H2 - Characters Plus Tag Pack v1 2
Player ModelThis tag pack is a compilation of edits I've done for the shaders and textures of various characters in Halo 2.
This tag pack is a compilation of edits I've done for the shaders and textures of various characters in Halo 2. My goal with these edits was to do the following:
- Add more variety to NPCs by adding new armor permutations that (mostly) fit within the art style of Halo 2, or adjusting their color schemes to look more vibrant and saturated, making them more distinct from one another
- Update some models to better reflect their appearances in later games or maintain consistency
- Fix some notable errors still present in vanilla tag data
- Tone down the overall glossy look most characters tended to have
- Add subtle details to certain models and shaders
Some of the new armor permutations can be disabled via the character's 'model' tag data.
The tag data included in this archive is located in its own folder, so no vanilla files should be overwritten.
Note: While I have added some new armor permutations and ranks to a couple characters, these will need to be manually set within the character's tag data or through scripting/scenario editing
!!! HOW TO INSTALL !!!
1. Open/Extract the archive, and drag the "tags" folder into your H2EK folder
2. (optional) inside the "=== OVERRIDE ===" folder, drag the "objects" folder into the "tags" folder located in your H2EK directory. This will replace the vanilla biped and scenery files with the ones I've modded, allowing the scenario files to easily recognize and use them for campaign.
Feel free to use and modify these tags, but I would greatly appreciate being credited if you use it in a mod.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This tag pack is a compilation of edits I've done for the shaders and textures of various characters in Halo 2.
Halo: Reach Evolved is a sandbox overhaul of Halo: Reach that brings in certain aspects from the original trilogy of Halo games, re-balances the Legendary...
A modified version of ff50_park/Beachhead. Instead of fighting the Covenant, you fight the UNSC instead.
This mod is mostly just a project for me to mess around with but at the moment it focuses heavily on brute gameplay, making them have more variety and...
A mod that brings the Covenant side of the battle of Installation 04 in the level The Silent Cartographer for MCC, Halo Combat Evolved. ONLY SINGLEPLAYER...
A small to mid-sized asymmetrical BTB map set in New Mombasa, designed to offer a fast paced gameplay experience.
A material/texture pack featuring fully custom-made recreations of various textures from Halo 2's Delta Halo missions, utilizing Halo 3's PBR shader.