Hi, The oxygen tank has an animation that will play out when you equip it or if you take off your mask to eat something. It's set by default to return to an FOV of .65 which is extreamly annoying if you use EFT or play with GAMMA ect. I found that you can fix this problem by going to Toxic Air/ Gamedata/ Scripts and open the file named "toxic_air". Look for the lines I've copied below and change the last line that I copied from an FOV of .65 to .45 in order to solve the problem. This way you won't get strange looking arms and guns that aim at the incorrect FOV.
------------------ anim (stole some from fdda) -------------------
local cur_slot, hud_fov, det_active
function play_ta_anm(tank_typ, filter_typ, filter_delay) -- types: "on" / "off" / nil
if not toxic_air_mcm.get_config("filter_animation") then return end
-- prepare anm
hide_hud_inventory()
game.only_allow_movekeys(true)
hud_fov = ui_options.get("video/basic/hud_fov")
exec_console_cmd("hud_fov 0.45")
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