tweaks, so probably tomorrow will be update with ghillie patch. IVA completely isn't compatible with my mod but I'll do something with this, only must figure out how I can merge this into my mod without weird glitches
D3LastHope This CTD is because you used both files, only one is needed. Deselect vanilla if you have dynamic mutants mod
"!" Isn't needed here because in vanilla game bibliotekars doesn't have unique vision like here
This contains all "empty" voice files for NPC's. Basically your life while changing some voices will be easier because with this one you know exactly what voices you need for your mod. Of course you also need to find some good voices because those files are literally without any sound, just for replacing/filling purpose
Fix is ready to download and sorry for troubles
Colombo2022 btw patch for NPC's and ghillie mod I sent to you works how it should?
Only one
Yup, it works fine
I can as optional patch :)
yup, in next update I'll tweak all mutants for more realistic sense of smell/sight
this xml is only text what appears in mcm settings, nothing more
Grokitach, just tested it, and it looks like all mutants with those deleted are properly affected by this mod
ilrathcxv great mod you made, good job author
Ok, so then I'll start naming next updates with additional mod versions
kalidrone
Some mutants still can see you through them, mostly animals because of their good sense of smell, but in much closer distance to you than vanilla. Also new update is available and thank you for good words :)
Hello MarkVini6226, thank you so much, also comments like your motivate me to improve my mods and make new ones. In next update will be patch for ghillie suit overhaul and IVA (Improved Visual Awareness). IVA will be harder to patch, but everything is possible, just check from time to time if update will come
SavagePacifist
Savage joined
Developer of the New Zone modpack for S.T.A.L.K.E.R. Anomaly. I can't share link here because of rules, but if you search Stalker New Zone, you'll find it on reddit with download link