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Comment History  (0 - 30 of 54)
unwary
unwary - - 54 comments @ [1.5.1/1.5.2] Banjaji's Crafting system improvements v4.4

The new 4.0 update looks really cool!

Good karma+3 votes
unwary
unwary - - 54 comments @ [MODDED EXES] Ledge Grabbing / Mantling (UPDATE 4.4)

I have the updated exes and trying to put it GAMMA with some other stuff but still get this:

----------------------------------------------------
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : ..\xrServerEntities\script_engine.cpp
Line : 206
Description : fatal error
Arguments : LUA error: ... \gamedata\scripts\demonized_ledge_grabbing.script:1183: [Ledge Grabbing] Modded Exes are required for mod to work, download from Github.com

stack trace:

-----------------------------------------------------

Good karma0 votes
unwary
unwary - - 54 comments @ New levels 0.53

Very impressive! Please do a youtube tutorial and post on anomaly discord.

Good karma+6 votes
unwary
unwary - - 54 comments @ Dynamic discounts 0.35

That's eight words...

Good karma+3 votes
unwary
unwary - - 54 comments @ Dynamic Mutants Rework (Beta)

Can't wait to try it out this weekend when I get more time.

Good karma+1 vote
unwary
unwary - - 54 comments @ [DLTX] Activated Charcoal v1.6.0

Good idea

Good karma+2 votes
unwary
unwary - - 54 comments @ Dynamic Mutants Rework (Beta)

Is there a way to tone down the spawn rates? I like the new variety this brings and new areas I find mutants in but they really spawn a lot.

Good karma+3 votes
unwary
unwary - - 54 comments @ Barry's Better Axes

In what manner are the axes/sledgehammer rebalanced? Is it just reduced damage in one handed mode?

Good karma+1 vote
unwary
unwary - - 54 comments @ Fixed xr_danger 0.3

Could you give an example of what situations this would fix versus what would normally happen in Anomaly?

Good karma+1 vote
unwary
unwary - - 54 comments @ Cold System 0.6

Question about the addon: Was the "hot meal" mechanic designed for use with water flasks by the player (no npc trading involved)? I've got an addon that lets me boil dirty water and roast meat at a campfire and used my smoothbrain to make a patch for coldsystem's hot meal function. All the roastable meats cook and get heated properly. But all my boiled water only stay hot on the first drink and subsequent drinks are unheated. I'm thinking I didn't do the patch properly.

Good karma+1 vote
unwary
unwary - - 54 comments @ PDA Encryption Removal

I don't know about the guy I uploaded it for but I do a specific type of challenge run where everyone and every faction is your enemy. And random stashes are disabled, you need to find them thru pdas or interrogating stalkers. So I disable encrypted pdas for that purpose.

At least until I figure out a way to make an item that disables encrypted pdas for the immersion.

Good karma+1 vote
unwary
unwary - - 54 comments @ PDA Encryption Removal

I did my best in mspaint, the greatest of all paints :)

Good karma+2 votes
unwary
unwary - - 54 comments @ PDA Encryption Removal

No, I meant anomaly 1.5.2 pda's script changes the pda ui hud code from 1.5.1. So if you have 1.5.2, then this addon removes pda encryption.

Good karma+1 vote
unwary
unwary - - 54 comments @ PDA Encryption Removal

If you use 1.5.1's ui_pda_npc_tab.script in 1.5.2, then u get bugged behaviour on NPC pdas. Someone on the Anomaly discord wanted to play without PDA encryption and their old version of the addon wasn't compatible with the new update.

Good karma+2 votes
unwary
unwary - - 54 comments @ Halloween Replacers (UPDATE 4)

Now we need to replace food with caramel apples and pumpkin pies.

Good karma+2 votes
unwary
unwary - - 54 comments @ [1.5.1/1.5.2] Banjaji's Crafting system improvements v4.4

What exact item are you using? I've never had that issue. I've been working on compatibility patches for Hideout Furniture, GAMMA's Ammo Maker, and a custom Flaregun for the Flares DLTX addon. So far Banjaji's code has been solid.

