Experience the campaigns from vanilla Dawn of War and Winter Assault with the new units, abilities and features in Soulstorm.

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It was just a five minute trip to the Warp, honest!

Anyway, the most fancy new feature, is that the script can now check if a unit or structure exists, and use them in attack waves if they do, as well as restricting them and unlocking them at the appropriate level. What this means, is that you can combine this mod with other mods, and the units added in it, can be used both by and against you. Currently it works with Unification, and for the most part with DowPro. Ultimate Apocalypse does not work, unfortunately. Other mods might work if they use the same names for the unit files as one of these three, but I have not tested any more.

Every attack wave has been updated to include the system above. This is especially significant for Winter Assault, and fixes some rather lackluster attack waves in both the Order and Disorder campaigns as well. You actually have to defend the land raider carrying the titan crew now! Attack frequency increases with difficulty now, where previously it didn't affect Winter Assault at all.

Winter Assault in general has received some much needed love and polish, and should be a more enjoyable experience now.

The Tartarus campaign was already in a pretty good spot, but it too has received a fair few tweaks to make it a little bit better wherever possible.

Those of you who miss pre-expansion Dawn of War features like weapon customization for non-space marine units, being able to hit anything while moving and eldar not being blatantly overpowered, will appreciate the optional add-on, which restores all these elements.

For those of you asking for the Dark Crusade Campaign: it already exists. The "Dawn of War Strongholds" mod can be found here on moddb, and includes all missions from both Dark Crusade and Soulstorm. While it is marked at obsolete as of writing this, it is still playable; you just need to use an older version of Unification, which is still available. Unless it gets completely abandoned and is rendered unplayable, I see no reason to include those campaigns in this mod.

Since this is my first time trying to adjust difficulty, I would appreciate some feedback, particularly on whether normal (actually easy) is too hard or Insane too easy. I would also like to know if you prefer the way the enemy behaves in the Tartarus campaign, or in the Winter Assault campaigns.

I hope you enjoy it.

Oh, and a last minute discovery has lead to the restoration of the original Blood Ravens colour scheme. Golden Isador and green-eyed space marines are back!

I'm BACK! Where's da playin'?

I'm BACK! Where's da playin'?

News 2 comments

The new version is out, now in a proper campaign structure.

Happy Emperor's Day!

Happy Emperor's Day!

News 21 comments

Venerate the Immortal Emperor today. By playing His games.

Version 1 is out!

Version 1 is out!

News 2 comments

Lets you play all Vanilla and Winter Assault missions in Soulstorm, from the skirmish menu.Expansion units are included and unlocked at appropriate times...

Dark Crusade compatibility

Dark Crusade compatibility

Feature 1 comment

A short guide on how to get the mod to work in Dark Crusade.

Add file RSS Files
CampaignMissionsV4.1

CampaignMissionsV4.1

Patch 2 comments

Makes the lowest difficulty easier, enables auto saves and enables titans in Unification. Requires V4. Just unpack it in your Soulstorm folder and say...

Optional Add-on

Optional Add-on

Patch 3 comments

A series of balance tweaks and restoration of some content that was present in vanilla Dawn of War, but was cut in the expansions. Put it in your Soulstorm...

CampaignMissions V4

CampaignMissions V4

Full Version 73 comments

Just a little nostalgia trip. A tweak here, a bugfix there, a complete revamp of the difficulty system, every single enemy attack wave and optional integration...

CampaignMissionsV3.1

CampaignMissionsV3.1

Patch 15 comments

A few fixes and a little polish. Just unpack it in the Soulstorm folder and overwrite. Make sure you have the V3 full version installed.

CampaignMissionsV3

CampaignMissionsV3

Full Version 13 comments

The campaigns are now fully restored, with briefing screens and videos. Difficulty has been re-balanced. The file structure is a bit different now, since...

CampaignMissionsV2.1 Bugfix

CampaignMissionsV2.1 Bugfix

Patch 7 comments

A small bugfix for version 2.

Post comment Comments  (0 - 10 of 208)
gupongwae
gupongwae - - 7 comments

is visual glitch still exist when playing with unification 7.0 or it is fixed??

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Spienold Creator
Spienold - - 126 comments

I don't think I can fix those on my end. They are caused by new/changed models.

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Guest
Guest - - 692,295 comments

Can I translate the game with this mod?

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Spienold Creator
Spienold - - 126 comments

If you have the original games and know how to mod, you could probably copy the relevant text and audio files, but I have never tried it.

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jackal34568
jackal34568 - - 122 comments

Hi, great mod; i have an issue, I got "fatal scar error" in the second mission (Tartarus)

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Spienold Creator
Spienold - - 126 comments

I have fixed the issue and re-uploaded the file.

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jackal34568
jackal34568 - - 122 comments

Hi, i have download an copy/pastethe new"v4.1", and it's fix the error, thanks.

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wiszniowski-tomek
wiszniowski-tomek - - 19 comments

Hello Spienolda, could you add all the unification options to the campaign in the next update, including titans, and would you make it possible to use the ultimate apocalypse mod with your mod? Sorry for my English, it's not my native language.

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Spienold Creator
Spienold - - 126 comments

Titans are now enabled. Air units are not, because they get stuck on terrain and will break certain missions. Ultimate Apocalypse changes the game in ways that cause crashes, so I can't make it compatible, unfortunately.

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kharkhass
kharkhass - - 7 comments

Hello Spienold, I already tested your mod with the Unification 7.0, and works fine. The only problem I tried to resolve is enable the titans to the campaign, and the game crashes. Do you know how to fix this? Thanks for advance.

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Spienold Creator
Spienold - - 126 comments

They will be enabled in the next patch.

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