SkyNet AI
Full VersionThis is an AI overhaul that aims to improve every aspect of the AI (campaign and battle) it possibly can, in a non mod specific way.
Complete overhaul for the M2TW AI with installation instructions
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
This is an AI overhaul that aims to improve every aspect of the AI (campaign and battle) it possibly can, in a non mod specific way.
Jump to 1155, the start of the Angevin Empire. In a expanded map of France, choose one of the 5 factions and try to become the undisputed holder of the...
Imperium Romanum - Roman Civil War Mod (based on DBM). This mod is a standalone version of De Bello Mundi (DBM). It features 14 scenarios ranging from...
Bigger, more refined campaign, set on continent engulfed in religious turmoil and wars of petty kingdoms.
Ever since the original Elder Scrolls: Total War released back in 2015, players have been able to dive feet first into the world of Tamriel and experience...
In an alternate timeline Constantinople has been destroyed, The survivors led by Constantine XI Palaeologus used their boats to sail east searching for...
Welcome to the Greater Project Mod! The goal of this mod is made the best gameplay experience with a potato computer, I mean, with a normal computer...
Hi how are you?
I just wanna know how it changes the ai exactly. If I can ask it.
I mean I have played Medieval 2 for a long time and indeed the AI does some really wierd and crazy taticts sometimes. Like charge pikemen heads on, use the general cavaraly like a normal unit and charge.
Like the first unit to get though enemy gates in a siege is the general unit I have seen that. If you attack with two armies and the AI only has one, instead of holding a position or something, it divides its forces and attack both armies.
I'm just curious if these kinda of things are solved or become less common I don't know. Have you seen this kinda of behaviors of the vanilla AI by the way?
The Skynet AI in battle will make the AI smarter and it will provide a better challenge in the battles, like using cavalry against the units weak against cav, archers against units weak against that, infantry against units weak against them - the AI is just smarter to put it that way - Warcraft: Total War is using it since 2017 and the difference was immense in battle. The generals won't die as easily.
Ok thanks!
Is it an old version of z3n or there's something new here?
Newer version -- Some adjustments to the CAI and BAI.