What is a co-op to you? Independent missions in L4D style, or passing through the plot of the original game? In any case, we had progress in both this and this area. Regarding the modification: Different people are involved in the interface, game, and engine. Our team consists of 3 main developers, and 2 mappers (Total: 5 people), RoH has more than 100 people. Everyone is busy with their own tasks, and occasionally we exchange tasks. This means that interface development does not in any way slow down work on the game engine, or, for example, work on locations. During the entire development period, we almost never used third-party assets; everything presented was made using the original resources of the STALKER game, and several third-party modifications (for example, Guslinger and CGIM). Unfortunately, the co-op in the format in which we want to do it will take up too much of our already missing time. The modification is done in your free time from study/everyday life/and work. We strive to release the modification as quickly as possible, because we understand that players are really looking forward to it. We ourselves do not like long development, it’s just that at the moment the modification is not ready for public release. Just trust me. As soon as the modification is ready, we will let you know immediately.
If you are very interested in taking a look at CO-OP NET Online, you can watch these 2 videos :)
Youtube.com
VodkaNET
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