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Comment History
slenderobloxplayer
slenderobloxplayer - - 7 comments @ UnChanged(CONTINUING)

Once this full *** mod drops, can you add the official monster pack version so people can have fun with the enemies while playing with other mods & weapon packs?

Good karma+1 vote
slenderobloxplayer
slenderobloxplayer - - 7 comments @ Boy Kissers V1

I didn't check the mod until now, Yeah you did add them. But what about the Ironed version, will that be added as well or will that be part of the mod itself just having the player the option to toggle it on or off, and maybe allow the player to use any weapons instead of the petting tool.

Good karma+1 vote
slenderobloxplayer
slenderobloxplayer - - 7 comments @ Boy Kissers V1

Make a remake of the "ironed" version as well, and why not fully overhaul the whole mod from ".wad" to ".pk3"? Any reasons why you aren't able to? I want to ask you to expand this version more by giving the enemies unique death animations depending on what damage type they get killed on, For example, if they die from fire damage then well they are literally cooked obviously.

Good karma+1 vote
slenderobloxplayer
slenderobloxplayer - - 7 comments @ QC:DE v3.0 beta (Mod Files Only)

Is there a possibility for V1 From Ultrakill to be included in the roster along with two exorcists John Ward & Father Garcia as well?

Good karma+2 votes
slenderobloxplayer
slenderobloxplayer - - 7 comments @ EOA Eternal Primeval v666 rc4

can you make a version where it's only the weapons and mechanics only and not everything else like the music, enemies, and other things just like how the original EOA did where it only ports the mechanics and weapons from doom 2016. Other than using the EOA Eternal Final of course

Good karma+1 vote
slenderobloxplayer
slenderobloxplayer - - 7 comments @ Half-Life : MMod

how do you install it properly, either show it as detailed or simplified instruction please?

Good karma+1 vote
slenderobloxplayer
slenderobloxplayer - - 7 comments @ Half-Life: Z-Virus

How to fix this? is there a way to make the mod launch properly without any errors?

Good karma+1 vote