A long time has passed since the initial release of Battle Realms. After such a long time, in 2019, a team of enthusiasts is able to bring you large-scale game fixes and improvements, as well as new additions in the world of Battle Realms. This is a part of Battle Realms Revival Project and will list all of the BRR patches done for BR. The patches come in a form of an .exe installator and are installed over your copy of Battle Realms. The latest official version of BR (1.50q/Winter Of The Wolf) is required (unless you already have our older patches).
A mod that added a new patches for Battle Realms with new balances, adjustments and improvements. You can now able to "Train units to Heroes", but not only you can train them to heroes, but also turn your heroes to "Ultimate", giving them new abilities to torn down and destroy your enemies. And new clan passive for each clan you choose. With this new patches, you may now experience some balances, changes and adjustments. SO what you waiting? Let the Battle Realms begins!
Hello guys! I'm back and added some new patches, balances, adjustments and changes for my Mod! Ik it's been a year, but I finally found a right time to give my mod some new adjustments and balances. Please read down below to read:
(UPDATE: I made some major fixes during my test play, so I added the 1.1 Patches here in the 1.0, please read clearly down below to see the han
[New Patches! 1.1] (PLEASE READ!)
Added a new changes and improvements for the game. With this new patches and changes, I want to bring some balances and improvements for your gameplay experience. This will brings a fair battle changes and balances for the mod I created. I heard about this from our "comment section" in ModDB, so I'll bring some few changes and improvements, and also "NERF" in units and heroes. I test play the game first and look for the bugs, to make your game runs safely without a crash!
Following changes can be seen with this symbols:
(^) = Buff
(v) = Nerf
(=) = Balanced
-------------------------------
(GAMEPLAY CHANGES)
[Cost Training Units](=)
All Tiers will now have Cost training changes, to give more balances and adjustments for the units of each tiers. Except for the Wolf.
(All Clan)
Tier 1 - Cost 25 rice and 20 water.
Tier 2 - Cost 30 rice and 30 water.
Tier 3 - Cost 40 rice and 35 water.
Healer Tier(Bathhouse) - 20 rice and 15 water.
Tier 4 (Town Square Units) - 50 rice and 50 water.
(Lotus)
Tier 1 - Cost 15 rice and 30 water.
Tier 2 - Cost 20 rice and 45 water.
Teir 3 - cost 50 rice and 65 water.
Healer Tier(Channeler) - cost 25 rice and 75 water.
Tier 4 (Skull with blood fountain thingy) - 30 rice and 100 water.
Master Warlock - 100 rice and 300 water.
[Cost Training Heroes](=)
All Heroes will now have Cost training changes, this will give more increase the cost when upgrading your units to Heroes.
All Heroes - cost 125 rice and 100 water.
All Heroes(Lotus) - cost 100 rice and 200 water.
[Hero Tire 2 Training Heroes](v)
Tier 2 Heroes upgrade will have cost change. From 600 rice and 200 water to 200 rice and 200 water needed.
Hero Tier 2 List: Main Protagonist: 250 Rice and 250 Water.
- Kenji
- Grayback
- Zymeth
Hero Tier 2 List: 200 Rice and 200 Water.
- Otomo
- Shale Lord
- Shinja
- Tooth
- Tao
- Vetkin
- etc.
Hero Tier 2 List(Lotus): 100 Rice and 400 Water.
- Soba
- Issyl
- Koril
[UNITS/HEROES ADJUSTMENT AND FIXES]
(Dragon)
"Samurai and Kabuki"[^]
- Nowprefer enter to ranger stance to shoot there enemies than using their melee.(Also increase a little bit damage to there range attack, since Samurai range attack has slow animation and Kabuki's fireball damage doesn't deal a lot.)
(Lotus)
"Lotus Brothers"[=
- each brother are now can be cost with 250 water, and also little few adjustments since the Lotus Brother can leech to enemies, so I lower there damage to maintain the balances and damage.
"Yvaine Damage"[v]
- Fixes the damage where Yvaine almost 1 hit your units and troops. (60 to 30 damage both melee/range)
"Warlock"
- Adjust the damage of Warlock, since they keep spamming with their range attack, lower there range damage so you can get advantage to near them.
[New Patches! 1.0] (Previous)
Added a new changes and improvements for the game. With this new patches and changes, I want to bring some balances and improvements for your gameplay experience. This will brings a fair battle changes and balances for the mod I created. I heard about this from our "comment section" in ModDB, so I'll bring some few changes and improvements, and also "NERF" in units and heroes. I test play the game first and look for the bugs, to make your game runs safely without a crash! And added backfile up if you want to keep the original.
