An attempt at 'remastering' Rome: Total War with PBR materials and path-traced lighting.
The campaign map relies on shaders and is not fully rendered. What limited shader support RTX Remix has allows the map to look as it does here -- it is arguably fully playable, just a far cry from any sort of visual 'remaster'. It would take a lot of work to recreate the entire world map from this... presumably, I would painstakingly model it out in Blender and then replace the drawcalls for this base mesh with a more 'complete' version. I suppose that will have to wait for the 0.0.2 release.
do warhammer 3 please!!!
That would not work with RTX Remix.