Personal Pack Animals v1.03
Full VersionInitial re-release of Personal Pack Animals Adds an alternate follower system for pack animals. Some animals and creatures can be captured and tamed...
Adds an alternate follower system for pack animals.
Some animals and creatures can be captured and tamed.
Packs can be crafted and upgraded.
1. Build an Animal Trainer structure in one of your settlements.
- It can be found in the workshop menu under Resources -> Misc.
- A holotape with somewhat finished instructions will be added to your inventory once it's built.
- This structure contains several 'crafting' recipes to create packs for your captured animals, convert animals to live in a settlement, and 'order' new animals to be captured.
2. A half-finished buggy way to assign settlers as guards is included, and can be accessed by building a Guard Center and assigning settlers to it.
3. Pack animals can be captured by using Beta Wave Grenades and Mines, which can be crafted at Chemistry Stations or Animal Trainers.
- Each animal type has a different chance of being captured by grenades and mines.
- Values still need some tweaking - it may take a lot of grenades to capture some animals.
4. Pack animals can be ordered around like any other followers, and include a dialogue menu with several options and commands that can be accessed by using 'Talk' in the main dialogue menu.
5. After building a pack, you can upgrade it at an Armor Workbench to add tracking capabilities and extra pack capacity. Bigger packs will slow animals down.
Also available on Github with source code.
An XB1 version is also available on Bethesda.net.
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