Following changes can be seen with this symbols:
(^) = Buff
(v) = Nerf
(=) = Balanced
-------------------------------
(GAMEPLAY CHANGES/NEW CLAN PASSIVE)
[New AI System]
- Added new AI system for the each clan, they are now mostly roaming around the map with different group of armies. AI teammates will immediately attack the village you wanted to attack, and if your village was under attack by the enemies, they will response immediately to protect your base. Enemies will now likely raiding your base and chance of getting ambush, always becareful by your surroundings.
[Lower the Time Production of Peasants][=]
- Lower the speed of time production of "peasants" from the "hut", this will bring some balances for peasants of enemy NPC allowing them to catch up to build and train there army. The peasants can't train properly due too many peasants waiting for training time production and some peasants we're struggling rebuilding there base, so I had to give some adjustments and balance for the peasants.
[Decrease the Tower Range][v]
- Decrease the Tower Range of all clans from 30 to 20. There was a chances of Tower Units shooting randomly in the mid-air without an enemy approaching.
[Increase Population Capacity][^]
Increase the population capacity of each difficulty.
Low - from 50 to 80
Normal - from 80 to 100
High - from 100 to 120
[All Clan][Clan Passive][=]
With the new Clan Passive system, this will give each clan a new unique strategies, but there will be some adjustments and disadvantages, which will brings more challenge and new different play style.
"Dragon Clan (Passive: The Tale of the Dragon)"
- All Dragon Clan units and heroes will have additional "2 damage" and increase their "health recovery", giving them more advantage to catch up and hold their ground from any attackers. [More on Damage]
"Serpent Clan (Passive: Raid and Scavenge!)"
- All Serpent Clan units time training production is lower, meaning they can train units much faster, and increase there "stamina recovery, making them easier to raid enemy bases in no time. This doesn't change the time production for the Heroes. [More on Invading]
"Lotus Clan (Passive: Thrist for Bloom)"
- All Lotus Clan units and heroes will have "lower training cost" from "rice", but increase the cost from "water". It make sense for the Lotus Clan that they are lack of water causing them to get dehydration. No need for them to struggle to get rice to train army. [More on Production]
"Wolf Clan (Passive: Pure Blood and Strength)"
- All Wolf Clan units and heroes will have additional "50 health" and most of the buildings are less "flamability" meaning the buildings are not easily get burned, which I give it a logic since the wolf buildings are made in strong wood and stones and more likely have much health so it tooks more army to destroy entire village.
[More on Defense]
(UNIT CHANGES BALANCE)
[All Clan][Tier 1, Tier 2 and Tier 3 units][=]
- All tier units will now have same health and damage, except there clan passive. I lower all the damages and health which gives a very "HUGE" adjustment and balances for the each units of every tier.
(Tier 1 Units):
Melee units - 8 damage , 150 health
Range units - 7 damage , 125 health
Explosive units - 9 damage , 135 health
(Tier 2 Units):
Melee units - 10 damage , 200 heatlh
Range units - 9 damage , 150 health
Explosive units - 12 damage , 170 health
(Tier 3 Units):
Melee units - 15 damage , 270 health
Range units - 13 damage , 210 health
Explosive units - 18 damage , 230 health
(Town Square/Healer Tier):
Town Square units - 15 damage , 250 health
Healer units - 10 damage , 150 health
(Advanced Town Square/Healer Tier):
Town Square units - 20 damage , 290 health
Healer units - 18 damage, 260 health
(HEROES AND ULTIMATES CHANGES)
[All Clan][Heroes][=][v]
- All heroes will have same damage and health, it depends on what type of hero. And increase the rice and water cost when training them. This will bring some balances and adjustments for the gameplay, especially when playing LAN and multiplayer. I also lower there damage and health for fair balance and fighting experience.
Melee hero - 420 health, 26 damage
Range hero - 320 health, 22 damage
Explosive hero - 370 health, 28 damage
Tank hero - 500 health, 24 damage
[All Clan][Hero Ultimate][=][v]
- Increase the cost of the Ultimate heroes, now if you want to train Kenji, Zymeth or Grayback to Ultimate, you must save at least "1000" rice and "500" water, which brings balance and adjustments to the game, and will have same damage and health.
Ultimate Hero - 600 health, 30 damage
(OTHER FIXES)
- fixed the bug where the wolf attack almost 1 hit the units.
- adjustment for the Kenji's "Gun", which it almost 1 hit the entire army especially the heroes.
- fixed a bug from the peasant huts, there was a chance to trigger of getting 8 peasants.
That's all for the patches, balances and adjustments. Suggest and comment if there's something needs to be change. Thank you and enjoy this new mod!
------------------------------------------------------------------------------------------------------------------------
"TRAIN UNITS TO HEROES"
*Warning this New Patch may have unbalanced change of the game, and this will not work on story mode.*
Before adding this to your folder, I recommended you to put your original "Battle Realms.dat" file, on a folder. Just to avoid
losing progress or problem for your game.
In this new patch, players may now able to train units to heroes and also huge brand new patches for all units and heroes.
