Description

yes, this time not really an update but a beta version for the next update, after I considered to publish this beta I might want to see player reactions and feedback after playing this, new stuff and improvement, and then I can develop this mod better for the actual version update.

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Doomunbroken 1.9 beta1
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Guest
Guest - - 693,637 comments

Niiceeee

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MrRumbleRoses
MrRumbleRoses - - 449 comments

i see this one is a bit more advanced, and so far it seems good. don't know if the meat hooking is a thing on this build, but it's not bad so far. it's cool to have the ability to change the mods around. the alt fire for the AR seems a bit iffy when you use the scope mod i think. cause sometimes when i have fired with the scope on, it like does a thing where it'll fire normally a bit before going back into the scope. and sometimes i can't be in scope mode for to long cause it often randomly fires when i don't want it to. but other than that stuff mostly. i'm digging this mod :)

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seashores Author
seashores - - 31 comments

thank you sir, i will bring meathook back.
then, yeah i know heavy cannon scope making unecessary frames whan zooming, but idk if it do firing randomly, will go investigate it.

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Guest
Guest - - 693,637 comments

i miss the meat hook:( ,is there any chance of it coming back?

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seashores Author
seashores - - 31 comments

yes

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dumb-raemon
dumb-raemon - - 9 comments

what can i say it's ok

could you fix crucible sprite cut on pc please, and could you make it more universal drop on spidermaster mind i mean i play with others monster mod only and crucible doens't drop while kill her, or make that item can be picked up , i dont know i just wish it become a bit easier to pick up with other monster mod if you can do it

about the crucible bug, when you are holding it and press alt fire button funny thing happend, the small doom blade go crazy (with frames) with one hit kill everything i guess even if crucible is out of ammo, it also has sfx of crucible when you smash it in to the wall please fix it haha

reduce weapon bobbing a bit please i feel it still fast (for more realistic in my opinion)

i hope HUD in game will be more clear in final release same with weapons colors will be refine for a better look

still hope you will add hammer and make options to use 1 of 2 with crucible or both and flame belch :P

more smooth animation with chaingun with shiled mod i feel when firing those frame still a bit de sync between idle and firing (same with bfg) of course not with second mod the Mobile Turret.


and hope we can play with ability to change the mods with the rest of the guns, that's really awsome i really like it.

yeah i know im greedy but i hope the final release will be complete and good, that's all

hope you read my comment :D

thank you so much

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seashores Author
seashores - - 31 comments

okay.
-crucible completely fixed in my bulid, both sprites and bugs.
-idk i will change weaponbob, i think i can be costumized with zdoom related ports.
-i don't think about the hud current time, it just need hq grapichs to make it look good. maybe last thing to do on the list.
-stay tune for hammer and flamebech!
-better chaingun also on my list, sprites and handling.
-more mods added in the next version.

anyway,thank you very much for your comment.

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JackBosman
JackBosman - - 3 comments

Holy f*ucking god
Amazing :0

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seashores Author
seashores - - 31 comments

thanks sir!

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Guest
Guest - - 693,637 comments

How do I get weapon upgrades?

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overdrive
overdrive - - 6 comments

In control settings bind a key where it says zoom

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Inferus506
Inferus506 - - 6 comments

Great work! Love the new sounds, weapon sprites & animations. Super smooth. Ammo drops and items should also be reworked for Eternal-style aesthetics. This mod has serious top-tier potential.

You should try it with this mapset i made:

Moddb.com

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seashores Author
seashores - - 31 comments

Thank you sir,

you making cool mapsets, im think gonna enjoy this.

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offgamerbro123
offgamerbro123 - - 8 comments

now THIS is the original eoa mod, also is there any chance of the meathook to work in future updates? It was scuffed in 1.5 and 1.7

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seashores Author
seashores - - 31 comments

sure, maybe.

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Guest
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Smork
Smork - - 7 comments

Quick question: how can I the shotgun with the sticky bombs?

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Guest
Guest - - 693,637 comments

press the zoom key to change mods...

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overdrive
overdrive - - 6 comments

i love this mod im waitin excited for next update keep up the good work :D

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seashores Author
seashores - - 31 comments

thanks, will keep doing better.

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Nimlouth
Nimlouth - - 8 comments

This is absolutely awesome! I've been playing this on top of Doom4Vanilla and in software render mode for aboslute demake vibes and I'm loving it! The animation detailwork is amazing and all the weapons feel extremely cool and faithful.

