Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Forum Thread
  Posts  
story generator or choices manager ... (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Call of Chernobyl : Forum : Suggestions : story generator or choices manager ...) Locked
Thread Options
May 8 2018 Anchor

maybe you should also add the story generator like telltale games.
for example :
-if degtayerv sided with sultan then skadovsk will be a bandit base and beard will be kicked out and will go to anothe stalker base like yanov depending on which faction degtyaerev supported duty or freedom . if it was the anarchists then he wont stay in there beacause he thinks they are on the bandits side (as they are in a nuteral terms) so he will go to rostok and helps barkeep in his barman work or stays in the backroom or something else ... ( you choose).
if u liked my idea so thx if u didnt so dont criticize me its my first time i post one of my creative (at least for me) ideas about some games.

--

sorry for bad english

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.