The basic idea of mod is a realistic Zone with constantly warring factions for supremacy and exclusivity. What awaits our players who have downloaded this mod?
Translates S.T.A.L.K.E.R.: Lost Path into English. "Lost Path v0.5.005" compatible.
To install Lost Path, download and install these in order:
The mod runs standalone, meaning no pre-existing installation of Call of Pripyat or Call of Chernobyl is required.
Lost Path already includes a "gamedata/configs/text/eng" folder by default (inside .db files), the files presented here are updates to some of these files and others, like scripts necessary for a full translation. Some files may need to be removed/added in future versions.
Feedback and help with the translation is appreciated, as it is not yet complete; For those who wish to help, please visit the GitHub repository of the translation, it contains up-to-date per file translation progress information and the latest files revisions, any contribution in translation or revision is greatly appreciated and will be credited.
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03/01 0.2.3 --> "Lost Path v0.5.005" compatible version
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updated st_dynamic_news.xml
updated st_items_outfit.xml
updated st_items_outfit_addon.xml
updated st_items_quest.xml
updated st_items_weapons_upgrades.xml
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02/22 0.2.2 --> "Lost Path v0.5.005" compatible version
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updated st_lostpath_main.xml
updated st_mm_faction_select.xml
updated ui_st_encyclopedia_awr.xml
updated ui_st_encyclopedia_features.xml
updated ui_st_faction_starts.xml
updated ui_st_loadscreen.xml
updated atmosfear_options.script
updated lostpath_main_options.script
updated sim_relations.script
updated sim_smart.script
updated sim_squad.script
updated transitions.script
updated ui_load_dialog.script
updated ui_main_menu.script
updated ui_mm_opt_lostpath.script
updated ui_mm_opt_main.script
updated ui_save_dialog.script
updated zone_news_main.script
updated zone_surge_news.script
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02/17 0.2.1 --> "Lost Path v0.5.004" compatible version
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updated axr_options.ltx
updated mlr_addon.xml
updated st_lostpath_system.xml
updated ui_st_faction_starts.xml
updated ui_st_pda.xml
updated ui_st_pda_quick_travel.xml
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02/16 0.2.0 --> "Lost Path v0.5.004" compatible version
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updated mlr_addon.xml
updated st_items_awr.xml
updated st_lostpath_ruck.xml
updated st_lostpath_upgrade.xml
updated ui_st_encyclopedia_lostpath_info.xml
updated ui_st_loadscreen.xml
updated ui_st_mm.xml
updated ui_st_pda.xml
updated ui_st_screen.xml
updated axr_main_options.script
updated dialogs_lostpath.script
updated dialogs_mlr.script
updated lostpath_start.script
updated lostpath_visual.script
updated sim_relations.script
updated sim_squad.script
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02/15 0.1.9 --> "Lost Path v0.5.003" compatible version
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updated st_achievement.xml
updated st_characters.xml
updated st_dialog_manager.xml
updated st_treasures.xml
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02/14 0.1.8 --> "Lost Path v0.5.003" compatible version
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updated mlr_addon.xml
updated st_dialogs_bar.xml
updated st_dialogs_darkvalley.xml
updated st_dialogs_jupiter.xml
updated st_dialogs_zaton.xml
updated st_items_weapons.xml
added sim_factions.script
added sim_script_to_text.script
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02/13 0.1.7 --> "Lost Path v0.5.003" compatible version
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updated ui_st_loadscreen.xml
updated sim_smart.script
updated ui_main_menu.script
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02/12 0.1.6 --> "Lost Path v0.5.002" compatible version
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updated st_lostpath_main.xml
updated st_lostpath_quest.xml
updated stable_treasure_manager.xml
updated st_items_weapons.xml
updated ui_st_loadscreen.xml
updated axr_main_options.script
updated lostpath.script
updated lostpath_barter_army.script
updated lostpath_barter_dolg.script
updated lostpath_barter_freedom.script
updated lostpath_barter_isg.script
updated lostpath_barter_killer.script
updated lostpath_detector.script
updated sim_smart.script
updated sim_squad.script
updated ui_main_menu.script
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02/11 0.1.5 --> "Lost Path v0.5.001" compatible version
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updated st_lostpath_main.xml
updated st_lostpath_system.xml
updated st_items_weapons.xml
updated ui_st_mm.xml
added ui_pda_relations_tab.script
added zone_new.script
added zone_news_main.script
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02/10 0.1.4 --> "Lost Path v0.5.001" compatible version
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updated st_dynamic_news.xml
