For the Mod installation from version 1.30 onwards:
Just double click on the installer press next,
Choose if you want more, the Heroes VII.5 maps or Xel-Temple Ad-don, if you don't want them, then don't check them.
Next and Finish.
Very simpleeeeeee!!!!!!! remember the mod should always be installed in your ROOT folder, which is drive C usually. Don't try to change the path of the installer.
Hopefully this will fix every confusion of installing the mod from now on.
Patch note 1.30 :
Added content:
New alternative unit for all factions.
New ability for all alternative units and their alternative:
Secret skill : It will be activated once your hero has reached a specific stat level, giving in most cases a health bonus, and a new skill effect to the creature.
This is to make alternatives more interesting depending on the hero played (migth or magic), to make each new creature useful, and not let it be erased by its alternative, and to diversify the gamplay.
Change in game and balance:
Change of the external dwellings
Modification of the Stronghold city tree: (in order to place the thunderbirds as an alternative to the wyvern, the centaur and wyvern creatures have been swapped in the city construction).
As a result, the centaur will take a little longer to unlock (lv9) instead of 6.
This will slow down stronghold's starting progression (which was quite strong on this side) a bit.
Sylvan Dragon: Regeneration change: heals 55 hit points per dragon in play.
Sylvan Dragon adds ability: shield protection.
Modification of Soulless and lv2 : delete fatal strike / Become a creature of magic type : Dark
Several creatures have changed their element (migt or magic) in order to balance the alternatives
Modification of the domages of t3 xel (now, takes into account the attack and the defense)
Balancing the t3 xel life point
t6 inferno : the creature becomes migth type ( no magic ) Its ranged attack remains fire type ( specific ), the attack does not strike in zone anymore
Valkiry / dis : t4 fortress : stat up + 5 life points and 3 def
The active runes ability can now be used 3 times per fight
Passive runes of destruction and resilience increased from 4 attack to 8 and 6 defence to 8.
Radiance aura duration (triples buff) increased by 1 turn.
Warfare xel: Random debuff effect removed, replaced by cecis: Inflicts damage and removes a positive aleatoir effect from the target.
Fire giant area damage no longer applies to allies, basic fire giant gains area damage skill.
Healing spells, overall power multiplied by 3.
Reduction of boss rewards : becomes 4 relics ( before it was 8 )
Bug fix:
Added a portal back into the Mercenary castle
Mercenaries needed the capitol to build the magic guild 4 : remove
Temple creature champion terradon, the update reduced the population to 1 per week : fix
Hero specialization ability Durin (dwarf) increase magic power of unlimited wielding: fix, magic bonus value lowered to 15% currently
Tyrant had a double ability description: correction
Terradon had an empty space in his abilities, which created a crash in fast combat: fix
Terradon lv2 had less initiative than the base level: fix
Manticorp base had more defense than lv2 : fix .
Localization :
Many text and formula corrections.
Added missing descriptions and new alternative descriptions (in progress, still some missing)
Added a location in the file : Xel_duel ( for the new construction map )
Text modification in : generic text file : mmh7game : Description add pure Lighthouse and power tower Adding a location in the file : Xel_duel ( for the new construction map )
Text modification in : geneal text file : mmh7game : Description add forLighthouse and power tower ( line : TT_Non_permanant_bonus ) for int and fr
Runeskill : modification of the text of the rune of radiance ( see at the bottom of the list , version 1.30 ) for fr and .int
Added new descriptive and explanatory text when loading a map.
Various other bugs fixed.
Mercenary Caravan still has no model, for some reason, I can't get it to work properly, I apologize, and we'll see what we can do.
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From the one time I could get this to work, it looked amazing and my kids also really loved it. Unfortunately, nearly every time we try and start a new hotseat with the new factions, the game crashes. I'm going to try uninstalling everything and then updating with this mod once more. If it doesn't work that time, I'll have to roll back to just playing with the UCP.
do you have the tryal bye fire extension?
Hi Slyen, thank you for the response, I appreciate it! Yes, I do.
Here's what I'm doing - perhaps you can identify a mistake that I need to fix:
I Download Heroes 7.5 version 1.30.
It automatically saves it as a zip file to my Downloads file.
I use 7-Zip to extract to it's own folder within Downloads.
I then go into the extracted folder and click on the Install.exe file.
It asks me to click Next.
I don't select the Xel or the maps addons.
Once complete, I open Trial by fire.
I create a hotseat with 8 factions.
I finish setup and click the Launch/Start button.
The game loads for about a minute and then crashes.
Can you spot any obvious mistakes of mine or offer tips on how to fix, please?
THANK YOU! (my 8 year old and 5 year old love your mod from the one time I could get it to work - they keep bugging me to try reinstalling but having installed and uninstalled 4 times already, I told them I would contact you first to try and get a solution).
OK, more than one thing. When you create the map, is it a randomly generated map? Can you try to launch the game from heroes 7 (not the extension) Can you test to install all (xel and temple) this in order to determine if the problem is related.
Yes, I'm creating a random map. I'll test again and let you know. This time I also changed the download directory from the Downloads folder to the Steam Ap/HMM7 folder. I'll extract there, run the installer, and then include the maps and xel that you mentioned.
I'll post a response as soon as I can. Thank you!
Hmmm no. do not change the installation directory, placing the mod in steam app will ruin your files. You will have to reset a clean version ...., but can you try to generate a map with less player (6) or 8 but, without basement, because this is a bug of the mod (I think due to the improvement of texture and graphic element of the map generate.)
EDIT - didn't see your post until I already did this so will reinstall this all and test again.
OK, tried again as suggested above.
Played Trial by Fire with Xel and maps installed.
Couldn't find new maps.
Created randomly generated massive map with 8 spots.
Selected all new factions plus a couple of "old" ones.
Armies weak, tear of Asha.
Game crashed.
Tried regular Heroes VII.
Did all of the above.
Made sure not to select Fortress troop.
Game crashed.
Went back to Trial by Fire.
This time, picked an 8 player map from existing ones (would love to know how to access the new maps you created).
This time it worked.
Will test this more tomorrow (very late over here). But right now, it seems to be that the randomly generated massive maps are causing the crash (have not tested randomly generated smaller maps).
Ok , yes test map 200x200 , for see.
For the moment, only 1 map has been created special 7.5 by me "Shantiri City" but on our discord and elsewhere, many maps are available. Also, several people are currently working on new maps (but are rather reserved for solo games)
Thank you, could I please get an invite to the Discord server? Thanks!
Discord.gg
Hi Slyen,
Me and my kids have been gaming pretty heavily over the last two days. As I said earlier, the kids love your mod - thank you again for making it!
I was wondering if there is there a place for me to post bug reports? I've noticed some bugs and thought you might like to know them as well. Also, I could help with some of the English, if that would be welcome?
Thanks.
Author God, when will you have time to add synthetic weapons and combine low-level weapons into high-level or artifacts.
what do you mean by synthetic weapon ?
Good afternoon! Why don't my made maps run when installing the mod? There is an eternal download and that's it...
Normally the maps to create work, are you sure that the problem comes from there? Have you tried trial by fire extension? Are the maps yours or download? If they are yours, are they tall? and cook?
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Wall of flame, snow storm disappears from spellbook after use. So intended?
Yes , These are the cooldowns, 3 turns for blizzar. At the next update, the cooldowns will be indicated on the spells, for the fr, int and deu versions.
hi guys... do i need the game installed to play this mod or does this mod come with the full game?
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