I'm not sure what you mean, how do you have it set up?
I'm not sure what you mean, how do you have it set up?
Have you added the changes to the config file or just hit the "apply" button? 🤔 The apply button just outputs the changes to a new file, without applying them to the config
Requires the latest Modded EXEs.
Heyo- try out the new patch I just released
It's honestly really dumb what was causing the issue, I just straight up forgot for some reason to export the crouch walk animation and didn't notice despite checking it 3 or 4 times. Hopefully everything goes smoothly with this update haha
I'm not well versed in adding new weapons, just existing ones. Maybe if I learn how
gotcha, i'll test it out tomorrow and see about maybe patching it
no promises haha, I'd like to but the motivation mostly just shows up when it wants to. so I could have a new set finished in 2 weeks, or it could be another 6 months lol
Hey folks, sorry about the trouble with Mangun's SR2, it should be fixed now! Let me know of any issues :^)
Inside the config?
It's a fine modpack, probably just gatekeepers/purists if I had to guess
that's weird, are there any errors in the console about it? (e.g "cant find sound weapons/sr2m/magcheck")
My bad, I'm not sure how I missed it 😅
I'm out busy today but I'll see if I can't push out a patch later tonight. Until then I'd just keep the mod disabled
hah, it seems like noone likes anyone's asphalt sound effects- this is like the 3rd different patch that's been made to replace them lol. nice work :^)
No worries, and my apologies if I came off a bit rude. Thank you for understanding :^)
It's not, it's all ripped Insurgency Sandstorm audio, combined and slightly modified in Audacity.
Also, I don't mean this as a jab at you- but I made this one because I really didn't like the ones you made 😅 I personally hear a pretty big difference
It's just one that I threw together when I got bored sitting at a campfire, though I could see if I could send it to you some time if you're interested :p
It has some weirdness with flat surfaces sometimes because it uses SSAO, so walls and floors can end up looking noisy
Heyo, I've been having this issue with GAMMA for some time now, where when I have NVGs on, the corners of the screen have this weird purple tint. Any ideas? I've reinstalled INVERNO and still have the same issues. Imgur.com
Editing the original files instead of using DLTX isn't too tough, that's actually what I did for the early versions of this mod. The issue with that is that if BAS rebalances the gun, then my mod would be keeping the old values, so I would have to update my mod in order to maintain parity every time BAS updates. The other issue is somewhat minor, but not using DLTX means that you might have to be more specific with where in the load order you place this mod.
What I might be able to do is that now that this mod uses FOMOD, I might have an option between DLTX configs, or complete overwrites of the original configs. I'll have to give that a shot :p
Oh, that's tough
Do you have any idea how I could fix this?
I'm not sure if I'm up for a full new animation set, I could adapt and adjust for them though
Nope, it's a finished animation set and it's been tested on both my end and a couple other people's ends as well, with few/no issues.
I'd fix the issue but so far no one's been able to figure out what's causing it, and I can't even reproduce it. I'll tell you what I told other people- disable EFT Repo, and make sure your resolution is set to 1920x1080. Beyond that the only choices are either figure out what's causing the issue, or just don't use the mod :p
Are you by chance using the Drum Mag mod for the Saiga? It seems like that's a common issue
I'd try to fix it but frankly I'm not even sure what's causing it :/
It doesn't seem like a mod conflict and it's working just fine for a lot of other people
Could you explain a bit further? Or perhaps send an image somewhere?
Heyo, the new patch should hopefully fix this. If not, try putting the repo after the reanimation in your load order.
Oh, I can see what you're talking about. I'll fix that next patch :)
No, the drum mag saiga is considered a different weapon internally, so it uses a different animation set. If you did get it to work it wouldn't fit the model very well
What do you mean?
No- the drum mag variants are considered different weapons internally, so the animations won't apply to them.
The lever is actually pressed with the right hand, it's just not very obvious I guess 🤔
Synd1cate
joined
Just some animator dude. No one special, have very little modding experience :P Mods are all unmaintained at the moment so expect them to break eventually lol