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Comment History  (0 - 30 of 981)
SniperHellscream
SniperHellscream - - 981 comments @ pripyat rework kryiron

Excuse me friend but do you have that combined audio track that you used in the video? I loved that combination of the 2 songs, it sounds incredible, if you don't have it combined, can you tell me what is the other song you used besides the Doom one?

Good karma+2 votes
SniperHellscream
SniperHellscream - - 981 comments @ Grelka - New encyclopedia of monsters

Hello friend, could you share the pseudo bear mod that you use?

Good karma+3 votes
SniperHellscream
SniperHellscream - - 981 comments @ Grelka - Chernobyl menu 1.0

Simple Traditional Beautiful Perfect!

Good karma+2 votes
SniperHellscream
SniperHellscream - - 981 comments @ Nav's 4K Definitive Masks v1.3 (For GAMMA)

A 1k version would be excellent

Good karma+2 votes
SniperHellscream
SniperHellscream - - 981 comments @ Nav's 4K Definitive Masks v1.3 (For GAMMA)

Hello, I have the same problem. The Drive link for users of 1.5.2 pe asks to request access to be able to download it.

Good karma+2 votes
SniperHellscream
SniperHellscream - - 981 comments @ Detection Support - Displays markers on anomalies and artefacts

PS: It would be great to integrate this into the visors in the more advanced helmets, or in Exoskeletons with integrated helmet, or create a new helmet element independent that has these features in its visor, a more advanced technological element, difficult to acquire! thus leaving aside the detectors for the most novice or medium/high level stalkers. It's just a recommendation.

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ Detection Support - Displays markers on anomalies and artefacts

The truth is that, in my opinion, this way crossing anomalies in search of artifacts makes you lose a bit of fun. I am a more traditional player, and I like the challenges better, by going with a detector and the screw, without knowing what awaits you, is what makes it challenging, but anyway, it's fine, it's a great job and I really appreciate the effort, it's a great mod! With this I mean that, I would not use it and I am no one to discredit or despise the work of others, or a job that I cannot do, I do not understand people who only insult because they do not like it, it is simply, you not use and that's it! But hey, in any case it's just my opinion, good job and keep it up, greetings and best wishes! From Me you have 10

Good karma+3 votes
SniperHellscream
SniperHellscream - - 981 comments @ Backpacks of the Zone

Hello friend, I am using DX9 and I still have problems with the scaling of the ICONS, some of them look very large and others small or cropped.

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ [1.5.2 / DLTX] Gifts From Companions v0.6.1

Sometimes I feel like they ask for more than what they offer but... there was no shortage of laughs eh!

Good karma+3 votes
SniperHellscream
SniperHellscream - - 981 comments @ C.O.N.T.R.A.S.T.I.V.I.T.Y (2.2)

Okay I'll see what happens

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ C.O.N.T.R.A.S.T.I.V.I.T.Y (2.2)

Hello friend I have a question, I am using this mod Moddb.com
My question is, will there be a problem if I combine both Mods? I'm worried about performance

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ Get out of my way, you stupid NPC (up 1.2)

Move away, Savages! by: Megamind

Good karma0 votes
SniperHellscream
SniperHellscream - - 981 comments @ Detailed description 0.32

hooooo yes!!!! I don't use gamma but I did have that error many times! thanks for fixing it

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ Headgear Animations v0.9.2

Hello friend, I get the same error, I tried to download the file from Drive but it asks me to request permission

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ Icons of the correct size (update 1.2)

Yes, I am using anomaly vanilla, without any other Icons mod. I remember that it also happened with some weapon add-ons and no one knew how to solve it until a Blackjeison guy told me the same thing, it's not a DX8 or 9 problem, and then I discovered that when I reduce the detail of the base anomala textures, the icons break. UnfortunatelyI can't increase this parameter since my PC is a POTATOE! and the game closes :c But I confirm, I just increased the textures and that way the icons look good when I reduce the textures the icons break

Good karma0 votes
SniperHellscream
SniperHellscream - - 981 comments @ Icons of the correct size (update 1.2)

Hello friend, I am using DX9 and the icons appear cut or broken as if they were very large

Good karma0 votes
SniperHellscream
SniperHellscream - - 981 comments @ Headgear Animations v0.9.2

Hello friend, I am using FDDA EXTRA ANIMATIONS DLTX from TheMrDemonize's DLTX package and I found this duplicate section, it is easy to fix but I wanted to leave it there as a warning! all the best

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_4ddf9cedef42e588f7ae340e83d49ce2>::()::<lambda_7a807c3c7ba262f0f4c9609e8f82ba0c>::operator ()
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'drink_crow' wasn't marked as an override.

