NO INSTALLER OR LAUNCHER! CUTSCENES ARE INCLUDED! This is the official "open format" mod Release for C&C Tiberian Dawn Redux v1.5.3! This release includes a massive gameplay overhaul with updated visuals, a new UI, reworked balancing, a rebuilt AI, several new skirmish maps, and four additional campaign missions for the SPEC-OPS Campaign! Simply extract and copy the files to your Zero Hour Folder!
OPEN FORMAT FILES! NO INSTALLER OR LAUNCHER! CUTSCENES ARE INCLUDED!
If you have any problems check out the complete
This is the official mod release of C&C Tiberian Dawn Redux Version 1.5.3! This release includes a massive gameplay overhaul with updated visuals, a new UI, reworked balancing, a rebuilt AI, several new skirmish maps, and four additional campaign missions for the SPEC-OPS Campaign! Simply extract and copy the files to your Zero Hour Folder.
WHATS FOUND IN VERSION 1.5.3:
AI and INI code overhaul improves framerate and game pacing
UI overhauled with a cleaner look
Updated models with cleaner textures
New particle FX & terrain textures added
New shader technology implemented
Skirmish AI rebuilt implementing some improved features developed from Red Alert Redux
Reworked/optimized several skirmish maps including recycled EA Generals maps
Four new SPEC-OPS mission maps based off of the N64 missions
Several campaign missions reworked and rebalanced to further optimize gameplay
All ground vehicle movement speeds increased to be more true to the original game
Tiberium Fields reworked to not run out as quickly in skirmishes
Tiberium Refinery Auto Deposits $100 every 30 seconds
Tiberium Silo Auto Deposits $25 every 10 seconds
Tiberium Harvester build limit removed in skirmish
RailGun weapon reworked
Ion Cannon reworked
Power Plant upgrade exploit fixed (no longer restores to full health)
ConYard System reworked & SuperWeapon build limit exploits fixed
New flamethrower weapon physics
New tracer weapon physics
Rocket Soldiers reworked to maintain late game usefulness
Several infantry models reworked for better clarity
Helicopter locomotors reworked to reduce visual/orientation glitches
Artillery/Rocket Artillery weapon ranges increased while slightly decreasing accuracy
Machine Gun weapon burst rates reworked
Fixed the EVA "Need Harvester" announcement bug
Superweapons now have a recurring "On Hold" EVA announcement if sat idle for too long
Land Bridges and Destructable Bridges implemented on a select few maps
© 2024 C&C Redux Development Team
This does have the shaders, right? I don't want them, how to turn them off?