Mount & Blade 1866: Reloaded
Full Version 2 commentsThis is the zip file containing the main module as well as all optional files.
This is a fan-made expansion of the original 1866 Mod for Mount & Blade, with the best additions of the Resurrected mod included, and with my additions of storyline fixes, tons of new Western-themed music, upscaled textures, and more in order to provide the definitive 1866 Mod experience.
Here's the summary ChatGPT wrote for me:
The 1866: Western mod for Mount & Blade offers players an immersive journey into the American Wild West of 1866, providing a comprehensive total conversion that transforms the game's medieval setting into a landscape characterized by vast prairies, dusty towns, and the rugged charm of the frontier. This mod introduces players to a rich tapestry of historical elements, including iconic weaponry of the era, authentic attire, and diverse factions inspired by the complex dynamics of the Old West. From lawmen to outlaws, players can choose their path, engaging in intense gunfights, cattle herding, and strategic battles amidst the backdrop of a dynamically evolving Wild West. The mod's meticulous attention to historical accuracy and its incorporation of Western aesthetics contribute to an engaging and authentic experience, making the 1866 mod a standout choice for those seeking to immerse themselves in the untamed spirit of the American frontier with the gameplay of the Mount & Blade universe.
I first played the 1866 Mod probably over 10 years ago. Since then, even today it stands as my favorite game mod of all time, and is legitimately one of the best Spaghetti Western game experiences you can find. However, it wasn't without its flaws, namely an unfinished main questline, limited soundtrack, unfinished scenes, minor bugs, limited item and troop variety, and some dated texture graphics owing to its age. The Resurrected mod by blaise.alexander breathed new life into 1866 by adding in some great additions, but common QoL changes, a better soundtrack, and minor polish were still wanting.
That's why I began to address every niggling issue I found with the mod (and, indeed, Mount & Blade itself... looking at you, cattle escort missions), and after about a month's worth of non-stop work and research, doing everything I possibly could without access to the original module code, I felt somewhat compelled to publish my work as a thank-you to both blaise.alexander for reigniting my love for 1866, and of course to the original 1866 developers for their incredible work.
1) IMPORANT: This mod and all versions of the 1866 Mod are ONLY for the original Mount & Blade v1.011 from TaleWorlds--NOT Warband, NOT the version from GOG, and NOT the version from Steam.
The free version of Mount & Blade available at TaleWorlds (found here) is free to download as a demo. You can then activate it and unlock the full version using your existing Steam/GOG key. This is the only version of the original Mount & Blade that seems to work for this mod, and many others.
The GOG version of the game is NOT the same; the differences have never been explicitly stated, but many mods don't work correctly on that version. Install this mod on the TaleWorlds version of M&B, instead.
The Steam version of the game seems to NOT be compatible. Install this mod on the TaleWorlds version of M&B, instead.
2) IMPORANT: Crashes WILL occur if you don't patch the game's executable to be more memory aware.
This is because, from what I figure, the 1866 Mod's high-res textures overflow the game's awareness of your PC's actual VRAM capacity, and even more so with the textures provided by my mod.
For example, you could have 64GB of VRAM, but the game is only aware of there being 2GB. That's what the patch fixes, from my understanding, and it worked like a charm for me. It can be found at NTCore.com, and instructions for its use are provided there, as well as by my Installation Instructions below.
yellowmosquito and all the contributors of the original 1866 mod.
blaise.alexander for the new items, troops, etc. added by his mod.
See the included [Credits].txt file for Resurrected's credits.
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This is the zip file containing the main module as well as all optional files.
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i get an aplication error when i use the 4gb patch
How do i fix it?
Make sure to run it as Administrator, and make sure you have file extensions visible in Windows Explorer, otherwise you could be trying to patch the icon file, not the executable. And if that doesn't work try compatibility settings.
Otherwise, I'm not sure. I've never had an issue with it. Let me know if you got it sorted or not.
Also note that the patch isn't strictly necessary, so you could try playing without it--you just might get frequent crashes, from what I remember without it.
im using the steam version do i have to do something specific for it?
I'm either not fully understanding the error, or I've misunderstood what the error is, exactly. So let's make sure we're on the same page before I make further suggestions:
1) Is the application error within the 4GB patcher, or is it in M&B after you successfully patched it?
2) If it's in the patcher, did you run it as Admin on the Steam M&B executable?
3) Did you try running the mod without the patch to see if it at least loads?
4) What operating system do you have?
Also remember what I said in the description: the TaleWorlds version is the safest to use, and can be installed on your computer alongside other versions of the game, and activated with your Steam key. So if all else fails, install that version and let me know if it works afterwards. If it does, I think we can safely assume that the Steam version isn't compatible.
1. the application error is within M&B after i succesfully patch it
2.the mod did not load before using the patch
3.im on windows 10
Okay, so it sounds like it's not compatible with anything other than the TaleWorlds version. Download it and activate per the instructions on the description page, and let me know how it goes.
Also thanks for the report. I'll update the description when this is settled.
is there any diference betwen the taleworlds version and the steam version?
There's definitely differences between the GOG and TaleWorlds versions. They've never explicitly stated what they are, but when you try using mods some will work and some won't. I suspect that's what's happening with the Steam version.
it says in the taleworlds downlad site that theres a limit to level 7,does that affect mods too?
That's because it's basically a demo, but you can activate the full version with your Steam key.
okay,thanks!
You're welcome. Let me know if it works.
Hey,so everything is working fine now.Do you know how can i start the main questline?
Phew, that's relieving. So the Steam version is definitely incompatible.
I think it starts in Cottonwood; just talk to different NPCs that stand out. I can't guarantee that it'll even lead anywhere since I had to delete quest branches that led to dead ends. Hints and help on the main quest are still up, I think, on the TaleWorlds section for the original 1866 mod.
do you know of a way to boost the minor faction relations besides fighting with them?