Good karma+2 votes
unwary
unwary - - 54 comments @ Boomsticks and Sharpsticks

Copy the wpn_remington700 folder from old Bas into new Bas. Here's a copy of it if you don't have the old BaS. Easyupload.io

Weapons that copy animations from it try to read the files but can't find it.

It's from gamedata/meshes/dynamics/weapons

Good karma+1 vote
unwary
unwary - - 54 comments @ Hideout Furniture (HF) v2.3.0

Very cool

Good karma+1 vote
unwary
unwary - - 54 comments @ FCR Campfires

Survival cooking overhaul :O

Though I need to work on a way that drinking from dirty/boiled water canteens gives you a leftover bottle at the end, like with the default canteens.

Crafting part is working pretty well on my current 15 hour run

Good karma+2 votes
unwary
unwary - - 54 comments @ Hunter Survival Crafting 0.7d

I tried monkeying around with it and only kept on breaking the torch script, my lua skills are potato XD

Good karma+1 vote
unwary
unwary - - 54 comments @ [1.5.1/1.5.2] Banjaji's Crafting system improvements v4.4

Say, how hard would it be to add a secondary toolkit requirement for some recipes? Like you need both an basic toolkit and a hunter's knife to construct a hide. I could add the knife as a part of the recipe but then it gets consumed in the process.

Good karma+3 votes
unwary
unwary - - 54 comments @ Hunter Survival Crafting 0.7d

Another issue that could cause recipes not being loaded is using Outfit Parts Overhaul, it uses some weird workshop_autoinject.script to insert recipes using the old style.
I got around with a monkey fix of blanking out that particular file and removing any occurence of recipe loading/adding from Outfit Parts Overhaul. Nothing seems excessively broken except you can't craft the tiny parts anymore.

Good karma+1 vote
unwary
unwary - - 54 comments @ Hunter Survival Crafting 0.7d

That's related to the scarf, I monkeyed in some code so that it could be in the headlamp slot. The error message seems to be harmless in my testing, all my nightvision worked with headlamp.

Good karma+2 votes
unwary
unwary - - 54 comments @ Outfit Parts and Repair Overhaul

I was working on a patch for this and Banjaji's Crafting Overhaul and found the repair stuff still working after completely blanking out workshop_autoinject.script and the add recipe lines from armor_ripper.script

Does that unintentionally break anything else except your component crafting part? In my short test all the repair kits work as intended and workshop part replacement seem fine. I don't mind not being able to craft the individual components.

Good karma+1 vote
unwary
unwary - - 54 comments @ Hunter Survival Crafting 0.7d

Banjaji does a massive overhaul to the workshop script so I'm not sure how much it would bug out GAMMA seeing as it has like 288 addons. I play with vanilla Anomaly and modded exe for 2d shader scopes, ARX, and DLTX.

I'll get around to installling GAMMA tomorrow and see if I can figure something out.

Good karma+2 votes
unwary
unwary - - 54 comments @ [1.5.1/1.5.2] Banjaji's Crafting system improvements v4.4

Nice work, finally went back to updated my mod with your overhaul. Only odd bug is recipe books not properly showing learned recipes on the ui, a tiny annoying bug but you still learn recipes just fine.

Good karma+3 votes
unwary
unwary - - 54 comments @ Hunter Survival Crafting 0.6b [Modified] [DLTX]

I recently updated HCS, feel free to DLTXify it if you want and do balance changes. I set those stats in the context of a hardcore ironman no savescum no trader run.

Good karma+2 votes
unwary
unwary - - 54 comments @ [1.5.1/1.5.2] Banjaji's Crafting system improvements v4.4

I tried updating and noticed I have a ui_workshop.script compatibility issue with Weapon/Outfit Parts overhaul. It's beyond my potato winmerge skills :(

Good karma+3 votes
unwary
unwary - - 54 comments @ Anomaly new routes (Update3.3)

Nice idea. If only it was feasible to add in mini-levels to act like secret passages for the new routes.

Good karma+2 votes
unwary
unwary - - 54 comments @ Helmet Parts BaS

6 parts to fix a helmet seems excessive compared to fixing up an exosuit but this is still a cool idea that brings in the helmets up to par with the armor repair system.

It didn't fit that a helmet repair kit could fix a complicated exo headpiece at the same capacity as a regular military helmet.

Good karma+1 vote