Please read the instructions clearly to understand the new changes and new patches for this new mod, thanks for downloading~!
[NEW TRAINABLE UNITS TO HEROES/NEW UPGRADEABLE BUILDINGS]
To train units to heroes pls follow the instructions down below:
[New Upgrade Building and New Trainable units]
(Dragon)
- The "Shrine" building can now upgraded to "Monastery", Peasants can now train into Monks upon entering.
(Serpent)
- The "Thieves Guild" building can now upgraded to "Soul Flame", Peasants can now train into Ninjas upon entering.
- Peasants can now train into Spirit Warrior upon entering "Necromancer's Throne".
(Wolf)
- The "Shalery" can now upgraded to "Shale Mine", Peasants can now train into Voodoo Gas upon entering.
(Lotus)
- The "Peasant house" can now upgraded to "Soban's lab", Peasants can now train into Spider Infested upon entering.
- Soban's "Golems" can now also use them to train units from buildings this will turn them into advanced unit with full-speed
production training time.
Here's the following ways of using Golem to train units.
If Golems enter the "Crypt of the Brothers" they will turn into a Ninja.
If Golems enter the "Flesh Cruible" they will turn into Warlock.
If Golems enter the "Warlock's tower" they will turn into Master Warlock.
- Crypt of the Brothers can now able to train on same units.
Here's the following ways to train Crypt of the Brothers:
Blade Acolyte > Crypt = Brother 1 (Blade user)
Leaf Disciple > Crypt = Brother 2 (Leaf Blade User)
Staff Adept > Crypt = Brother 3 (Staff user)
*Reminder, If you saw an unexpected building upgrade like Orb alter from Wolf and Lotus pls do not upgrade it
this may cause you to not to train heroes anymore.*
[Train Units to Heroes]
Here are following instructions to learn how to train all the heroes for all clans:
(DRAGON
-----------
"KENJI"
Samurai > M (Normal unit)
Kenji > Fireworks Factory = Kenji 2 (Upgraded unit with weapon)
Kenji 2 > Dragon's M 3 (Ultimate Dragon Warrior)
(Kenji 1 can also go to Dragon's Monument to train Kenji 3 but the training time production may take very long.)
"ARAH"
Maiden > Target Range = Arah
"GARRIN
Samurai > Dragon's M>
"TEPPO"
Chemist > Royal Academy = Teppo
"OTOMO
Guardian > Dragon's M>
"KAZAN
Sumo Powder Keg > M>
"TAO"
Monk > Royal Academy = Tao
(SERPENT
------------
"KENJI"
Ronin > Soul Flames = Kenji (Normal unit)
Kenji > Metal Shop = Kenji 2 (Upgraded unit with weapon)
Kenji 2 > Necromancer's Thr 3 (Ultimate Serpent Warrior)
(Kenji 1 can also go to Necromancer's Throne to train Kenji 3 but the training time production may take very long.)
"UTARA"
Witch > Tavern = Utara
"VETKIN"
Bandit > Assassins' Den = Vetkin
"SHINJA"
Ronin > Assassins' Den = Shinja
"BUDO"
Canonneer > Asassins' Den = Budo
"TARO"
Kenji 1 > Thieves Guild = Taro
Enforcer > Tavern = Taro
"TAO"
Ninja > Assassins' Den = Tao
"NECROMANCER
Spirit Warrior > Necromancer's Thr>
(LOTUS)
----------
"ZYMETH"
Master Warlock > Flesh Crucible = Zymeth (Normal Unit)
Zymeth > Warlock's tower = Zymeth (Corruption)
"YVAINE"
Overseer > Blade Garden = Yvaine
YVAINE > Warlock's tower = Yvaine (Corruption)
"SOBAN"
Peasant > Warlock's tower = Soban
"ISSYL"
Reaper > Training Yard = Issyl
"KORIL"
Reaper > Forge = Koril
"NIGHTVOL"
Ninja > Warlock's tower = Nightvol (Ninja)
Nightvol Ninja > Crypt of the Brothrs = Nightvol (Dark Form)
(WOLF)
----------
"GRAYBACK"
Pack Master > Combat Pit = Grayback (Normal Unit)
Grayback > Shalery = Grayback 2 (Upgraded Unit with additional more HP)
Grayback 2 > Quarry = Grayback (Ultimate Wolf)
"LONGTOOTH"
Pack Master > Ballistic Grounds = Longtooth (Normal Unit)
Longtooth > Shalery = Longtooth 2 (Upgraded Unit with additional more HP)
"THE SHALE LORD"
Werewolf > Shalery = Shale Lord
"GAIHLA"
Dryad > Quarry = Gaihla
"WILD EYE"
Pack Master > Quarry = Wild eye
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(Update) I reuploaded a new DAT file for battle realms, if its not working, make sure your battle realms is in WOTW version.
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