Chernobyl, 2017. Two unknown forces clash in the vacated ruins towards the western reaches of the Zone, simultaneously trading gunfire and braving the harsh winter temperatures. S.T.A.L.K.E.R.: Eisenkrieg throws the player right into the heat of battle, with up to four classes from each side to choose from. Take on your enemies and fuel the fires of war, or strike out alone and fend for yourself. As part of an evolving story, S.T.A.L.K.E.R.: Eisenkrieg makes use of light plot elements and is heavily based on S.T.A.L.K.E.R.: Call of Chernobyl, the award-winning modification made by the talented minds of TeamEPIC. The demo release was made available on the 20/06/2023, followed by the full release on the 20/07/2023 and the "Battle of Yanov" expansion on the 30/04/2024.

Description

Full release of S.T.A.L.K.E.R.: Eisenkrieg. The base installation of this modification without any patches applied.

Preview
[Release] S.T.A.L.K.E.R.: Eisenkrieg (v1.0)
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Guest
Guest - - 692,305 comments

Congratulations on release!

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Jacob_MP Author
Jacob_MP - - 167 comments

Thanks a bunch! That means a lot!

I hope you enjoy your experience with this mod. :)

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Guest
Guest - - 692,305 comments

hey man, it seems that I am unable to start the game. do you have any solutions to this issue?

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Jacob_MP Author
Jacob_MP - - 167 comments

That's odd.

Does the game give you a crash log or does it refuse to start up altogether?

If you have a crash log, you're free to post the bottom of the log here for me to diagnose the issue for you. It'll be available via appdata > logs.

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Aironium
Aironium - - 12 comments

Make sure to install the latest patch for CoC first.

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Guest
Guest - - 692,305 comments

my game doesn't have gamedata, so I just put the mod's gamedata in the game folder?

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Jacob_MP Author
Jacob_MP - - 167 comments

That's correct. Just put the gamedata folder that comes in the download of this mod into the same folder as your CoC .exe and you're good to go.

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Aironium
Aironium - - 12 comments

Great mod not gonna lie, but i have some feedback and suggestions:
* Every class should have their dedicated armor/suit that complements their purpose (e.g. Heavy class should be able to carry more items - THIS is literally the main issue i faced lol, started the game already encumbered. )
* More equipment aside from Hot Water Pack (e.g. something that gives endurance, increased resistance, bleeding reduction)
* Better logistics. currently, resupplying is through looting corpses.
* Maybe remove the loot durability loss altogether, BUT, reduce total durability instead for all weapons to incentivize the use of repair kits.
* Maybe change graphics for various items based in CoC to make them theme friendly.
* Fix PDA map, i think.
* Maybe remove the STALKER factions, even when unused. Merc should be reskinned into something else.
* More classes?
* Probably make the scopes a bit cleaner
* Implement hazards
* Proper squad implementation, or at least command similar to Warfare mode

Being 1.0, we will definitely see more changes. Kudos for this great mod, it is unique and innovative.

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Jacob_MP Author
Jacob_MP - - 167 comments

Thank you for checking out this mod. I'll definitely take your feedback into account. I've been thinking of implementing different outfits for players and NPCs depending on the classes used.

For any unofficial tweaks, I'm planning on making some stuff to publish on the addons page for this mod, too. :)

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lupusabo
lupusabo - - 14 comments

it was worth the time

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