Override section by prefixing it with '!' (![drink_crow]) or give it a unique name.

Check this file and its DLTX mods:
"c:/sniper/games/s.t.a.l.k.e.r/s.t.a.l.k.e.r. - trilogy (setup)/s.t.a.l.k.e.r. - anomaly files/anomaly - 1.5.2\gamedata\configs\items\items\animations_settings.ltx",
file with section "mod_animations_settings_food_drugs_and_drinks_extra_animations.ltx",
file with duplicate "mod_animations_settings_ha_stricthelmets.ltx"

stack trace:

Good karma+3 votes
SniperHellscream
SniperHellscream - - 981 comments @ Overheat gunsmoke (upd. 2)

Hello friend, this is a great edition, I'm really not good at understanding scripts and I always wondered what that red message in the console meant, thank you very much for fixing and improving it!
Now I have a problem, I have a mod that uses the same file, and makes when you loot a body, and you pick up old ammunition, it converts it into new ammunition when it enters the inventory. Could you tell me which lines were edited so I can patch it? and keep both editions?

Good karma+4 votes
SniperHellscream
SniperHellscream - - 981 comments @ Agram 2000 1K Textures

Excellent!!! Thank you very much, you should dedicate yourself to this, reducing new weapon textures that reduce performance! again thank you very much for this greetings and best wishes 10/10

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ Defended Lab X-10

Thank you so much for solving it!!

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ Female Portraits Pack

I think it's more because of the size of the images.

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ [DLTX] Add SKAT-10M

You have to add the new armor from this mod and from any other mod that adds armor, to the crazy legs mod, to be able to see them

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ [DLTX] Add SKAT-10M

Hello friend, I am using the Nav's Masks mod Moddb.com and when I equip the Monolith Scientific Radiation suit the game closes and I get this error

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
[error]Line : 154
[error]Description : XML node not found
[error]Argument 0 : hud_sci_blue1
[error]Argument 1 : ui\ui_custom_msgs.xml

stack trace:

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ Sister of the Zone - LASS for G.A.M.M.A.

Hello, excellent complement, some 3rd person textures appear in dark blue such as the Seva helmets or the thigh pads and boots of some suits, maybe it is because I am using DX9? Everything else is and works excellent, great job!!

Good karma+1 vote
SniperHellscream
SniperHellscream - - 981 comments @ MFS team bread and sausage anims

Hello friend, the texture of the bread appears broken in a dark blue color, could it be because I am using DX9?

Good karma+2 votes
SniperHellscream
SniperHellscream - - 981 comments @ Female Portraits Pack

I have the same problem, the portraits appear cut off and do not match the slot

Good karma+2 votes
SniperHellscream
SniperHellscream - - 981 comments @ Re:done Agroprom & Agroprom Underground OUTDATED VERSION

I was exactly thinking of MCM for the configuration, on the other hand, I think that the Agroprom military base is fine in terms of population but there are others such as Rostok or Dead City that I think have too many NPCs, but hey anyway, thank you very much For this!!

Good karma+2 votes
SniperHellscream
SniperHellscream - - 981 comments @ Re:done Agroprom & Agroprom Underground OUTDATED VERSION

Hello friend, I really like your work and the basic idea of the mod is great, you know it would be excellent to do something similar but with the faction bases which are too populated which slows down the game a little. By transferring the same idea of repopulating but instead of that will reduce the populations of the bases
And if the factor were customizable even better, but well beyond that! great job 10/10 excellent mod! My best wishes for you!

Good karma+2 votes