Call of The Zone is a standalone modification for S.T.A.L.K.E.R. – Call of Pripyat that allows you to explore the Chernobyl Exclusion Zone – a desolate and highly contaminated region of Ukraine that has been abandoned and closed off for decades ever since the 1986 Chernobyl disaster. What has been going on in this irradiated wasteland since then? There are no shortage of rumors and conspiracy theories, each more fantastic than the last. Rumors of mutated wildlife, brainwashed cults, secret experiments, and unexplainable paranormal events abound, as do promises of great riches and wildest dreams coming true for those who are daring or desperate enough to try to break through the cordon. You are about to find out for yourself what is true and what is yet undiscovered, and experience for yourself all the Zone has to offer... or to take from you.
Adding changes from two commits made by Revo Lucas(CoC bitbucket).
Wait so they... Eat the medkit?
Not really, they use them, but script for that feature was for some reason named as "xr_eat_medkit.script", or maybe they just really eat them, who knows)
Medkits are consumables so yeah... Iirc they're in the II_FOOD class
this is useful when playing nohud, thanks for the addon!
so i´ve been playing and testing but i don´t know how this works?, am i supposed to activate something on settings?
No, you don't need to activate it manually, just copy files to needed locations. But it's not for us, player, it's for NPCs, there now will be an animation when they use medkits. Also the logic for when and how they will use them changed a bit too.
Oh i get it, thanks for the reply
Cool mod, using it now.
One problem, consistent crash when donating a medkit to a companion that is injured. The medkit had one use left, this issue didn't seem to happen when I retested it by donating a medkit with more than one use left.
Hope you can look into this.
Is this compatible with cotz 1.2?
yes