Includes many workaround fixes for older games to get them working on modern hardware and operating systems. This technically uses ray marching but industry also uses the words raytracing. The reflections however are full blown raytracing (path tracing not ray marching), although this is screen space only technology at this time. I have plans in the future to come up with a slightly offscreen calculation level quality version. The top of geometry can have a slight lightening/glow effect, and the bottom of geometry as well as in crevices has a darkening effect. Surfaces at extreme enough angles reflect light and color. RTX Remix where completed renders screenspace raytracing obsolete other than in situations you cant run full power raytracing like with retro or mobile hardware. Unfortunately RTX Remix is not going to be included in this patch until more meaningful progress is made on compatibility.

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Master Patch + Raytracing = 120+ Games (1.99)

Master Patch + Raytracing = 120+ Games (1.99)

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Designed to scale across numerous hardware types. Path traced screenspace reflections, ray marched glow atop geometry, ambient occlusion, rasterization...