Strategically Integrated Coalition Of Nations (SICON) Command mod Version 1.5 includes the first 3 missions of the Pluto Campaign and a few modified Kwalasha missions. Engineers can now construct Base structures.
Copy Starship Trooopers_Data folder into game file path:
\SteamLibrary\steamapps\common\Starship Troopers - Terran Command
THIS MOD REQUIRES OPT INTO EDITOR BETA. Needs to be run with game version 2.1.4 due to changes in .assets files.
Change list:
- Added M8 Ape suit
- Added M9 Chickenhawk suit
- Added CHAS
- Added APCs
- Added Psi Ops Officer
- Added Power Suit Snipers
- Added Uplink towers to call in Airstrikes, at random
- Added Flamer Turrets, Laser Turrets and Laser Emplacements
- Engineers can now construct additional buildings to deploy Radio stations, Dropsites and Supplies.
- Added Skinny units; Raider, Leader and Warlord
- Reworked abilities system to unlock progressively as unit gains EXP rather than only at level 3.
- Added New abilities:
Rifles - Underslung Grenade Launchers, Beat Feet
Engineers - 3 separate Construction modes
Snipers - Camouflage and Power Suit upgrade
Tactical Officers - General Retreat and Live Forever Apes
Rockets - Tactical Nuke, Beat Feet
Fleet - TAC Strike upgraded to 3 bomber attack, Spawn Fleet Uplink Array
Power Suits - Load AP, Jump Jets (May cause some crashes still, use sparingly)
Power Rockets - Missile Barrage
Power Heavy - Y-Rack Launcher
Psi Ops - Heightened Awareness, Psychic Warfare, deploy FIB, Deploy Elite Power Suits, Tactical Nuke
- Changed Portraits of some units (changed in resources.assets)
- Changed Power Suit texture to Green rather than Grey (changed in resources.assets)
- First 3 Pluto Missions and modified Kwalasha Campaign missions can be loaded by copying 'Scenarios' folder into the following path:
\Documents\my games\Starship Troopers
Uninstall:
Open game properties in Steam.
Click 'Local Files' tab.
Click 'Verify integrity of game files...'
Downloads\SICON_v1.5.6(1).rar: The archive is either in unknown format or damaged
???
Little help pls.
Huge thanks for your work!
As i said on youtube, this is what I thought the game was going to be.
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I compressed it using WinRAR, it has slightly smaller file sizes. I've reupload as a .zip file instead, as that is more widely recognised.
Combat Engineers can build multiple supply depot with no cost so i can spawn many-many soldiers. And use the tactics kinda "suicide all but win".
Maybe add some restrictions on it?
I tried add costs to the supplies and ammo caches, however it would still be exploited by just making more of them.
I did have it so Supplies cost Warsupport and Warsupport cost Supplies. However it defeats the purpose of making them in the first place, if they cancel each other out.
The main restriction is time to construct and space taken up on the concreate. In the end, it is up to the player if they want to make it easier by spending more time/space to get more unit, if that's how they want to play the game.
Maybe add restriction to build 1-2 supply depot per map? Or depending at game difficulty, 2-3 at normal, 1 at brutal.
Limiting unit count is hard coded into the game engine. The trait "singleton" doesn't actually stop you from purchasing more than 1, it just makes the icon red.
You could limit it using triggers in individual scenarios. But you would have to add that to every scenario you made.