COD3 Playermodels for World At War
Full Version 3 commentsBeing a revisted version of the original COD3 playermodels pack for COD WaW released back in 2020. This version fixes the helmets being able to be shot...
Being an updated COD3 playermodels pack to replace the Wehrmacht and SS Honorguards character models. This is a revisited version of the first COD3 playermodel pack for WaW released back in 2020, this current version has retouched some of the textures, uses head models with improved facial rigging (better expressions such as properly closing eyelids, not so jerky lip movement etc) and also fixed the helmets where being shot in the head can cause helmet popping (helmets to detach from the characters head).
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Being a revisted version of the original COD3 playermodels pack for COD WaW released back in 2020. This version fixes the helmets being able to be shot...
This is a singleplayer map for the game "Call of Duty: World at War" My mapping "career", as it were, started back near the end of 2012 or early 2013...
This is a small Weapons mod I've been working on for SP and Coop zombies. This mod is not made for realism, it is made for fun. It changes damage, fire...
ATTENTION! THIS MOD IS NOT SUPPOSED TO PROMOTE ANY IDEOLOGY! | This is the newest version of the Axis Player mod for Call of Duty: World at War. The idea...
If you know the MRW project, You'll know what this mod aims to: Realism! I've edited some of the weapon models (thompson, BAR and mosin) to make them...
!NOT MINE! Ever wanted cheats in campaign? No worries. CoD_Tool_v1.5_Beta_2 Will save the day. first Open CoD_Tool_v1.5_Beta_2.exe Once you opened it...
Call of Duty World at War - Nazi Zombies with Pathtracing :] (DEMO)
Bro, if you could port over the levels and other assets it would make my day! I am hoping somebody at least reverse engineers and decompiles the original Xbox version since it is literally the best version to port since it is already X86 architecture it would port to PC much easier. and then we can use the weapon models, HD textures and soldier models from the 360 version and then we will be good to go! There is already an HD pack for the PS2 version you can run on emulators and it would be easy to make that work.
But if you can recreate COD 3 in WAW by porting the maps and other stuff we could recreate the missions and stuff with scripting.
If you look at the early screenshots of COD World At War you can see that it did use the models from COD 3. I read that they changed the engine or something mid-development and that is why we got only one type of German for 90% of the Soviet campaign and that a lot of missions were cut like the Training mission and the Aircraft Carrier attack mission as well as the entire British campaign.
I would love to see some Custom SP maps for World At War and I am currently teaching myself how to do such things.