Lost in Infinity's grasp, the Doom Slayer must break an endless cycle of death and rebirth. Classic Doom transformed into a roguelike along with upgrades, stats and random surprises!

RSS Reviews  (0 - 10 of 49)
10

grandmasternewbie says

Early access review Agree (4) Disagree

Head and shoulders above other mods in terms of complexity and customization. Doom roguelike as it meant to be.

10

Osh_93 says

Early access review Agree (1) Disagree

over 40 hours of none stop madness put into this! and barely even covered it all!

9

j0lt says

Early access review Agree (1) Disagree

Pretty cool gameplay changes. Turning Doom into a Roguelike is interesting!

10

SomeRandomChris says

Early access review Agree (1) Disagree

Best rogue-like mod for doom, totally not biased review.

10

Caiuz says

Early access review may contain spoilers Agree (1) Disagree

+genius
-time
+blood
+random
-demons
-zombies
+doom infinite

10

rye74 says

Early access review Agree (1) Disagree

hot mod!! i really like it. great presentation.

7

thtrhrthytrhr says

Early access review may contain spoilers Agree (1) Disagree

I do think this is a really cool mod with the new guns addons to them and alt fires, and I will give you props for turning doom in to a really good rouge like. I do have some complaints though. these is a bug that is you hit what ever key you have the gun menu binded to when you complete the level you get softlocked and have to restart. I find those eye thing very frustrating because I find it kind of hard to see where they are pointing and if they see you they take a 5th of your health. PS I think i would be really cool if you guys could put the levels in from doom 2 or the unmaker or something

9

ScileSC says

Early access review Agree (1) Disagree

Can´t wait to play the full version.

10

berrу says

Early access review Agree (1) Disagree

Great random mod that want to play more and more

7

RexBellator says

Early access review Agree Disagree

The concept of this mod is a 10 but in execution it's a 6. Right now it's an RNG-heavy experience. How well you do will depend largely on whether you get some good gear/abilities early on, otherwise you'll be restarting over and over until RNG gods bless you.

Seems like the mod author wanted to marry the action of DOOM with the roguelike qualities and powers of Risk of Rain 1 & 2. However, unlike RoR, DOOM Infinite needs better pacing and overall balance. DI's difficulty spikes exponentially, with numerous enemies spawning right on top of you but unlike RoR, DI does not give you additional bonuses or abilities that accumulate and stack over time, instead you're limited to whatever weapons you acquire and some powers you can unlock but they're only available one at a time. Ultimately, every game starts to feel the same as the game swarms you with infinite enemies while your power curve flattens out as a result of diminishing rewards.

It's a cool mod that adds a breath of fresh air to DOOM but once the shine wears off it gets old real fast. Hopefully the mod author can tune these qualities and really make this mod shine.