Beta B00.03 build, which covers corrections to the previous B00.02 build + new content (units, missions, maps) + a brand new faction: GDI Rapid Response.
Version: Beta B00.03
--- New faction: ---------------------------------------------
- GDI: GDI Rapid Response Marine Corpse, a.k.a. RRMC, GDRR
--- New units ---------------------------------------------
- GDI: Repair Tank (replaces Apollo Repair Drone)
--- New aircraft---------------------------------------------
- CivTech: Strato-Jet
--- New structures ---------------------------------------------
- Forgotten: Colony Walls (concrete walls)
- CivTech: Ion Cannon Uplink (gives access to Ion Cannon superweapon once captured)
- Civilian: Wrecked Boats (5x variants + 2x Infested)
--- New art ---------------------------------------------
- GDI: Javelin Mech
- GDI, Nod: fixed missing cameos when using captured enemy tech (Light Infantry, Engineers, Harvesters, MCVs, Tiberium Silos, Repair Depots, Tiberium Refineries)
- Nod: Helix Jet
- Forgotten: Scout-Hunter; Camo Bunker
- CSM: Patrol Jeep; Light Tank
- CivTech: new "Capture Me!" flag designs; Repair Truck; active anims for Civilian Array
- Civilian: Troop Truck (from Equipment Factory); Civilian Armory (snow art)
--- New City content ---------------------------------------------
- Active anims added: Lightner Luxury Suite; Westwood Stock Exchange; Daily Sun Times; YEO-CA Cola Corp.
--- New terrain assets ---------------------------------------------
- added new snow-specific Scorch and Crater art, courtesy of EverValiant (TS: The Second Tiberium War)
--- Other changes ---------------------------------------------
- GDI: Drop Pod Nodes are buildable again, and go onto the GDI Upgrade Center (their Tactical Weapon equivalent); Scout Drones now ignore veins; Scout Drones have a dummy weapon that allows them to stay airborne, or follow a target unit around; Satellite Node is now armed & has a sensor radius
- City: fixed clipping on CITY0014
- all: Vehicle Barges (Leviathan, Trilobite, Floating, Landing) now immune to veinhole tentacles
- all: Fences & Sandbags cost $25, need a Barracks
- all: Concrete Walls (GDI, Nod, CSM, Forgotten) cost $50, need a War Factory
- all: improved sidebar cameo icons for structures, on the new C-B-F-H-N system
- picking up the Nuke powerup crate will now let you fire the Nuke superweapon, not the old Cluster Missile
- removed: GDI Apollo Repair Drone
--- Client Changes ---------------------------------------------
- new MP loading screens for GDI Rapid Response
- new icons to denote map scoring in Skirmish vs AI players
- added Ion Cannon Uplink buildings to the Nukemageddon game mode
- "Arctic Warfare" on/off toggle replaced with "Camo Scheme" dropdown menu
- "Stalingrad" on/off toggle replaced with "Camo Scheme" dropdown menu
--- Map Changes ---------------------------------------------
- new maps: (4) Quarry; (4) Scrap City
- updates to existing maps: Chain of Events
--- Camo Scheme list updated ---------------------------------------------
- [Snow] GDI: Javelin; Hoplite; Centurion; HMLRS; Wolverine; Titan; Phobos; GDI Harvester
- [Snow] Nod: Field Gun; Harvester; Lightbringer
- [Snow] Forgotten: Rocket Technical; Rocket Rig; Martyr Bomb Truck; Scrap Tank; Battle Ram
- [Desert] GDI: Wolverine
- [Desert] Nod: Ravager; Field Gun
- [Desert] Forgotten: Scrap Tank
One thing I really really like about Fading Dusk is just how "lived-in" it feels. New and more factions is one thing, but it's not enough for you guys to have us fight The Forgotten instead of Nod/GDI for once, but they also make use of technology that falls outside their tech tree, not as a "oh, they captured a GDI base and are now using it against us", they make active use of "tech structures" and units, left over refineries and harvesters from two Wars back, different kinds of walls, etc.
I really cannot overstate how ******* much I love that, little window dressings that betray a lot of thought and a lot of love for the universe. It's been present in here from the start, but the latest GDI mission brought it to my attention really strongly with the discovery of the two IFV's much like how in Sun you could find some old Mammoth Tanks just itching to get another go at Kane.
I'm ashamed to admit that when I first saw this mod it didn't really grab my attention. Now I'm glad to have tried it, because I am chomping at the bit for more of it. Thank you so much for this amazing experience.
Glad to hear that you are enjoying it. If you have any feedback, we'd love to hear it as well :)
The latest GDI mission cannot load for me. The dropship one.
I will ask the mappers to check into it. It was just a demo mission to showcase some trigger effects, so you are not missing anything important if it fails to launch on your side.
same with me as well your not the only one with this problem
Hello askhati ! first of all let me tell you that this is an outstanding mod. im really enjoying the mod and i see you add a lot of good things from other mods too. Im glad to finally find some of this good content, its been a while.
I have some questions and maybe some considerations !
I dont seem to see any comando unit from Nod or GDI. Are we gonna have the opportunity to see this kind of units for this factions ?
I know about the missing superweapons, you told someone in the summary page, but where are the superweapons ? are we gonna seeĀ“em in the future? (Except for the Nuke)
Hey! Glad you are enjoying the mod. As for your questions:
- we already have a commando unit in for GDI, the Strike Commando; the GDI Rapid Response sub-faction, on the other hand, still needs one (WIP)
- Nod commandos are under discussion, but no firm decision has been reached yet
- the superweapons can currently be found only on the Nukemageddon maps: the Nuclear Missile Silo, and the Ion Cannon Uplink. We have no plans to add them to the player factions for multiplayer, due to built-in engine limitations (basically: we cannot create new superweapons in the code, so if we give the existing superweapons to some of the factions, then other factions will be without superweapons - which is clearly unfair towards those players)
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