Just some animator dude. No one special, have very little modding experience :P Mods are all unmaintained at the moment so expect them to break eventually lol

Comment History  (0 - 30 of 33)
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

I'm not sure what you mean, how do you have it set up?

Good karma+1 vote
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

Have you added the changes to the config file or just hit the "apply" button? 🤔 The apply button just outputs the changes to a new file, without applying them to the config

Good karma+1 vote
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

Requires the latest Modded EXEs.

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

Heyo- try out the new patch I just released
It's honestly really dumb what was causing the issue, I just straight up forgot for some reason to export the crouch walk animation and didn't notice despite checking it 3 or 4 times. Hopefully everything goes smoothly with this update haha

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

I'm not well versed in adding new weapons, just existing ones. Maybe if I learn how

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

gotcha, i'll test it out tomorrow and see about maybe patching it

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

no promises haha, I'd like to but the motivation mostly just shows up when it wants to. so I could have a new set finished in 2 weeks, or it could be another 6 months lol

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

Hey folks, sorry about the trouble with Mangun's SR2, it should be fixed now! Let me know of any issues :^)

Good karma+5 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

Inside the config?

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ TFCWP - THE FORMER COVENANT WEAPON PACK

It's a fine modpack, probably just gatekeepers/purists if I had to guess

Good karma+4 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

that's weird, are there any errors in the console about it? (e.g "cant find sound weapons/sr2m/magcheck")

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS SR-2M Reanimated (V1.0.9)

My bad, I'm not sure how I missed it 😅
I'm out busy today but I'll see if I can't push out a patch later tonight. Until then I'd just keep the mod disabled

Good karma+3 votes
Synd1cate
Synd1cate - - 33 comments @ SanctussyntHs INVERNO Enhanced Sound Tweak for Asphalt (SIESTA)

hah, it seems like noone likes anyone's asphalt sound effects- this is like the 3rd different patch that's been made to replace them lol. nice work :^)

Good karma+3 votes
Synd1cate
Synd1cate - - 33 comments @ (Outdated) INVERNO Asphalt Footsteps Replacer

No worries, and my apologies if I came off a bit rude. Thank you for understanding :^)

Good karma+5 votes
Synd1cate
Synd1cate - - 33 comments @ (Outdated) INVERNO Asphalt Footsteps Replacer

It's not, it's all ripped Insurgency Sandstorm audio, combined and slightly modified in Audacity.

Also, I don't mean this as a jab at you- but I made this one because I really didn't like the ones you made 😅 I personally hear a pretty big difference

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ (Outdated) INVERNO Asphalt Footsteps Replacer

It's just one that I threw together when I got bored sitting at a campfire, though I could see if I could send it to you some time if you're interested :p
It has some weirdness with flat surfaces sometimes because it uses SSAO, so walls and floors can end up looking noisy

Good karma+1 vote
Synd1cate
Synd1cate - - 33 comments @ Project I.N.V.E.R.N.O (rev.22)

Heyo, I've been having this issue with GAMMA for some time now, where when I have NVGs on, the corners of the screen have this weird purple tint. Any ideas? I've reinstalled INVERNO and still have the same issues. Imgur.com

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

Editing the original files instead of using DLTX isn't too tough, that's actually what I did for the early versions of this mod. The issue with that is that if BAS rebalances the gun, then my mod would be keeping the old values, so I would have to update my mod in order to maintain parity every time BAS updates. The other issue is somewhat minor, but not using DLTX means that you might have to be more specific with where in the load order you place this mod.

What I might be able to do is that now that this mod uses FOMOD, I might have an option between DLTX configs, or complete overwrites of the original configs. I'll have to give that a shot :p

Good karma+3 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

Oh, that's tough
Do you have any idea how I could fix this?

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

I'm not sure if I'm up for a full new animation set, I could adapt and adjust for them though

Good karma+3 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

Nope, it's a finished animation set and it's been tested on both my end and a couple other people's ends as well, with few/no issues.
I'd fix the issue but so far no one's been able to figure out what's causing it, and I can't even reproduce it. I'll tell you what I told other people- disable EFT Repo, and make sure your resolution is set to 1920x1080. Beyond that the only choices are either figure out what's causing the issue, or just don't use the mod :p

Good karma+4 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

Are you by chance using the Drum Mag mod for the Saiga? It seems like that's a common issue

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

I'd try to fix it but frankly I'm not even sure what's causing it :/
It doesn't seem like a mod conflict and it's working just fine for a lot of other people

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

Could you explain a bit further? Or perhaps send an image somewhere?

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

Heyo, the new patch should hopefully fix this. If not, try putting the repo after the reanimation in your load order.

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

Oh, I can see what you're talking about. I'll fix that next patch :)

Good karma+3 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

No, the drum mag saiga is considered a different weapon internally, so it uses a different animation set. If you did get it to work it wouldn't fit the model very well

Good karma+3 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

What do you mean?

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

No- the drum mag variants are considered different weapons internally, so the animations won't apply to them.

Good karma+2 votes
Synd1cate
Synd1cate - - 33 comments @ [DLTX] BaS Saiga Reanimated (v1.2.3)

The lever is actually pressed with the right hand, it's just not very obvious I guess 🤔

Good karma+2 votes