Another unit that have an great defensive ability? LET'S GOOOO!
GRF really is an turtle player best dream
Another unit that have an great defensive ability? LET'S GOOOO!
GRF really is an turtle player best dream
Well, for the soviets, maybe those ports from the Allied campaign could be used as the Naval Factories of Legion (that mission where the Dreadnaughts are guarding the cost, second or third mission I think)
So Legion has large use of both flame AND Toxin tech? Well well, they really took the Geneva Convention more as an "Geneva Check List" lol haha
Thank you
Hi, please forgive my constant discoveries, but I found another unit that is still limited. The Steel Legion Mortar Support Squad is limited to 2 (if you choose Tank Company) and 4 (if you pick the Armoured Fist doctrine)
Am I being too annoying? If so, please tell (and forgive) me lol
Yay! Also, thank you for making this addon, it must have been such hard work
Thank you! =)
Also, sorry but I also notice something else. The Praetorian Bugler have an limit of one, Tyranids Lictor are limited to three and, as crazy as it sound, the Tau Skyray Missile Gunship have 99 population cost x_x
Edit: The Pink Horrors for the Daemons will be limited to 3 if you choose the Favoured Army: Minions
So sorry for poiting it all out, you did an AMAZING work with this addon, it makes me feel kinda evil for finding those very little things
Hey, hello there, sorry to bother, but it seens that the Horror Squad and the BloodThirster from the Daemons of Chaos still have an limit of one for each
I also share a love of insects and other insect-like creatures, so I absolutely LOVE IT (I also love the implication that because it has two cockpit, there must be two pilots who I imagine are always bickering lol)
I get it, usually I try to build my bases in an way where they look beautiful too. Oh how I rage when the AI don't try to enter my base by the place I left the walls open and instead destroy my buildings in the back lol
Really good ideias I have to say!
Good Molly Holy God!!! I was taking my morning cafe and I almost choked on it as soon as I saw an update on this hahahaha
Hey Hey Hey! Hello there, it's me again
I noticed that CABAL is the only one with the "Unlock Everything" button on his MCV, are there any plans on giving that option to every faction?
Hey, hello there! I already guess the answer is "No" but I must ask anyway:
Is there any way to use or integrate this with others mods? I would love to add the Tesla Tank as an unit for the Legion SubFaction from the Rejuvenation mod.
Anyway, thanks for the awesome mod <3
Hey hey, hello there!
Are the Confessor Cabal Squads not added in the mod? They were one of my favorite infantry options for Nod
Look at my answer on the commentary above this one, sometimes lower graphics make units invisible
Try having your graphics on higher, some units become invisible on lower settings
That is indeed very helpfull, thank you!
Also, why was the Predator tank model changed from the vanilla one? I really like the new one too, just curious lol
Hey hey! Hello there
Absolutely loving the mod, the only three things I think could be changed a bit are:
1. Maybe make the Titans and Wolverines available to be buid somewhere? There are times I want to have them in mass but them have to wait for the steel taloons ability. Maybe they could only be made in the same factory of the Mastodon
2. Maybe It could be cool adding the Mobile Repair Transport (MRT), from the Steel Taloons (Kane's Wrath). If not as a unique unit, at least as a upgrade for the regular APC maybe?
3. I really think the Scrin need one more way of late secondary income. All the other factions can build as much secondary economy buildings as they want, but the scrin are limited to only one growth accelerator for each tiberium field, this leave them behind the other factions on the late game. Maybe the phase generators that appear on GDI Rome mission could be the model for a scrin secondary economy building?
But the mod really is awesome, my favorite for C&C 3, thank you for all the work so far! (Also, sorry for my bad english, it is not my first language)
It seens that the War Walker for the regular Eldar is still limited to 2
awesome mod, but it seems like Cyclops Are invisible and Jackrabbits don't attack
SilkMoth
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