updated st_lostpath_dialog.xml
updated st_lostpath_drop.xml
updated st_lostpath_filter.xml
updated st_lostpath_flesh.xml
updated st_lostpath_achievement.xml
updated st_generate_fnames.xml
updated st_generate_snames.xml
updated st_lostpath_system.xml
updated st_lostpath_upgrade.xml
updated st_monster_names.xml
updated st_notepad.xml
updated st_quests_general.xml
updated st_quests_jupiter.xml
updated st_quests_pripyat2.xml
updated st_quests_yantar.xml
updated st_quests_zaton.xml
updated stable_treasure_manager.xml
updated ui_st_encyclopedia_awr.xml
updated ui_st_pda.xml
updated ui_st_keybinding.xml
added lostpath_loot_pda.script
added lostpath_quest.script
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02/09 0.1.3 --> "Lost Path v0.5.001" compatible version
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added character_desc_agroprom.xml
added character_desc_bar.xml
added character_desc_darkvalley.xml
added character_desc_deadcity.xml
added character_desc_escape.xml
added character_desc_general_actor.xml
added character_desc_general_army.xml
added character_desc_general_csky.xml
added character_desc_general_darkstalker.xml
added character_desc_general_dolg.xml
added character_desc_general_ecolog.xml
added character_desc_general_eoc.xml
added character_desc_general_freedom.xml
added character_desc_general_isg.xml
added character_desc_general_killer.xml
added character_desc_general_monolith.xml
added character_desc_general_stalker
added character_desc_jupiter.xml
added character_desc_marsh.xml
added character_desc_military.xml
added character_desc_pripyat.xml
added character_desc_red_forest.xml
added character_desc_sarcofag.xml
added character_desc_simulation.xml
added character_desc_underpass.xml
added character_desc_warlab.xml
added character_desc_yantar.xml
added character_desc_zaton.xml
added dialogs_lostpath.xml
updated dialogs_mlr.xml
added dialogs_mlr_arena.xml
added dialogs_wth.xml
added lootmoney.ltx
updated st_items_fieldcraft.xml
updated st_items_outfit.xml
added st_items_quest.xml
added st_items_weapons.xml
added st_items_weapons_upgrades.xml
added st_land_names.xml
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02/08 0.1.2 --> "Lost Path v0.5.001" compatible version
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updated dialogs_bar.xml
updated mlr_addon.xml
updated st_closecaption.xml
updated st_lostpath_outfits.xml
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02/07 0.1.1 --> "Lost Path v0.5.001" compatible version
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updated st_lostpath_main.xml
updated ui_st_loadscreen.xml
updated ui_st_mm.xml
updated axr_main_options.script
updated lostpath_visual.script
updated ui_main_menu.script
added lootmoney.script
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02/06 0.1.0 --> "Lost Path v0.5.001" compatible version
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initial release
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Well. I will try to help with some inaccuracies in the translation.
Thanks! I will regularly update the repository on GitHub before releasing the files here, use it to upload your modifications and spread the word so others can help too ;)
Yeah, I find it!
Could someone help me? I downloaded the mod and the translation, but I can't install the mod, and all the instructions on the installation wizard are a bunch of random latin-alphabet characters with different accent marks. going through everything as best I can through a wizard I cannot read, I try to install but get an error message. Again, unreadable. I have no gamedata to toss the translator's into, so what do I do? I really wanna play this!
Check that. I put the gamedata into the binaries file and it seems to be able to go into the main menus. loading a map cause an insta-CTD.
It's not recommended to install the mod in the program-files folder on c:, choose another disk and folder such as for example d:\games\s.t.a.l.k.e.r - Lost Path.
The setup interface is not translated hence the strange symbols but click next after choosing the right install path, eventually un-check the last option and you should be error free.
Important !Apply the latest patch after main install,download link: Vk.com (rename to patch.rar)
To properly install the translation drop the gamedata folder from this archive to the root of your Lost Path game directory, alongside appdata and binaries folders not in any of them, overwrite files if prompted.
TYVM, putting on an e-drive fixed everything. Weird, but in the zone, we don't ask stupid questions.
applying this seems to cause my game to crash, is this still being worked on?
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitWindow
[error]File : ui\UIXmlInit.cpp
[error]Line : 79
[error]Description : XML node not found
[error]Argument 0 : shniaga_wnd
[error]Argument 1 : ui\ui_mm_main.xml
stack trace:
0023:05721D37 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:056E6351 xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:055B9473 xrGame.dll, CxImage::`copy constructor closure'()
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