doomcute
Full VersionA simple doomcute showcase for zdoom family source-ports. (tested on GZDOOM g4.11.3)
A simple doomcute showcase for zdoom family source-ports. My goal with this was to see what could be done with the basic sector system doom uses. (tested on GZDOOM g4.11.3)
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A simple doomcute showcase for zdoom family source-ports. (tested on GZDOOM g4.11.3)
This is a small collection of mini-mods, that someone can find useful.
Play the classic doom 1 and doom 2 with the new doom monsters!
This is my first mod, which is very simple, using animations, from doom 64 in weapons from doom 2 and 1. This mod works on Zandronum, Gzdoom and Zdoom...
So... Another Brutal Doom fork that no one asked for? This mod is done from scratch and DECORATE+ACS coding.
Weapon mod that recreating arsenal from 2000's spy FPS "Project I.G.I." that was developed by InnerLoops Studios and published by Eidos Interactive.
This WAD is a near 1:1 recreation of the National Videogame Museum located in Frisco, Texas!
Is there a universal gameplay mod where the term "DoomCute" puts Faces and Limbs to everything that is not a Living Thing?
Faces and Limbs may apply to the following:
Weapons
Ammo
Items
Powerups
Decorations
Artifacts
Keys, Locks, and Chests/Lootboxes
The only things that don't qualify are:
Blood
Gore
Corpses
That might be a more DoomCute version of the famous Run 4 It mod by Cherepoc.
And now, the objects gain faces and limbs!
I want to make a map with a setting like this that actually has gameplay. Should I?