Couple suggestions:

-You hard-code disabled the autoaim for the normal shotgun, I took the liberty to re-enable it because I play with vanilla doom's auto-aim, wich can be toggled on-off on GZDoom if you use mouse freelook. This makes playing the game in a more vanilla-style possible (i.e not being able to look up or down) similarly to what Doom4Vanilla does.

-Customization for which weapons spawn would be cool. Right now all weapons in a slot spawn randomly and I haven't been able to see some of them in certain mapsets. I.e having a ballista spawn instead of a plasma rifle.

-I liked the weapon mods a lot but I still feel like they should be something you acquire somehow in gameplay instead of just having them all right from the start. Ofcourse I would rather let you finish all the weapons and animations before implementing something like this but at least having that as a toggle option in the future would be awesome.

Overall I'm super impressed and I hope this mod keeps progressing.

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seashores Author
seashores - - 31 comments

Frist one, i will trying to fix shotgun issue for you, thanks mention it.
second and third, i like to do so many features like those, but my knowledge about how to code it is whack.
honestly im not very good at zdoom scripting all i can do is decorate and making sprites.
thank you very much.

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Guest
Guest - - 693,637 comments

I love this mod very much its not too cartoonish,but the color still flies right out,almost makes it the perfect doom mod that tries the copy the newer game franchise for me,my best tip is to add cooler glory kills,adding much better glory kills(in first person) rather than just a punch and kick or other basic moves try to make it unpredictable,i really cant wait for the official release

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seashores Author
seashores - - 31 comments

glory kills in my list, maybe

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Guest
Guest - - 693,637 comments

i do love it

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offgamerbro123
offgamerbro123 - - 8 comments

all this mod lacks is glory kills, its litteraly PERFECT
also is there any chance of making an eternal monsters mod soon?

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androidplayer
androidplayer - - 1 comments

This update get crashes in Beloko D-touch. Please fix that. Nice job with the versión 1.7.

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Doom_lover500
Doom_lover500 - - 2 comments

i am having the same problem the difference is that doom starts like vanilla mode without the mod

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KP_SapphireMK2
KP_SapphireMK2 - - 154 comments

- Weapons looks impressive
- Needs dynamic lighting from weapons
- Weapon animation looks pretty smooth
- Some of the weapon needs more addon especially the SSG Meathook (i know your working on it but ignore this one)

8.9/10 Overall you're doing well, keep it up

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Guest
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redvac17
redvac17 - - 10 comments

Best mod ever. the sprites are more hd than eoa eternal!

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Doom_lover500
Doom_lover500 - - 2 comments

I play doom on my cell phone using d-touch and this version doesn't work on d-touch I start doom and the mod doesn't work doom starts in vanilla but without the mod I don't know if the same thing happens on delta touch because I don't have it on my phone if you can test it I would be grateful I really want to play this mod in the gameplays it looked very cool

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BlinkLovesPlayingPB
BlinkLovesPlayingPB - - 1 comments

Nice mod im really excited for the actual release

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MILFHunter667
MILFHunter667 - - 145 comments

Hey bro, how is the development of Doom Unbroken going? Is there any channel or social media where we can keep up with the development, like Discord, or a youtube channel?
It's been a year since the last update of the mod, could you give us a new update? It doesn't matter if the mod has not been finished, we just want to play with the new stuff you've added since the last update.

Thanks

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Guest
Guest - - 693,637 comments

Add Dash and dibble jump and glory kills please 🥺

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Guest
Guest - - 693,637 comments

BUG:Secondary attack of Unmaker is as powerful as primary but does not consume ammo.

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Guest
Guest - - 693,637 comments

Sorry for the confusion on my previous post.
The alt-fire bug report is for Crucible not Unmaykr.
If you hold down alt-fire while the Crucible is equipped, you slay everything in melee range without spending any ammo.

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AlanthecatO7
AlanthecatO7 - - 12 comments

Idea, make alt fire for shotgun the explosive shot and alt fire for SSG the meat hook

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Doomguyanddaisy
Doomguyanddaisy - - 1 comments

i dont why but when i start the game everything is fine except for HUD. Its not appearing and i cant get t to appear can someone help me or is there no hud.

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