Cossacks Total War
Full Version 2 commentsThis mod is a prequel to Empires TW, that means events start in the middle of 17 century and finish before Seven Years War. Now just late campaign is...
This mod is a prequel to Empires TW, that means events start in the middle of 17 century and finish before Seven Years War. Now just late campaign is ready, about Great Northern War and Spanish Legacy War. The early campaign is to be added in the future mod for Rome Remastered. That mod will unite Cossacks and Empires to a single global mod about wars in Europe, Asia and Americas in the New Time.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This mod is a prequel to Empires TW, that means events start in the middle of 17 century and finish before Seven Years War. Now just late campaign is...
This legendary mod now modfoldered and, FINALLY, has 4 separate launchers for each historical csmpsign. Now all date scripts work correctly. Just place...
Vampyre vs Lycan vs Human, a fantasy mod based on a titanic struggle between the night breed's, Three brothers bound by a dark and ancient bloodline clash...
One of the most famous mods for Rome:Total War now based on BI 1.6 engine and fully modfoldered. Developed by VIR (2006) Adopted by Saloth Sar (2020)
Persian Invasion is a modification for Rome - Total War 1.5 that begins in 490BC. The vast Persian Empire celebrates a golden age of prosperity, and looms...
The year is 527AD, the first year of the reign of our Imperator Iustinianus Augustus, Constantinopolis the capital of the world is in tumult because of...
This is my custom modification of the old Greekmod, which I couldn't find online anymore. This mod changes the original Egypt faction to Ptolemaic Greeks...
What's the difference with Empires TW mod? different/new units?
Thank you in advance.
New units (but similar style), a bit different map and factions, and, the mostly, another era.
These mods will be a single one for the Remaster engine.
Congratulations, brother! It's really interesting project.
I was happy to see this wonderfull mod but open first time and see the citys in Kyrrillic letters i have deletet because i not understand sorry
Just for cities... its not very hard take 1 day (maybe not more than 1 afternoon, believe me) and catch the file from .../data/text (its called imperial_campaign_settlement_names or something thus), and haveing google translator and wikipedia-> translate one by one... and then, when u finish, share the file with all... it will help to yourself, help to other players, help to the project (the mod), make you feel a bit as modder too... and, at the end, you will feel a happy person (truly).
P.S.: names in brackets, they are tag codes for the game (do not touch them), the names aside of them are the "text on screen" (you must modify these ones)
I can say more, the cities names in the brackets are the correct required ones. Everyone can copy them instead Cyrillic text.