!! !This module does not work in Warband, only old Mount and Blade 1.011 !!
This is a mod, of a mod, of a mod. A submod Turmoil Across the Stars, which in itself, is a submod of Star Wars Conquest. As being so, it contains a lot of content from Turmoil Across the Stars and some from Bear Force II, via good relations to their team.
This whole project started off as my own personal version of Turmoil Across the Stars, as i am a fan of many Old Republic era designs. I considered whether or not to even publish it at all for many a month, but eventually decided to go forth and do that.
IMPORTANT to note is, that as this is a submod of Turmoil Across the Stars, its problems do carry over.
So, what exacly is this mod even?
Definitely not canon.
This mod is based on fanfiction, bits of legends from here and there. It changes the timeline of events so, that Sith Empire returns into the galaxy after a millenia of waiting in the unknown space. At the time, Clone Wars are raging on, and Sith Empire takes over Confederacy of Indpendent Systems, with Dooku ending up as the new Emperor. Palpatine is killed off, and Galactic Republic starts conscripting human soldiers alongside the clone troopers to fight off the Sith empire. Likewise, Sith empire is enforced to add remanants of Confederacy's droid legions under their command.
A pretty crazy scenario.
Some of the changes in comparison to Turmoil Across the Stars Non Warband version:
- Confederacy of Independent systems is replaced by New Sith Empire (See the story in articles)
- Sith armies contain human soldiers in black armours and repainted former CIS droids
- Republic has humans in arms alongside clones, some fitted with Old Republic style armors
Credits:
Star Wars Conquest developers (From ModDb, Nexusmods and official credits ingame)
Swyter
HokieBT
Vector/Vectordalon
Barf
Sionfel
Giordano
motomataru
Utrehd
PHArt
Scruples
And heres a few addons from Developers shown on Nexus mods
TakiJap - models, textures, rigging
pagan - music
Wookiee Padawan - models, textures
Tyrinius - scene editing
Revan Shan - textures
Here are the ones shown in Credits
Original programming and Development:
Brian Tommasini
Main programming and Coordinator:
Ismael Ferreras
Senior Modeling and Contributors:
Tim Ramsay
Yiyang Cheng
Daniel Harrington
Josh (HappyStormtrooper)
Marosh (Geroj)
Music Composition and performance:
Vladan Zivanovic
Additional Ai programming:
Michael Richter
Additional gameplay programming:
Martin F.
Original Artwork and conceptualization:
Giordano Pranzoni
Benjamin Carre
Scene Editing:
Tim Ramsay
Miguel Angel Centeno
Additional modeling:
Dustin Matthew Blamey
Sam
(Zaphar)
(HapSlash)
(Grocat)
(LordOfTheSithLords)
Special Thanks:
Marco Tarini (Openbrf)
Jack (Mechwarrior24) And Alex (Panda666) Dialog Modernization and Proofreading
Luke Challand (IthillienRanger) For the annoying questions
Scott Reismanis(Intense!) ModDb is a better place (? no further explanation)
Creators of the included mods, snippets and enhancements
1866, Gangs of Glasgow, Mount&Shotgun, MAXHARDMAN, Rubik, Gutefiutek, Hapslash
Additional credits for assets used in Clone Wars Conquest and Turmoil Across the Stars
Faradons lightsaber hilts from Bear Force II project (lead-developers permission)
Trandoshan armor we have is a combination of 2 guys work, body is by ANDEWEGET, and head by Darth Shiftee
Dariels OS Star Wars Resource pack
Bear Force II Developer Artturis shields
Bear Force II Developer Highlanders Magnaguards and Electrostaff, also rotatory blaster.
Occasional advice from Former Bear Force Lead Developer BNS Marko and lead 3d artist Exima, not to forget current Lead Developer, Mark.
And last, but not least, Turmoil Across the Stars development team, you can find us all here
First of all, some credits
For Dstn, for converting the module to Warband engine
For Aro, for including WSE2 into the mod
So, we have finally gone to Warband, and are working on enhancing the module with new features and bugfixing
I must press the importance of the 2 people mentioned prior, Dstn and Aro, for without them, none of this would have happened
Anyways, i am sure you have questions, come say hello on our Discord, where you can also find the mod releases, including the latest one with WSE2 integrated
-Mongol
Questions and Answers that i believe might clarify some things to people
A description of how you too, might be able to run this mod
I writ a short story of how it all came to this situation, as the Sith Empire just randomly being there felt slighlty random even to me
A long time in works, i finally decided to release another version, that i had been working on. This one has some serious changes to various aspects of...
Source code for this module, released as i am ending the development and shifting my interests elsewhere, including the Warband version
About to cease development of this mod version, so i am releasing it's final version and source code
All this file is is a bunch of textures downscaled to 1k resolution instead of 2k and higher, the reason this has been done is that some have pointed...
A standalone submod for Turmoil Across the Stars Non- Warband version
i have a bug where the clone commanders are missing and the commanders dont get out of their planets
I don't think i can fix such, start a new game? I remember encountering the game getting corrupted on file extraction once
Hi DarthMongolTheUnwise !
Glad to know you're still modding SW and happy New Year.
Tell me... it's a been a while we haven't heard of Khamu. We knew he had health problems at some point and that's his privacy but... is he ok today ? Just wanted to make sure he was alright
Khamu has all but dissappeared, he has not been seen online for months, and from what i hear, he also cut his ties to another mod he was working on. It is unlikely he will be coming back to modding. If his condition has become as bad as he feared it might, it is likely that he will never mod again
Well, no one is eternal, but wish for him to be in peace, wherever he might be. Thanks for answering me. I know it sounds weird, but I was worried about him, more than about him continuing to mod in my question. Thanks again, and be well !
errors
What is your point with this comment, are you looking for help? I know there are issues in the mod, some of which i could never find a way to fix, or even find out why they occur to begin with
Fixed an small issue with a misnamed model within in last_asset_addon.brf file
i believe that the DRM taleworlds use is the problem, any version before 1.011 doesn't work for me unless i use windows 7, and the enhanced version version asks for a key even though it's supposed to be drm-less as the uploader claims, it also doesn't work with big mods as it's supposed to
Last time i checked, the version of MB 1.011 from TW site works, but it does need an modified exe, and as it is an legal version of the game, a code is required